void (*debug_batch)(struct intel_context *intel);
} vtbl;
+ struct {
+ struct gl_fragment_program *bitmap_fp;
+ struct gl_vertex_program *passthrough_vp;
+
+ struct gl_fragment_program *saved_fp;
+ GLboolean saved_fp_enable;
+ struct gl_vertex_program *saved_vp;
+ GLboolean saved_vp_enable;
+
+ GLint saved_vp_x, saved_vp_y;
+ GLsizei saved_vp_width, saved_vp_height;
+ } meta;
+
GLint refcount;
GLuint Fallback;
GLuint NewGLState;
struct intel_region *front_region;
struct intel_region *back_region;
- struct intel_region *third_region;
struct intel_region *depth_region;
/**
GLuint id;
uint32_t primitive; /**< Current hardware primitive type */
void (*flush) (struct intel_context *);
+ GLubyte *start_ptr; /**< for i8xx */
dri_bo *vb_bo;
uint8_t *vb;
unsigned int start_offset; /**< Byte offset of primitive sequence */
extern int intel_translate_blend_factor(GLenum factor);
extern int intel_translate_logic_op(GLenum opcode);
+void intel_viewport(GLcontext * ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
void intel_update_renderbuffers(__DRIcontext *context,
__DRIdrawable *drawable);