i965: Move the remaining intel code to the i965 directory.
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
deleted file mode 100644 (file)
index d16523b..0000000
+++ /dev/null
@@ -1,949 +0,0 @@
-/**************************************************************************
- * 
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- * 
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- * 
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
- **************************************************************************/
-
-
-#include "main/enums.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "main/fbobject.h"
-#include "main/framebuffer.h"
-#include "main/renderbuffer.h"
-#include "main/context.h"
-#include "main/teximage.h"
-#include "main/image.h"
-
-#include "swrast/swrast.h"
-#include "drivers/common/meta.h"
-
-#include "intel_context.h"
-#include "intel_batchbuffer.h"
-#include "intel_buffers.h"
-#include "intel_blit.h"
-#include "intel_fbo.h"
-#include "intel_mipmap_tree.h"
-#include "intel_regions.h"
-#include "intel_tex.h"
-#ifndef I915
-#include "brw_context.h"
-#endif
-
-#define FILE_DEBUG_FLAG DEBUG_FBO
-
-static struct gl_renderbuffer *
-intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
-
-struct intel_region*
-intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
-{
-   struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
-   if (irb && irb->mt) {
-      if (attIndex == BUFFER_STENCIL && irb->mt->stencil_mt)
-        return irb->mt->stencil_mt->region;
-      else
-        return irb->mt->region;
-   } else
-      return NULL;
-}
-
-/**
- * Create a new framebuffer object.
- */
-static struct gl_framebuffer *
-intel_new_framebuffer(struct gl_context * ctx, GLuint name)
-{
-   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
-    * class
-    */
-   return _mesa_new_framebuffer(ctx, name);
-}
-
-
-/** Called by gl_renderbuffer::Delete() */
-static void
-intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
-{
-   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-
-   ASSERT(irb);
-
-   intel_miptree_release(&irb->mt);
-
-   _mesa_delete_renderbuffer(ctx, rb);
-}
-
-/**
- * \see dd_function_table::MapRenderbuffer
- */
-static void
-intel_map_renderbuffer(struct gl_context *ctx,
-                      struct gl_renderbuffer *rb,
-                      GLuint x, GLuint y, GLuint w, GLuint h,
-                      GLbitfield mode,
-                      GLubyte **out_map,
-                      GLint *out_stride)
-{
-   struct intel_context *intel = intel_context(ctx);
-   struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
-   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-   void *map;
-   int stride;
-
-   if (srb->Buffer) {
-      /* this is a malloc'd renderbuffer (accum buffer), not an irb */
-      GLint bpp = _mesa_get_format_bytes(rb->Format);
-      GLint rowStride = srb->RowStride;
-      *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
-      *out_stride = rowStride;
-      return;
-   }
-
-   intel_prepare_render(intel);
-
-   /* For a window-system renderbuffer, we need to flip the mapping we receive
-    * upside-down.  So we need to ask for a rectangle on flipped vertically, and
-    * we then return a pointer to the bottom of it with a negative stride.
-    */
-   if (rb->Name == 0) {
-      y = rb->Height - y - h;
-   }
-
-   intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
-                    x, y, w, h, mode, &map, &stride);
-
-   if (rb->Name == 0) {
-      map += (h - 1) * stride;
-      stride = -stride;
-   }
-
-   DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
-       __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
-       x, y, w, h, map, stride);
-
-   *out_map = map;
-   *out_stride = stride;
-}
-
-/**
- * \see dd_function_table::UnmapRenderbuffer
- */
-static void
-intel_unmap_renderbuffer(struct gl_context *ctx,
-                        struct gl_renderbuffer *rb)
-{
-   struct intel_context *intel = intel_context(ctx);
-   struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
-   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-
-   DBG("%s: rb %d (%s)\n", __FUNCTION__,
-       rb->Name, _mesa_get_format_name(rb->Format));
-
-   if (srb->Buffer) {
-      /* this is a malloc'd renderbuffer (accum buffer) */
-      /* nothing to do */
-      return;
-   }
-
-   intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
-}
-
-
-/**
- * Round up the requested multisample count to the next supported sample size.
