[g3dvl] move z-coord generation for multiple render targets into vertex shader
[mesa.git] / src / mesa / drivers / dri / intel / intel_decode.h
index c50644a46b5e85e3ad452c890a70372896415e17..a13b075cef835b69265333ee6ed332b65fc1cd54 100644 (file)
@@ -25,5 +25,7 @@
  *
  */
 
-int intel_decode(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid);
+int intel_decode(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid,
+                uint32_t ignore_end_of_batchbuffer);
+void intel_decode_context_set_head_tail(uint32_t head, uint32_t tail);
 void intel_decode_context_reset(void);