#define need_GL_EXT_blend_func_separate
#define need_GL_EXT_blend_minmax
#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_draw_buffers2
#define need_GL_EXT_fog_coord
-#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_framebuffer_blit
+#define need_GL_EXT_framebuffer_multisample
+#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_gpu_program_parameters
#define need_GL_EXT_point_parameters
#define need_GL_EXT_provoking_vertex
#define need_GL_EXT_secondary_color
#define need_GL_EXT_stencil_two_side
+#define need_GL_EXT_timer_query
#define need_GL_APPLE_vertex_array_object
+#define need_GL_APPLE_object_purgeable
#define need_GL_ATI_separate_stencil
#define need_GL_ATI_envmap_bumpmap
#define need_GL_NV_point_sprite
#define need_GL_NV_vertex_program
+#define need_GL_OES_EGL_image
#define need_GL_VERSION_2_0
#define need_GL_VERSION_2_1
{ "GL_ARB_point_sprite", NULL },
{ "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
{ "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
- { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
{ "GL_ARB_sync", GL_ARB_sync_functions },
{ "GL_ARB_texture_border_clamp", NULL },
{ "GL_ARB_texture_cube_map", NULL },
{ "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
{ "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions },
{ "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
+ { "GL_EXT_framebuffer_multisample", GL_EXT_framebuffer_multisample_functions },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
{ "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions },
{ "GL_EXT_packed_depth_stencil", NULL },
{ "GL_EXT_texture_lod_bias", NULL },
{ "GL_3DFX_texture_compression_FXT1", NULL },
{ "GL_APPLE_client_storage", NULL },
+ { "GL_APPLE_object_purgeable", GL_APPLE_object_purgeable_functions },
{ "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions},
{ "GL_MESA_pack_invert", NULL },
{ "GL_MESA_ycbcr_texture", NULL },
{ "GL_NV_vertex_program", GL_NV_vertex_program_functions },
{ "GL_NV_vertex_program1_1", NULL },
{ "GL_SGIS_generate_mipmap", NULL },
+#if FEATURE_OES_EGL_image
+ { "GL_OES_EGL_image", GL_OES_EGL_image_functions },
+#endif
{ NULL, NULL }
};
static const struct dri_extension brw_extensions[] = {
{ "GL_ARB_depth_clamp", NULL },
{ "GL_ARB_depth_texture", NULL },
+ { "GL_ARB_fragment_coord_conventions", NULL },
{ "GL_ARB_fragment_program", NULL },
{ "GL_ARB_fragment_program_shadow", NULL },
{ "GL_ARB_fragment_shader", NULL },
{ "GL_ARB_framebuffer_object", GL_ARB_framebuffer_object_functions},
+ { "GL_ARB_half_float_vertex", NULL },
{ "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
{ "GL_ARB_point_sprite", NULL },
{ "GL_ARB_seamless_cube_map", NULL },
{ "GL_ARB_shadow", NULL },
{ "GL_MESA_texture_signed_rgba", NULL },
{ "GL_ARB_texture_non_power_of_two", NULL },
+ { "GL_EXT_draw_buffers2", GL_EXT_draw_buffers2_functions },
{ "GL_EXT_shadow_funcs", NULL },
{ "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },
{ "GL_EXT_texture_sRGB", NULL },
{ NULL, NULL }
};
+static const struct dri_extension ironlake_extensions[] = {
+ { "GL_EXT_timer_query", GL_EXT_timer_query_functions },
+};
static const struct dri_extension arb_oq_extensions[] = {
{ "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
{ NULL, NULL }
};
+
static const struct dri_extension fragment_shader_extensions[] = {
{ "GL_ARB_fragment_shader", NULL },
{ NULL, NULL }
*/
driInitExtensions(ctx, card_extensions, GL_FALSE);
+ if (intel->gen >= 5)
+ driInitExtensions(ctx, ironlake_extensions, GL_FALSE);
+
if (intel->gen >= 4)
driInitExtensions(ctx, brw_extensions, GL_FALSE);