"GL_ARB_window_pos",
"GL_EXT_blend_func_separate",
"GL_EXT_compiled_vertex_array",
+ "GL_EXT_framebuffer_blit",
"GL_EXT_multi_draw_arrays",
"GL_EXT_polygon_offset",
"GL_EXT_texture_object",
"GL_ARB_depth_texture",
"GL_EXT_packed_depth_stencil",
"GL_EXT_framebuffer_object",
+ "GL_EXT_texture_format_BGRA8888",
#if FEATURE_OES_EGL_image
"GL_OES_EGL_image",
* extensions for a context.
*/
void
-intelInitExtensionsES2(GLcontext *ctx)
+intelInitExtensionsES2(struct gl_context *ctx)
{
int i;