**************************************************************************/
#include "main/mfeatures.h"
+#include "main/version.h"
#include "intel_chipset.h"
#include "intel_context.h"
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_crossbar = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
- ctx->Extensions.ARB_texture_mirrored_repeat = true;
ctx->Extensions.ARB_vertex_array_object = true;
ctx->Extensions.ARB_vertex_program = true;
ctx->Extensions.ARB_vertex_shader = true;
ctx->Extensions.EXT_blend_equation_separate = true;
ctx->Extensions.EXT_blend_func_separate = true;
ctx->Extensions.EXT_blend_minmax = true;
- ctx->Extensions.EXT_blend_subtract = true;
ctx->Extensions.EXT_framebuffer_blit = true;
ctx->Extensions.EXT_framebuffer_object = true;
ctx->Extensions.EXT_framebuffer_multisample = true;
ctx->Extensions.EXT_provoking_vertex = true;
ctx->Extensions.EXT_secondary_color = true;
ctx->Extensions.EXT_separate_shader_objects = true;
- ctx->Extensions.EXT_stencil_wrap = true;
- ctx->Extensions.EXT_texture_env_add = true;
- ctx->Extensions.EXT_texture_env_combine = true;
ctx->Extensions.EXT_texture_env_dot3 = true;
ctx->Extensions.EXT_texture_filter_anisotropic = true;
- ctx->Extensions.EXT_texture_lod_bias = true;
ctx->Extensions.APPLE_object_purgeable = true;
ctx->Extensions.APPLE_vertex_array_object = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.ARB_texture_rg = true;
ctx->Extensions.EXT_draw_buffers2 = true;
ctx->Extensions.EXT_framebuffer_sRGB = true;
+ ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.EXT_texture_snorm = true;
ctx->Extensions.EXT_texture_sRGB = true;
ctx->Extensions.EXT_texture_sRGB_decode = true;
ctx->Extensions.EXT_texture_swizzle = true;
ctx->Extensions.EXT_vertex_array_bgra = true;
ctx->Extensions.ATI_envmap_bumpmap = true;
+ ctx->Extensions.MESA_texture_array = true;
ctx->Extensions.NV_conditional_render = true;
}