*
**************************************************************************/
-#include "main/mfeatures.h"
+#include "main/version.h"
#include "intel_chipset.h"
#include "intel_context.h"
#include "intel_extensions.h"
+#include "intel_reg.h"
#include "utils.h"
/**
ctx->Extensions.ARB_explicit_attrib_location = true;
ctx->Extensions.ARB_framebuffer_object = true;
ctx->Extensions.ARB_half_float_pixel = true;
+ ctx->Extensions.ARB_internalformat_query = true;
ctx->Extensions.ARB_map_buffer_range = true;
ctx->Extensions.ARB_point_sprite = true;
- ctx->Extensions.ARB_sampler_objects = true;
ctx->Extensions.ARB_shader_objects = true;
ctx->Extensions.ARB_shading_language_100 = true;
ctx->Extensions.ARB_sync = true;
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_crossbar = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
- ctx->Extensions.ARB_texture_mirrored_repeat = true;
- ctx->Extensions.ARB_vertex_array_object = true;
+ ctx->Extensions.ARB_texture_storage = true;
ctx->Extensions.ARB_vertex_program = true;
ctx->Extensions.ARB_vertex_shader = true;
ctx->Extensions.EXT_blend_color = true;
ctx->Extensions.EXT_blend_equation_separate = true;
ctx->Extensions.EXT_blend_func_separate = true;
ctx->Extensions.EXT_blend_minmax = true;
- ctx->Extensions.EXT_blend_subtract = true;
ctx->Extensions.EXT_framebuffer_blit = true;
ctx->Extensions.EXT_framebuffer_object = true;
- ctx->Extensions.EXT_framebuffer_multisample = true;
ctx->Extensions.EXT_fog_coord = true;
ctx->Extensions.EXT_gpu_program_parameters = true;
ctx->Extensions.EXT_packed_depth_stencil = true;
ctx->Extensions.EXT_provoking_vertex = true;
ctx->Extensions.EXT_secondary_color = true;
ctx->Extensions.EXT_separate_shader_objects = true;
- ctx->Extensions.EXT_stencil_wrap = true;
ctx->Extensions.EXT_texture_env_dot3 = true;
ctx->Extensions.EXT_texture_filter_anisotropic = true;
- ctx->Extensions.EXT_texture_lod_bias = true;
ctx->Extensions.APPLE_object_purgeable = true;
- ctx->Extensions.APPLE_vertex_array_object = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.MESA_ycbcr_texture = true;
ctx->Extensions.NV_blend_square = true;
ctx->Extensions.NV_texture_rectangle = true;
- ctx->Extensions.NV_vertex_program = true;
- ctx->Extensions.NV_vertex_program1_1 = true;
ctx->Extensions.TDFX_texture_compression_FXT1 = true;
-#if FEATURE_OES_EGL_image
ctx->Extensions.OES_EGL_image = true;
-#endif
+ ctx->Extensions.OES_draw_texture = true;
- ctx->Const.GLSLVersion = 120;
+ if (intel->gen >= 6)
+ ctx->Const.GLSLVersion = 140;
+ else
+ ctx->Const.GLSLVersion = 120;
_mesa_override_glsl_version(ctx);
- if (intel->gen >= 5)
+ if (intel->gen >= 6) {
+ ctx->Extensions.EXT_framebuffer_multisample = true;
+ ctx->Extensions.EXT_transform_feedback = true;
+ ctx->Extensions.ARB_blend_func_extended = !driQueryOptionb(&intel->optionCache, "disable_blend_func_extended");
+ ctx->Extensions.ARB_draw_buffers_blend = true;
+ ctx->Extensions.ARB_ES3_compatibility = true;
+ ctx->Extensions.ARB_uniform_buffer_object = true;
+ ctx->Extensions.ARB_texture_buffer_object = true;
+ ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
+ ctx->Extensions.ARB_texture_cube_map_array = true;
+ ctx->Extensions.OES_depth_texture_cube_map = true;
+ ctx->Extensions.ARB_shading_language_packing = true;
+ ctx->Extensions.ARB_texture_multisample = true;
+ ctx->Extensions.ARB_texture_storage_multisample = true;
+ }
+
+ if (intel->gen >= 5) {