- */
-unsigned
-intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
-{
-   switch (intel->gen) {
-   case 6:
-      /* Gen6 supports only 4x multisampling. */
-      if (num_samples > 0)
-         return 4;
-      else
-         return 0;
-   case 7:
-      /* Gen7 supports 4x and 8x multisampling. */
-      if (num_samples > 4)
-         return 8;
-      else if (num_samples > 0)
-         return 4;
-      else
-         return 0;
-      return 0;
-   default:
-      /* MSAA unsupported. */
-      return 0;
-   }
-}
-
-
-/**
- * Called via glRenderbufferStorageEXT() to set the format and allocate
- * storage for a user-created renderbuffer.
- */
-static GLboolean
-intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
-                                 GLenum internalFormat,
-                                 GLuint width, GLuint height)
-{
-   struct intel_context *intel = intel_context(ctx);
-   struct intel_screen *screen = intel->intelScreen;
-   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-   rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
-
-   switch (internalFormat) {
-   default:
-      /* Use the same format-choice logic as for textures.
-       * Renderbuffers aren't any different from textures for us,
-       * except they're less useful because you can't texture with
-       * them.
-       */
-      rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
-                                                        internalFormat,
-                                                        GL_NONE, GL_NONE);
-      break;
-   case GL_STENCIL_INDEX:
-   case GL_STENCIL_INDEX1_EXT:
-   case GL_STENCIL_INDEX4_EXT:
-   case GL_STENCIL_INDEX8_EXT:
-   case GL_STENCIL_INDEX16_EXT:
-      /* These aren't actual texture formats, so force them here. */
-      if (intel->has_separate_stencil) {
-        rb->Format = MESA_FORMAT_S8;
-      } else {
-        assert(!intel->must_use_separate_stencil);
-        rb->Format = MESA_FORMAT_S8_Z24;
-      }
-      break;
-   }
-
-   rb->Width = width;
-   rb->Height = height;
-   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
-
-   intel_miptree_release(&irb->mt);
-
-   DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
-       _mesa_lookup_enum_by_nr(internalFormat),
-       _mesa_get_format_name(rb->Format), width, height);
-
-   if (width == 0 || height == 0)
-      return true;
-
-   irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
-                                                  width, height,
-                                                   rb->NumSamples);
-   if (!irb->mt)
-      return false;
-
-   return true;
-}
-
-
-static void
-intel_image_target_renderbuffer_storage(struct gl_context *ctx,
-                                       struct gl_renderbuffer *rb,
-                                       void *image_handle)
-{
-   struct intel_context *intel = intel_context(ctx);
-   struct intel_renderbuffer *irb;
-   __DRIscreen *screen;
-   __DRIimage *image;
-
-   screen = intel->intelScreen->driScrnPriv;
-   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
-                                             screen->loaderPrivate);
-   if (image == NULL)
-      return;
-
-   /* __DRIimage is opaque to the core so it has to be checked here */
-   switch (image->format) {
-   case MESA_FORMAT_RGBA8888_REV:
-      _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
-            "glEGLImageTargetRenderbufferStorage(unsupported image format");
-      return;
-      break;
-   default:
-      break;
-   }
-
-   irb = intel_renderbuffer(rb);
-   intel_miptree_release(&irb->mt);
-   irb->mt = intel_miptree_create_for_bo(intel,
-                                         image->region->bo,
-                                         image->format,
-                                         image->offset,
-                                         image->region->width,
-                                         image->region->height,
-                                         image->region->pitch,
-                                         image->region->tiling);
-   if (!irb->mt)
-      return;
-
-   rb->InternalFormat = image->internal_format;
-   rb->Width = image->region->width;
-   rb->Height = image->region->height;
-   rb->Format = image->format;
-   rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
-                                          image->internal_format);
-   rb->NeedsFinishRenderTexture = true;
-}
-
-/**
- * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
- * window system framebuffer is resized.
- *
- * Any actual buffer reallocations for hardware renderbuffers (which would
- * have triggered _mesa_resize_framebuffer()) were done by
- * intel_process_dri2_buffer().
- */
-static GLboolean
-intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
-                           GLenum internalFormat, GLuint width, GLuint height)
-{
-   ASSERT(rb->Name == 0);
-   rb->Width = width;
-   rb->Height = height;
-   rb->InternalFormat = internalFormat;
-
-   return true;
-}
-
-/** Dummy function for gl_renderbuffer::AllocStorage() */
-static GLboolean
-intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
-                        GLenum internalFormat, GLuint width, GLuint height)
-{
-   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
-   return false;
-}
-
-/**
- * Create a new intel_renderbuffer which corresponds to an on-screen window,
- * not a user-created renderbuffer.
