i965: Bump kernel requirement to 3.3 on Ivybridge.
[mesa.git] / src / mesa / drivers / dri / intel / intel_extensions.c
old mode 100755 (executable)
new mode 100644 (file)
index 96288ab..5cb2fa3
@@ -25,7 +25,6 @@
  * 
  **************************************************************************/
 
-#include "main/mfeatures.h"
 #include "main/version.h"
 
 #include "intel_chipset.h"
@@ -47,6 +46,7 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.ARB_explicit_attrib_location = true;
    ctx->Extensions.ARB_framebuffer_object = true;
    ctx->Extensions.ARB_half_float_pixel = true;
+   ctx->Extensions.ARB_internalformat_query = true;
    ctx->Extensions.ARB_map_buffer_range = true;
    ctx->Extensions.ARB_point_sprite = true;
    ctx->Extensions.ARB_shader_objects = true;
@@ -66,7 +66,6 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.EXT_blend_minmax = true;
    ctx->Extensions.EXT_framebuffer_blit = true;
    ctx->Extensions.EXT_framebuffer_object = true;
-   ctx->Extensions.EXT_framebuffer_multisample = true;
    ctx->Extensions.EXT_fog_coord = true;
    ctx->Extensions.EXT_gpu_program_parameters = true;
    ctx->Extensions.EXT_packed_depth_stencil = true;
@@ -85,35 +84,33 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.TDFX_texture_compression_FXT1 = true;
    ctx->Extensions.OES_EGL_image = true;
    ctx->Extensions.OES_draw_texture = true;
-   ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
-   ctx->Extensions.ARB_texture_rgb10_a2ui = true;
 
    if (intel->gen >= 6)
-      if (ctx->API == API_OPENGL_CORE) {
-         ctx->Const.GLSLVersion = 140;
-      } else {
-         ctx->Const.GLSLVersion = 130;
-      }
+      ctx->Const.GLSLVersion = 140;
    else
       ctx->Const.GLSLVersion = 120;
    _mesa_override_glsl_version(ctx);
 
-   if (intel->gen == 6 ||
-       (intel->gen == 7 && intel->intelScreen->kernel_has_gen7_sol_reset))
-      ctx->Extensions.EXT_transform_feedback = true;
-
    if (intel->gen >= 6) {
+      ctx->Extensions.EXT_framebuffer_multisample = true;
+      ctx->Extensions.EXT_transform_feedback = true;
       ctx->Extensions.ARB_blend_func_extended = !driQueryOptionb(&intel->optionCache, "disable_blend_func_extended");
       ctx->Extensions.ARB_draw_buffers_blend = true;
+      ctx->Extensions.ARB_ES3_compatibility = true;
       ctx->Extensions.ARB_uniform_buffer_object = true;
-
-      if (ctx->API == API_OPENGL_CORE) {
-         ctx->Extensions.ARB_texture_buffer_object = true;
-      }
+      ctx->Extensions.ARB_texture_buffer_object = true;
+      ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
+      ctx->Extensions.ARB_texture_cube_map_array = true;
+      ctx->Extensions.OES_depth_texture_cube_map = true;
+      ctx->Extensions.ARB_shading_language_packing = true;
+      ctx->Extensions.ARB_texture_multisample = true;
+      ctx->Extensions.ARB_texture_storage_multisample = true;
    }
 
-   if (intel->gen >= 5)
+   if (intel->gen >= 5) {
+      ctx->Extensions.ARB_texture_query_lod = true;
       ctx->Extensions.EXT_timer_query = true;
+   }
 
    if (intel->gen >= 6) {
       uint64_t dummy;
@@ -123,7 +120,10 @@ intelInitExtensions(struct gl_context *ctx)
    }
 
    if (intel->gen >= 4) {
-      ctx->Extensions.ARB_color_buffer_float = true;
+      if (ctx->API == API_OPENGL_CORE)
+         ctx->Extensions.ARB_base_instance = true;
+      if (ctx->API != API_OPENGL_CORE)
+         ctx->Extensions.ARB_color_buffer_float = true;
       ctx->Extensions.ARB_depth_buffer_float = true;
       ctx->Extensions.ARB_depth_clamp = true;
       ctx->Extensions.ARB_draw_instanced = true;
@@ -138,26 +138,24 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.ARB_seamless_cube_map = true;
       ctx->Extensions.ARB_shader_bit_encoding = true;
       ctx->Extensions.ARB_shader_texture_lod = true;
-#ifdef TEXTURE_FLOAT_ENABLED
       ctx->Extensions.ARB_texture_float = true;
       ctx->Extensions.EXT_texture_shared_exponent = true;
       ctx->Extensions.EXT_packed_float = true;
-#endif
       ctx->Extensions.ARB_texture_compression_rgtc = true;
       ctx->Extensions.ARB_texture_rg = true;
+      ctx->Extensions.ARB_texture_rgb10_a2ui = true;
       ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
       ctx->Extensions.EXT_draw_buffers2 = true;
       ctx->Extensions.EXT_framebuffer_sRGB = true;
       ctx->Extensions.EXT_texture_array = true;
       ctx->Extensions.EXT_texture_integer = true;
       ctx->Extensions.EXT_texture_snorm = true;
-      ctx->Extensions.EXT_texture_sRGB = true;
-      ctx->Extensions.EXT_texture_sRGB_decode = true;
       ctx->Extensions.EXT_texture_swizzle = true;
       ctx->Extensions.EXT_vertex_array_bgra = true;
       ctx->Extensions.ATI_envmap_bumpmap = true;
       ctx->Extensions.MESA_texture_array = true;
       ctx->Extensions.NV_conditional_render = true;
+      ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
       ctx->Extensions.OES_standard_derivatives = true;
    }
 
@@ -167,27 +165,22 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.ARB_fragment_program = true;
       ctx->Extensions.ARB_shadow = true;
       ctx->Extensions.ARB_texture_non_power_of_two = true;
+      ctx->Extensions.EXT_texture_sRGB = true;
+      ctx->Extensions.EXT_texture_sRGB_decode = true;
       ctx->Extensions.EXT_shadow_funcs = true;
       ctx->Extensions.EXT_stencil_two_side = true;
       ctx->Extensions.ATI_separate_stencil = true;
       ctx->Extensions.ATI_texture_env_combine3 = true;
       ctx->Extensions.NV_texture_env_combine4 = true;
-
-      if (driQueryOptionb(&intel->optionCache, "fragment_shader"))
-        ctx->Extensions.ARB_fragment_shader = true;
-
-      if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query"))
-        ctx->Extensions.ARB_occlusion_query = true;
+      ctx->Extensions.ARB_fragment_shader = true;
+      ctx->Extensions.ARB_occlusion_query = true;
    }
 
-   if (intel->ctx.Mesa_DXTn) {
-      ctx->Extensions.ANGLE_texture_compression_dxt = true;
+   if (intel->ctx.Mesa_DXTn
+       || driQueryOptionb(&intel->optionCache, "force_s3tc_enable"))
       ctx->Extensions.EXT_texture_compression_s3tc = true;
-      ctx->Extensions.S3_s3tc = true;
-   }
-   else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
-      ctx->Extensions.EXT_texture_compression_s3tc = true;
-   }
+
+   ctx->Extensions.ANGLE_texture_compression_dxt = true;
 
    if (intel->gen >= 4) {
       ctx->Extensions.NV_primitive_restart = true;