#define need_GL_EXT_cull_vertex
#define need_GL_EXT_draw_buffers2
#define need_GL_EXT_fog_coord
-#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_framebuffer_blit
+#define need_GL_EXT_framebuffer_multisample
+#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_gpu_program_parameters
#define need_GL_EXT_point_parameters
#define need_GL_EXT_provoking_vertex
#define need_GL_EXT_secondary_color
#define need_GL_EXT_stencil_two_side
+#define need_GL_EXT_timer_query
#define need_GL_APPLE_vertex_array_object
#define need_GL_APPLE_object_purgeable
#define need_GL_ATI_separate_stencil
{ "GL_ARB_point_sprite", NULL },
{ "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
{ "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
- { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
{ "GL_ARB_sync", GL_ARB_sync_functions },
{ "GL_ARB_texture_border_clamp", NULL },
{ "GL_ARB_texture_cube_map", NULL },
{ "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
{ "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions },
{ "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
+ { "GL_EXT_framebuffer_multisample", GL_EXT_framebuffer_multisample_functions },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
{ "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions },
{ "GL_EXT_packed_depth_stencil", NULL },
{ NULL, NULL }
};
+static const struct dri_extension ironlake_extensions[] = {
+ { "GL_EXT_timer_query", GL_EXT_timer_query_functions },
+};
static const struct dri_extension arb_oq_extensions[] = {
{ "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
*/
driInitExtensions(ctx, card_extensions, GL_FALSE);
+ if (intel->gen >= 5)
+ driInitExtensions(ctx, ironlake_extensions, GL_FALSE);
+
if (intel->gen >= 4)
driInitExtensions(ctx, brw_extensions, GL_FALSE);