- *
- * \param num_samples must be quantized.
- */
-struct intel_renderbuffer *
-intel_create_renderbuffer(gl_format format, unsigned num_samples)
-{
-   struct intel_renderbuffer *irb;
-   struct gl_renderbuffer *rb;
-
-   GET_CURRENT_CONTEXT(ctx);
-
-   irb = CALLOC_STRUCT(intel_renderbuffer);
-   if (!irb) {
-      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
-      return NULL;
-   }
-
-   rb = &irb->Base.Base;
-
-   _mesa_init_renderbuffer(rb, 0);
-   rb->ClassID = INTEL_RB_CLASS;
-   rb->_BaseFormat = _mesa_get_format_base_format(format);
-   rb->Format = format;
-   rb->InternalFormat = rb->_BaseFormat;
-   rb->NumSamples = num_samples;
-
-   /* intel-specific methods */
-   rb->Delete = intel_delete_renderbuffer;
-   rb->AllocStorage = intel_alloc_window_storage;
-
-   return irb;
-}
-
-/**
- * Private window-system buffers (as opposed to ones shared with the display
- * server created with intel_create_renderbuffer()) are most similar in their
- * handling to user-created renderbuffers, but they have a resize handler that
- * may be called at intel_update_renderbuffers() time.
- *
- * \param num_samples must be quantized.
- */
-struct intel_renderbuffer *
-intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
-{
-   struct intel_renderbuffer *irb;
-
-   irb = intel_create_renderbuffer(format, num_samples);
-   irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
-
-   return irb;
-}
-
-/**
- * Create a new renderbuffer object.
- * Typically called via glBindRenderbufferEXT().
- */
-static struct gl_renderbuffer *
-intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
-{
-   /*struct intel_context *intel = intel_context(ctx); */
-   struct intel_renderbuffer *irb;
-   struct gl_renderbuffer *rb;
-
-   irb = CALLOC_STRUCT(intel_renderbuffer);
-   if (!irb) {
-      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
-      return NULL;
-   }
-
-   rb = &irb->Base.Base;
-
-   _mesa_init_renderbuffer(rb, name);
-   rb->ClassID = INTEL_RB_CLASS;
-
-   /* intel-specific methods */
-   rb->Delete = intel_delete_renderbuffer;
-   rb->AllocStorage = intel_alloc_renderbuffer_storage;
-   /* span routines set in alloc_storage function */
-
-   return rb;
-}
-
-
-/**
- * Called via glBindFramebufferEXT().
- */
-static void
-intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
-                       struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
-{
-   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
-      intel_draw_buffer(ctx);
-   }
-   else {
-      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
-   }
-}
-
-
-/**
- * Called via glFramebufferRenderbufferEXT().
- */
-static void
-intel_framebuffer_renderbuffer(struct gl_context * ctx,
-                               struct gl_framebuffer *fb,
-                               GLenum attachment, struct gl_renderbuffer *rb)
-{
-   DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
-
-   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
-   intel_draw_buffer(ctx);
-}
-
-static bool
-intel_renderbuffer_update_wrapper(struct intel_context *intel,
-                                  struct intel_renderbuffer *irb,
-                                 struct gl_texture_image *image,
-                                  uint32_t layer)
-{
-   struct gl_renderbuffer *rb = &irb->Base.Base;
-   struct intel_texture_image *intel_image = intel_texture_image(image);
-   struct intel_mipmap_tree *mt = intel_image->mt;
-   int level = image->Level;
-
-   rb->Depth = image->Depth;
-
-   rb->AllocStorage = intel_nop_alloc_storage;
-
-   intel_miptree_check_level_layer(mt, level, layer);
-   irb->mt_level = level;
-
-   switch (mt->msaa_layout) {
-      case INTEL_MSAA_LAYOUT_UMS:
-      case INTEL_MSAA_LAYOUT_CMS:
-         irb->mt_layer = layer * mt->num_samples;
-         break;
-
-      default:
-         irb->mt_layer = layer;
-   }
-
-   intel_miptree_reference(&irb->mt, mt);
-
-   intel_renderbuffer_set_draw_offset(irb);
-
-   if (mt->hiz_mt == NULL &&
-       intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
-      intel_miptree_alloc_hiz(intel, mt);
-      if (!mt->hiz_mt)
-        return false;
-   }
-
-   return true;
-}
-
-void
-intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
-{
-   unsigned int dst_x, dst_y;
-
-   /* compute offset of the particular 2D image within the texture region */
-   intel_miptree_get_image_offset(irb->mt,
-                                 irb->mt_level,
-                                 irb->mt_layer,
-                                 &dst_x, &dst_y);
-
-   irb->draw_x = dst_x;
-   irb->draw_y = dst_y;
-}
-
-/**
- * Called by glFramebufferTexture[123]DEXT() (and other places) to
- * prepare for rendering into texture memory.  This might be called
- * many times to choose different texture levels, cube faces, etc
- * before intel_finish_render_texture() is ever called.
