#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "drivers/common/driverfuncs.h"
+#include "drivers/common/meta.h"
#include "i830_dri.h"
#endif
-#define DRIVER_DATE "20090114"
+#define DRIVER_DATE "20090712 2009Q2 RC3"
#define DRIVER_DATE_GEM "GEM " DRIVER_DATE
case PCI_CHIP_G41_G:
chipset = "Intel(R) G41";
break;
+ case PCI_CHIP_B43_G:
+ chipset = "Intel(R) B43";
+ break;
+ case PCI_CHIP_ILD_G:
+ chipset = "Intel(R) IGDNG_D";
+ break;
+ case PCI_CHIP_ILM_G:
+ chipset = "Intel(R) IGDNG_M";
+ break;
default:
chipset = "Unknown Intel Chipset";
break;
if (!driContext->driScreenPriv->dri2.enabled)
return;
- if (!intel->internal_viewport_call && ctx->DrawBuffer->Name == 0) {
+ if (!intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) {
/* If we're rendering to the fake front buffer, make sure all the pending
* drawing has landed on the real front buffer. Otherwise when we
* eventually get to DRI2GetBuffersWithFormat the stale real front
if (screen->dri2.loader &&
(screen->dri2.loader->base.version >= 2)
- && (screen->dri2.loader->flushFrontBuffer != NULL)) {
+ && (screen->dri2.loader->flushFrontBuffer != NULL) &&
+ intel->driDrawable && intel->driDrawable->loaderPrivate) {
(*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
intel->driDrawable->loaderPrivate);
* each of N places that do rendering. This has worse performances,
* but it is much easier to get correct.
*/
- if (intel->is_front_buffer_rendering) {
+ if (!intel->is_front_buffer_rendering) {
intel->front_buffer_dirty = GL_FALSE;
}
}
static void
intel_glFlush(GLcontext *ctx)
{
+ struct intel_context *intel = intel_context(ctx);
+
intel_flush(ctx, GL_TRUE);
+
+ /* We're using glFlush as an indicator that a frame is done, which is
+ * what DRI2 does before calling SwapBuffers (and means we should catch
+ * people doing front-buffer rendering, as well)..
+ *
+ * Wait for the swapbuffers before the one we just emitted, so we don't
+ * get too many swaps outstanding for apps that are GPU-heavy but not
+ * CPU-heavy.
+ *
+ * Unfortunately, we don't have a handle to the batch containing the swap,
+ * and getting our hands on that doesn't seem worth it, so we just us the
+ * first batch we emitted after the last swap.
+ */
+ if (intel->first_post_swapbuffers_batch != NULL) {
+ drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
+ drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
+ intel->first_post_swapbuffers_batch = NULL;
+ }
}
void
intelInitBufferFuncs(functions);
intelInitPixelFuncs(functions);
intelInitBufferObjectFuncs(functions);
+ intel_init_syncobj_functions(functions);
}
intel->maxBatchSize = BATCH_SZ;
intel->bufmgr = intelScreen->bufmgr;
+
+ if (0) /* for debug */
+ drm_intel_bufmgr_set_debug(intel->bufmgr, 1);
+
intel->ttm = intelScreen->ttm;
if (intel->ttm) {
int bo_reuse_mode;
*/
_mesa_init_point(ctx);
+ meta_init_metaops(ctx, &intel->meta);
ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
if (IS_965(intelScreen->deviceID)) {
if (MAX_WIDTH > 8192)
_swrast_allow_pixel_fog(ctx, GL_FALSE);
_swrast_allow_vertex_fog(ctx, GL_TRUE);
+ _mesa_meta_init(ctx);
+
intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
intel->hw_stipple = 1;
if (intel->use_texture_tiling &&
!intel->intelScreen->kernel_exec_fencing) {
fprintf(stderr, "No kernel support for execution fencing, "
- "disabling texture tiling");
+ "disabling texture tiling\n");
intel->use_texture_tiling = GL_FALSE;
}
intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
INTEL_FIREVERTICES(intel);
- if (intel->clear.arrayObj)
- _mesa_delete_array_object(&intel->ctx, intel->clear.arrayObj);
+ _mesa_meta_free(&intel->ctx);
+
+ meta_destroy_metaops(&intel->meta);
intel->vtbl.destroy(intel);
_vbo_DestroyContext(&intel->ctx);
_swrast_DestroyContext(&intel->ctx);
- intel->Fallback = 0; /* don't call _swrast_Flush later */
+ intel->Fallback = 0x0; /* don't call _swrast_Flush later */
intel_batchbuffer_free(intel->batch);
intel->batch = NULL;
intel->prim.vb = NULL;
dri_bo_unreference(intel->prim.vb_bo);
intel->prim.vb_bo = NULL;
+ dri_bo_unreference(intel->first_post_swapbuffers_batch);
+ intel->first_post_swapbuffers_batch = NULL;
if (release_texture_heaps) {
/* Nothing is currently done here to free texture heaps;
GLboolean
intelUnbindContext(__DRIcontextPrivate * driContextPriv)
{
+ struct intel_context *intel =
+ (struct intel_context *) driContextPriv->driverPrivate;
+
+ /* Deassociate the context with the drawables.
