#include "main/mtypes.h"
#include "main/mm.h"
-#include "texmem.h"
#include "dri_metaops.h"
+
+#ifdef __cplusplus
+extern "C" {
+ /* Evil hack for using libdrm in a c++ compiler. */
+ #define virtual virt
+#endif
+
#include "drm.h"
#include "intel_bufmgr.h"
#include "intel_screen.h"
#include "intel_tex_obj.h"
#include "i915_drm.h"
+
+#ifdef __cplusplus
+ #undef virtual
+}
+#endif
+
#include "tnl/t_vertex.h"
#define TAG(x) intel##x
#define INTEL_MAX_FIXUP 64
+#ifndef likely
+#ifdef __GNUC__
+#define likely(expr) (__builtin_expect(expr, 1))
+#define unlikely(expr) (__builtin_expect(expr, 0))
+#else
+#define likely(expr) (expr)
+#define unlikely(expr) (expr)
+#endif
+#endif
+
struct intel_sync_object {
struct gl_sync_object Base;
};
/**
- * intel_context is derived from Mesa's context class: GLcontext.
+ * intel_context is derived from Mesa's context class: struct gl_context.
*/
struct intel_context
{
- GLcontext ctx; /**< base class, must be first field */
+ struct gl_context ctx; /**< base class, must be first field */
struct
{
} prim;
GLuint stats_wm;
- GLboolean locked;
- char *prevLockFile;
- int prevLockLine;
/* Offsets of fields within the current vertex:
*/
GLboolean hw_stipple;
GLboolean depth_buffer_is_float;
GLboolean no_rast;
- GLboolean no_hw;
GLboolean always_flush_batch;
GLboolean always_flush_cache;
__DRIcontext *driContext;
struct intel_screen *intelScreen;
- void (*saved_viewport)(GLcontext * ctx,
+ void (*saved_viewport)(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height);
/**
#define DEBUG_WM 0x800000
#define DEBUG_URB 0x1000000
#define DEBUG_VS 0x2000000
-#define DEBUG_GLSL_FORCE 0x4000000
#define DEBUG_CLIP 0x8000000
#define DBG(...) do { \
- if (INTEL_DEBUG & FILE_DEBUG_FLAG) \
+ if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \
printf(__VA_ARGS__); \
} while(0)
+#define fallback_debug(...) do { \
+ if (unlikely(INTEL_DEBUG & DEBUG_FALLBACKS)) \
+ printf(__VA_ARGS__); \
+} while(0)
+
#define PCI_CHIP_845_G 0x2562
#define PCI_CHIP_I830_M 0x3577
#define PCI_CHIP_I855_GM 0x3582
extern GLboolean intelInitContext(struct intel_context *intel,
int api,
- const __GLcontextModes * mesaVis,
+ const struct gl_config * mesaVis,
__DRIcontext * driContextPriv,
void *sharedContextPrivate,
struct dd_function_table *functions);
-extern void intelFinish(GLcontext * ctx);
-extern void intel_flush(GLcontext * ctx);
+extern void intelFinish(struct gl_context * ctx);
+extern void intel_flush(struct gl_context * ctx);
extern void intelInitDriverFunctions(struct dd_function_table *functions);
* These are better-typed than the macros used previously:
*/
static INLINE struct intel_context *
-intel_context(GLcontext * ctx)
+intel_context(struct gl_context * ctx)
{
return (struct intel_context *) ctx;
}