- */
-static void
-intel_render_texture(struct gl_context * ctx,
-                     struct gl_framebuffer *fb,
-                     struct gl_renderbuffer_attachment *att)
-{
-   struct intel_context *intel = intel_context(ctx);
-   struct gl_renderbuffer *rb = att->Renderbuffer;
-   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-   struct gl_texture_image *image = rb->TexImage;
-   struct intel_texture_image *intel_image = intel_texture_image(image);
-   struct intel_mipmap_tree *mt = intel_image->mt;
-   int layer;
-
-   (void) fb;
-
-   if (att->CubeMapFace > 0) {
-      assert(att->Zoffset == 0);
-      layer = att->CubeMapFace;
-   } else {
-      layer = att->Zoffset;
-   }
-
-   if (!intel_image->mt) {
-      /* Fallback on drawing to a texture that doesn't have a miptree
-       * (has a border, width/height 0, etc.)
-       */
-      _swrast_render_texture(ctx, fb, att);
-      return;
-   }
-
-   intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
-
-   if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
-       _swrast_render_texture(ctx, fb, att);
-       return;
-   }
-
-   DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
-       _mesa_get_format_name(image->TexFormat),
-       att->Texture->Name, image->Width, image->Height, image->Depth,
-       rb->RefCount);
-
-   /* update drawing region, etc */
-   intel_draw_buffer(ctx);
-}
-
-
-/**
- * Called by Mesa when rendering to a texture is done.
- */
-static void
-intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
-{
-   struct intel_context *intel = intel_context(ctx);
-
-   DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
-
-   /* Since we've (probably) rendered to the texture and will (likely) use
-    * it in the texture domain later on in this batchbuffer, flush the
-    * batch.  Once again, we wish for a domain tracker in libdrm to cover
-    * usage inside of a batchbuffer like GEM does in the kernel.
-    */
-   intel_batchbuffer_emit_mi_flush(intel);
-}
-
-#define fbo_incomplete(fb, ...) do {                                          \
-      static GLuint msg_id = 0;                                               \
-      if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) {    \
-         _mesa_gl_debug(ctx, &msg_id,                                         \
-                        MESA_DEBUG_TYPE_OTHER,                                \
-                        MESA_DEBUG_SEVERITY_MEDIUM,                           \
-                        __VA_ARGS__);                                         \
-      }                                                                       \
-      DBG(__VA_ARGS__);                                                       \
-      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;                               \
-   } while (0)
-
-/**
- * Do additional "completeness" testing of a framebuffer object.
- */
-static void
-intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
-{
-   struct intel_context *intel = intel_context(ctx);
-   struct intel_renderbuffer *depthRb =
-      intel_get_renderbuffer(fb, BUFFER_DEPTH);
-   struct intel_renderbuffer *stencilRb =
-      intel_get_renderbuffer(fb, BUFFER_STENCIL);
-   struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
-   int i;
-
-   DBG("%s() on fb %p (%s)\n", __FUNCTION__,
-       fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
-           (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
-
-   if (depthRb)
-      depth_mt = depthRb->mt;
-   if (stencilRb) {
-      stencil_mt = stencilRb->mt;
-      if (stencil_mt->stencil_mt)
-        stencil_mt = stencil_mt->stencil_mt;
-   }
-
-   if (depth_mt && stencil_mt) {
-      if (depth_mt == stencil_mt) {
-        /* For true packed depth/stencil (not faked on prefers-separate-stencil
-         * hardware) we need to be sure they're the same level/layer, since
-         * we'll be emitting a single packet describing the packed setup.