+ ctx->Extensions.ARB_texture_query_lod = true;
ctx->Extensions.EXT_timer_query = true;
+ }
+
+ if (intel->gen >= 6) {
+ uint64_t dummy;
+ /* Test if the kernel has the ioctl. */
+ if (drm_intel_reg_read(intel->bufmgr, TIMESTAMP, &dummy) == 0)
+ ctx->Extensions.ARB_timer_query = true;
+ }
if (intel->gen >= 4) {
- ctx->Extensions.ARB_color_buffer_float = true;
+ if (ctx->API == API_OPENGL_CORE)
+ ctx->Extensions.ARB_base_instance = true;
+ if (ctx->API != API_OPENGL_CORE)
+ ctx->Extensions.ARB_color_buffer_float = true;
+ ctx->Extensions.ARB_depth_buffer_float = true;
ctx->Extensions.ARB_depth_clamp = true;
+ ctx->Extensions.ARB_draw_instanced = true;
+ ctx->Extensions.ARB_instanced_arrays = true;
ctx->Extensions.ARB_fragment_coord_conventions = true;
ctx->Extensions.ARB_fragment_program_shadow = true;
ctx->Extensions.ARB_fragment_shader = true;
ctx->Extensions.ARB_half_float_vertex = true;
ctx->Extensions.ARB_occlusion_query = true;
+ ctx->Extensions.ARB_occlusion_query2 = true;
ctx->Extensions.ARB_point_sprite = true;
ctx->Extensions.ARB_seamless_cube_map = true;
+ ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_texture_lod = true;
-#ifdef TEXTURE_FLOAT_ENABLED
ctx->Extensions.ARB_texture_float = true;
ctx->Extensions.EXT_texture_shared_exponent = true;
ctx->Extensions.EXT_packed_float = true;
-#endif
ctx->Extensions.ARB_texture_compression_rgtc = true;
ctx->Extensions.ARB_texture_rg = true;
+ ctx->Extensions.ARB_texture_rgb10_a2ui = true;
+ ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
ctx->Extensions.EXT_draw_buffers2 = true;
ctx->Extensions.EXT_framebuffer_sRGB = true;
+ ctx->Extensions.EXT_texture_array = true;
+ ctx->Extensions.EXT_texture_integer = true;
ctx->Extensions.EXT_texture_snorm = true;
- ctx->Extensions.EXT_texture_sRGB = true;
- ctx->Extensions.EXT_texture_sRGB_decode = true;
ctx->Extensions.EXT_texture_swizzle = true;
ctx->Extensions.EXT_vertex_array_bgra = true;
ctx->Extensions.ATI_envmap_bumpmap = true;
+ ctx->Extensions.MESA_texture_array = true;
ctx->Extensions.NV_conditional_render = true;
+ ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
+ ctx->Extensions.OES_standard_derivatives = true;
}
if (intel->gen >= 3) {
ctx->Extensions.ARB_fragment_program = true;
ctx->Extensions.ARB_shadow = true;
ctx->Extensions.ARB_texture_non_power_of_two = true;
+ ctx->Extensions.EXT_texture_sRGB = true;
+ ctx->Extensions.EXT_texture_sRGB_decode = true;
ctx->Extensions.EXT_shadow_funcs = true;
ctx->Extensions.EXT_stencil_two_side = true;
ctx->Extensions.ATI_separate_stencil = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.NV_texture_env_combine4 = true;
-
- if (driQueryOptionb(&intel->optionCache, "fragment_shader"))
- ctx->Extensions.ARB_fragment_shader = true;
-
- if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query"))
- ctx->Extensions.ARB_occlusion_query = true;
+ ctx->Extensions.ARB_fragment_shader = true;
+ ctx->Extensions.ARB_occlusion_query = true;
}
- if (intel->ctx.Mesa_DXTn) {
- ctx->Extensions.EXT_texture_compression_s3tc = true;
- ctx->Extensions.S3_s3tc = true;
- }
- else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
+ if (intel->ctx.Mesa_DXTn
+ || driQueryOptionb(&intel->optionCache, "force_s3tc_enable"))
ctx->Extensions.EXT_texture_compression_s3tc = true;
+
+ ctx->Extensions.ANGLE_texture_compression_dxt = true;
+
+ if (intel->gen >= 4) {
+ ctx->Extensions.NV_primitive_restart = true;
}
}