+ */
+ intel->driDrawable = NULL;
+ intel->driReadDrawable = NULL;
+
return GL_TRUE;
}
__DRIdrawablePrivate * driReadPriv)
{
__DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
+ struct intel_context *intel;
+ GET_CURRENT_CONTEXT(curCtx);
+
+ if (driContextPriv)
+ intel = (struct intel_context *) driContextPriv->driverPrivate;
+ else
+ intel = NULL;
+
+ /* According to the glXMakeCurrent() man page: "Pending commands to
+ * the previous context, if any, are flushed before it is released."
+ * But only flush if we're actually changing contexts.
+ */
+ if (intel_context(curCtx) && intel_context(curCtx) != intel) {
+ _mesa_flush(curCtx);
+ }
if (driContextPriv) {
- struct intel_context *intel =
- (struct intel_context *) driContextPriv->driverPrivate;
struct intel_framebuffer *intel_fb =
(struct intel_framebuffer *) driDrawPriv->driverPrivate;
GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
_mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
- /* The drawbuffer won't always be updated by _mesa_make_current:
- */
- if (intel->ctx.DrawBuffer == &intel_fb->Base) {
-
- if (intel->driReadDrawable != driReadPriv)
- intel->driReadDrawable = driReadPriv;
-
- if (intel->driDrawable != driDrawPriv) {
- if (driDrawPriv->swap_interval == (unsigned)-1) {
- int i;
-
- driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
- ? driGetDefaultVBlankFlags(&intel->optionCache)
- : VBLANK_FLAG_NO_IRQ;
-
- /* Prevent error printf if one crtc is disabled, this will
- * be properly calculated in intelWindowMoved() next.
- */
- driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv);
-
- (*psp->systemTime->getUST) (&intel_fb->swap_ust);
- driDrawableInitVBlank(driDrawPriv);
- intel_fb->vbl_waited = driDrawPriv->vblSeq;
-
- for (i = 0; i < 2; i++) {
- if (intel_fb->color_rb[i])
- intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
- }
- }
- intel->driDrawable = driDrawPriv;
- intelWindowMoved(intel);
- }
+ intel->driReadDrawable = driReadPriv;
+
+ if (intel->driDrawable != driDrawPriv) {
+ if (driDrawPriv->swap_interval == (unsigned)-1) {
+ int i;
+
+ driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
+ ? driGetDefaultVBlankFlags(&intel->optionCache)
+ : VBLANK_FLAG_NO_IRQ;
- intel_draw_buffer(&intel->ctx, &intel_fb->Base);
+ /* Prevent error printf if one crtc is disabled, this will
+ * be properly calculated in intelWindowMoved() next.
+ */
+ driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv);
+
+ (*psp->systemTime->getUST) (&intel_fb->swap_ust);
+ driDrawableInitVBlank(driDrawPriv);
+ intel_fb->vbl_waited = driDrawPriv->vblSeq;
+
+ for (i = 0; i < 2; i++) {
+ if (intel_fb->color_rb[i])
+ intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
+ }
+ }
+ intel->driDrawable = driDrawPriv;
+ intelWindowMoved(intel);
}
+
+ intel_draw_buffer(&intel->ctx, &intel_fb->Base);
}
else {
_mesa_make_current(NULL, NULL, NULL);