-         */
-        if (depthRb->mt_level != stencilRb->mt_level ||
-            depthRb->mt_layer != stencilRb->mt_layer) {
-           fbo_incomplete(fb,
-                           "FBO incomplete: depth image level/layer %d/%d != "
-                           "stencil image %d/%d\n",
-                           depthRb->mt_level,
-                           depthRb->mt_layer,
-                           stencilRb->mt_level,
-                           stencilRb->mt_layer);
-        }
-      } else {
-        if (!intel->has_separate_stencil) {
-           fbo_incomplete(fb, "FBO incomplete: separate stencil "
-                           "unsupported\n");
-        }
-        if (stencil_mt->format != MESA_FORMAT_S8) {
-           fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
-                           "instead of S8\n",
-                           _mesa_get_format_name(stencil_mt->format));
-        }
-        if (intel->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
-           /* Before Gen7, separate depth and stencil buffers can be used
-            * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
-            * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
-            *     [DevSNB]: This field must be set to the same value (enabled
-            *     or disabled) as Hierarchical Depth Buffer Enable.
-            */
-           fbo_incomplete(fb, "FBO incomplete: separate stencil "
-                           "without HiZ\n");
-        }
-      }
-   }
-
-   for (i = 0; i < Elements(fb->Attachment); i++) {
-      struct gl_renderbuffer *rb;
-      struct intel_renderbuffer *irb;
-
-      if (fb->Attachment[i].Type == GL_NONE)
-        continue;
-
-      /* A supported attachment will have a Renderbuffer set either
-       * from being a Renderbuffer or being a texture that got the
-       * intel_wrap_texture() treatment.
-       */
-      rb = fb->Attachment[i].Renderbuffer;
-      if (rb == NULL) {
-        fbo_incomplete(fb, "FBO incomplete: attachment without "
-                        "renderbuffer\n");
-        continue;
-      }
-
-      if (fb->Attachment[i].Type == GL_TEXTURE) {
-        if (rb->TexImage->Border) {
-           fbo_incomplete(fb, "FBO incomplete: texture with border\n");
-           continue;
-        }
-      }
-
-      irb = intel_renderbuffer(rb);
-      if (irb == NULL) {
-        fbo_incomplete(fb, "FBO incomplete: software rendering "
-                        "renderbuffer\n");
-        continue;
-      }
-
-      if (!intel->vtbl.render_target_supported(intel, rb)) {
-        fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
-                        "texture/renderbuffer format attached: %s\n",
-                        _mesa_get_format_name(intel_rb_format(irb)));
-      }
-   }
-}
-
-/**
- * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
- * We can do this when the dst renderbuffer is actually a texture and
- * there is no scaling, mirroring or scissoring.
- *
- * \return new buffer mask indicating the buffers left to blit using the
- *         normal path.
- */
-static GLbitfield
-intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
-                                    GLint srcX0, GLint srcY0,
-                                    GLint srcX1, GLint srcY1,
-                                    GLint dstX0, GLint dstY0,
-                                    GLint dstX1, GLint dstY1,
-                                    GLbitfield mask, GLenum filter)
-{
-   struct intel_context *intel = intel_context(ctx);
-
-   if (mask & GL_COLOR_BUFFER_BIT) {
-      GLint i;
-      const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
-      const struct gl_framebuffer *readFb = ctx->ReadBuffer;
-      struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
-      struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
-
-      if (!src_irb) {
-         perf_debug("glBlitFramebuffer(): missing src renderbuffer.  "
-                    "Falling back to software rendering.\n");
-         return mask;
-      }
-
-      /* If the source and destination are the same size with no mirroring,
-       * the rectangles are within the size of the texture and there is no
-       * scissor, then we can probably use the blit engine.
-       */
-      if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
-            srcY0 - srcY1 == dstY0 - dstY1 &&
-            srcX1 >= srcX0 &&
-            srcY1 >= srcY0 &&
-            srcX0 >= 0 && srcX1 <= readFb->Width &&
-            srcY0 >= 0 && srcY1 <= readFb->Height &&
-            dstX0 >= 0 && dstX1 <= drawFb->Width &&
-            dstY0 >= 0 && dstY1 <= drawFb->Height &&
-            !ctx->Scissor.Enabled)) {
-         perf_debug("glBlitFramebuffer(): non-1:1 blit.  "
-                    "Falling back to software rendering.\n");
-         return mask;
-      }
-
-      /* Blit to all active draw buffers.  We don't do any pre-checking,
-       * because we assume that copying to MRTs is rare, and failure midway
-       * through copying is even more rare.  Even if it was to occur, it's
-       * safe to let meta start the copy over from scratch, because
-       * glBlitFramebuffer completely overwrites the destination pixels, and
-       * results are undefined if any destination pixels have a dependency on
-       * source pixels.
