uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
- struct intel_mipmap_tree *hiz_mt,
- bool separate_stencil,
+ bool hiz, bool separate_stencil,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y);
int gt;
bool needs_ff_sync;
bool is_haswell;
+ bool is_baytrail;
bool is_g4x;
bool is_945;
bool has_separate_stencil;
char buffer[4096];
} upload;
+ uint32_t max_gtt_map_object_size;
+
GLuint stats_wm;
/* Offsets of fields within the current vertex: