Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / drivers / dri / intel / intel_extensions.c
index 1e8b1878abeb30ab01456c3ef25be7b8826b9b77..5431cf90a1b8b8e38223dfd54f9d2a23a79a5e71 100644 (file)
 #include "intel_extensions.h"
 
 
+#define need_GL_ARB_copy_buffer
+#define need_GL_ARB_draw_elements_base_vertex
 #define need_GL_ARB_framebuffer_object
+#define need_GL_ARB_map_buffer_range
 #define need_GL_ARB_occlusion_query
 #define need_GL_ARB_point_parameters
 #define need_GL_ARB_shader_objects
+#define need_GL_ARB_sync
+#define need_GL_ARB_vertex_array_object
 #define need_GL_ARB_vertex_program
 #define need_GL_ARB_vertex_shader
 #define need_GL_ARB_window_pos
@@ -45,7 +50,9 @@
 #define need_GL_EXT_fog_coord
 #define need_GL_EXT_framebuffer_object
 #define need_GL_EXT_framebuffer_blit
+#define need_GL_EXT_gpu_program_parameters
 #define need_GL_EXT_point_parameters
+#define need_GL_EXT_provoking_vertex
 #define need_GL_EXT_secondary_color
 #define need_GL_EXT_stencil_two_side
 #define need_GL_APPLE_vertex_array_object
  * i965_dri.
  */
 static const struct dri_extension card_extensions[] = {
+   { "GL_ARB_copy_buffer",                GL_ARB_copy_buffer_functions },
+   { "GL_ARB_draw_elements_base_vertex",  GL_ARB_draw_elements_base_vertex_functions },
+   { "GL_ARB_half_float_pixel",           NULL },
+   { "GL_ARB_map_buffer_range",           GL_ARB_map_buffer_range_functions },
    { "GL_ARB_multitexture",               NULL },
    { "GL_ARB_point_parameters",           GL_ARB_point_parameters_functions },
+   { "GL_ARB_point_sprite",               NULL },
+   { "GL_ARB_sync",                       GL_ARB_sync_functions },
    { "GL_ARB_texture_border_clamp",       NULL },
    { "GL_ARB_texture_cube_map",           NULL },
    { "GL_ARB_texture_env_add",            NULL },
@@ -76,6 +89,7 @@ static const struct dri_extension card_extensions[] = {
    { "GL_ARB_texture_env_dot3",           NULL },
    { "GL_ARB_texture_mirrored_repeat",    NULL },
    { "GL_ARB_texture_rectangle",          NULL },
+   { "GL_ARB_vertex_array_object",        GL_ARB_vertex_array_object_functions},
    { "GL_ARB_vertex_program",             GL_ARB_vertex_program_functions },
    { "GL_ARB_window_pos",                 GL_ARB_window_pos_functions },
    { "GL_EXT_blend_color",                GL_EXT_blend_color_functions },
@@ -86,7 +100,9 @@ static const struct dri_extension card_extensions[] = {
    { "GL_EXT_blend_subtract",             NULL },
    { "GL_EXT_cull_vertex",                GL_EXT_cull_vertex_functions },
    { "GL_EXT_fog_coord",                  GL_EXT_fog_coord_functions },
+   { "GL_EXT_gpu_program_parameters",     GL_EXT_gpu_program_parameters_functions },
    { "GL_EXT_packed_depth_stencil",       NULL },
+   { "GL_EXT_provoking_vertex",           GL_EXT_provoking_vertex_functions },
    { "GL_EXT_secondary_color",            GL_EXT_secondary_color_functions },
    { "GL_EXT_stencil_wrap",               NULL },
    { "GL_EXT_texture_edge_clamp",         NULL },
@@ -114,8 +130,10 @@ static const struct dri_extension i915_extensions[] = {
    { "GL_ARB_fragment_program",           NULL },
    { "GL_ARB_shadow",                     NULL },
    { "GL_ARB_texture_non_power_of_two",   NULL },
+   { "GL_ATI_separate_stencil",           GL_ATI_separate_stencil_functions },
    { "GL_ATI_texture_env_combine3",       NULL },
    { "GL_EXT_shadow_funcs",               NULL },
+   { "GL_EXT_stencil_two_side",           GL_EXT_stencil_two_side_functions },
    { "GL_NV_texture_env_combine4",        NULL },
    { NULL,                                NULL }
 };
@@ -123,6 +141,7 @@ static const struct dri_extension i915_extensions[] = {
 
 /** i965-only extensions */
 static const struct dri_extension brw_extensions[] = {
+   { "GL_ARB_depth_clamp",                NULL },
    { "GL_ARB_depth_texture",              NULL },
    { "GL_ARB_fragment_program",           NULL },
    { "GL_ARB_fragment_program_shadow",    NULL },
@@ -130,6 +149,7 @@ static const struct dri_extension brw_extensions[] = {
    { "GL_ARB_framebuffer_object",         GL_ARB_framebuffer_object_functions},
    { "GL_ARB_occlusion_query",            GL_ARB_occlusion_query_functions },
    { "GL_ARB_point_sprite",              NULL },
+   { "GL_ARB_seamless_cube_map",          NULL },
    { "GL_ARB_shader_objects",             GL_ARB_shader_objects_functions },
    { "GL_ARB_shading_language_100",       GL_VERSION_2_0_functions },
    { "GL_ARB_shading_language_120",       GL_VERSION_2_1_functions },