-#include "mtypes.h"
-#include "drm.h"
-#include "mm.h"
+#include "main/mtypes.h"
+#include "main/mm.h"
#include "texmem.h"
-#include "dri_bufmgr.h"
+#include "drm.h"
#include "intel_bufmgr.h"
#include "intel_screen.h"
void (*debug_batch)(struct intel_context *intel);
} vtbl;
+ struct {
+ struct gl_fragment_program *bitmap_fp;
+ struct gl_vertex_program *passthrough_vp;
+
+ struct gl_fragment_program *saved_fp;
+ GLboolean saved_fp_enable;
+ struct gl_vertex_program *saved_vp;
+ GLboolean saved_vp_enable;
+
+ GLint saved_vp_x, saved_vp_y;
+ GLsizei saved_vp_width, saved_vp_height;
+ } meta;
+
GLint refcount;
GLuint Fallback;
GLuint NewGLState;
struct intel_region *front_region;
struct intel_region *back_region;
- struct intel_region *third_region;
struct intel_region *depth_region;
/**
GLuint id;
uint32_t primitive; /**< Current hardware primitive type */
void (*flush) (struct intel_context *);
+ GLubyte *start_ptr; /**< for i8xx */
dri_bo *vb_bo;
uint8_t *vb;
unsigned int start_offset; /**< Byte offset of primitive sequence */
GLenum reduced_primitive;
GLuint vertex_size;
GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
- struct intel_region *draw_region;
/* Fallback rasterization functions
*/
/* These refer to the current drawing buffer:
*/
- int drawX, drawY; /**< origin of drawing area within region */
- GLuint numClipRects; /**< cliprects for drawing */
- drm_clip_rect_t *pClipRects;
struct gl_texture_object *frame_buffer_texobj;
+ /**
+ * Set to true if a single constant cliprect should be used in the
+ * batchbuffer. Otherwise, cliprects must be calculated at batchbuffer
+ * flush time while the lock is held.
+ */
+ GLboolean constant_cliprect;
+ /**
+ * In !constant_cliprect mode, set to true if the front cliprects should be
+ * used instead of back.
+ */
+ GLboolean front_cliprects;
drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
int perf_boxes;
drmLock *driHwLock;
int driFd;
+ __DRIcontextPrivate *driContext;
__DRIdrawablePrivate *driDrawable;
__DRIdrawablePrivate *driReadDrawable;
__DRIscreenPrivate *driScreen;
*/
driOptionCache optionCache;
- /* Last seen width/height of the screen */
- int width;
- int height;
-
int64_t swap_ust;
int64_t swap_missed_ust;
extern int intel_translate_blend_factor(GLenum factor);
extern int intel_translate_logic_op(GLenum opcode);
+void intel_viewport(GLcontext * ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
+void intel_update_renderbuffers(__DRIcontext *context,
+ __DRIdrawable *drawable);
/*======================================================================
* Inline conversion functions.