-       */
-      for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
-         struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
-         struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
-
-         if (!dst_irb) {
-            perf_debug("glBlitFramebuffer(): missing dst renderbuffer.  "
-                       "Falling back to software rendering.\n");
-            return mask;
-         }
-
-         gl_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
-         gl_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
-         if (src_format != dst_format) {
-            perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s.  "
-                       "Falling back to software rendering.\n",
-                       _mesa_get_format_name(src_format),
-                       _mesa_get_format_name(dst_format));
-            return mask;
-         }
-
-         if (!intel_miptree_blit(intel,
-                                 src_irb->mt,
-                                 src_irb->mt_level, src_irb->mt_layer,
-                                 srcX0, srcY0, src_rb->Name == 0,
-                                 dst_irb->mt,
-                                 dst_irb->mt_level, dst_irb->mt_layer,
-                                 dstX0, dstY0, dst_rb->Name == 0,
-                                 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
-            perf_debug("glBlitFramebuffer(): unknown blit failure.  "
-                       "Falling back to software rendering.\n");
-            return mask;
-         }
-      }
-
-      mask &= ~GL_COLOR_BUFFER_BIT;
-   }
-
-   return mask;
-}
-
-static void
-intel_blit_framebuffer(struct gl_context *ctx,
-                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
-                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
-                       GLbitfield mask, GLenum filter)
-{
-#ifndef I915
-   mask = brw_blorp_framebuffer(intel_context(ctx),
-                                srcX0, srcY0, srcX1, srcY1,
-                                dstX0, dstY0, dstX1, dstY1,
-                                mask, filter);
-   if (mask == 0x0)
-      return;
-#endif
-
-   /* Try using the BLT engine. */
-   mask = intel_blit_framebuffer_with_blitter(ctx,
-                                              srcX0, srcY0, srcX1, srcY1,
-                                              dstX0, dstY0, dstX1, dstY1,
-                                              mask, filter);
-   if (mask == 0x0)
-      return;
-
-
-   _mesa_meta_BlitFramebuffer(ctx,
-                              srcX0, srcY0, srcX1, srcY1,
-                              dstX0, dstY0, dstX1, dstY1,
-                              mask, filter);
-}
-
-/**
- * This is a no-op except on multisample buffers shared with DRI2.
- */
-void
-intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
-{
-   if (irb->mt && irb->mt->singlesample_mt)
-      irb->mt->need_downsample = true;
-}
-
-/**
- * Does the renderbuffer have hiz enabled?
- */
-bool
-intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
-{
-   return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
-}
-
-void
-intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb)
-{
-   if (irb->mt) {
-      intel_miptree_slice_set_needs_hiz_resolve(irb->mt,
-                                                irb->mt_level,
-                                                irb->mt_layer);
-   }
-}
-
-void
-intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb)
-{
-   if (irb->mt) {
-      intel_miptree_slice_set_needs_depth_resolve(irb->mt,
-                                                  irb->mt_level,
-                                                  irb->mt_layer);
-   }
-}
-
-bool
-intel_renderbuffer_resolve_hiz(struct intel_context *intel,
-                              struct intel_renderbuffer *irb)
-{
-   if (irb->mt)
-      return intel_miptree_slice_resolve_hiz(intel,
-                                             irb->mt,
-                                             irb->mt_level,
-                                             irb->mt_layer);
-
-   return false;
-}
-
-bool
-intel_renderbuffer_resolve_depth(struct intel_context *intel,
-                                struct intel_renderbuffer *irb)
-{
-   if (irb->mt)
-      return intel_miptree_slice_resolve_depth(intel,
-                                               irb->mt,
-                                               irb->mt_level,
-                                               irb->mt_layer);
-
-   return false;
-}
-
-void
-intel_renderbuffer_move_to_temp(struct intel_context *intel,
-                                struct intel_renderbuffer *irb,
-                                bool invalidate)
-{
-   struct gl_renderbuffer *rb =&irb->Base.Base;
-   struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
-   struct intel_mipmap_tree *new_mt;
-   int width, height, depth;
-
-   intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
-
-   new_mt = intel_miptree_create(intel, rb->TexImage->TexObject->Target,
-                                 intel_image->base.Base.TexFormat,
-                                 intel_image->base.Base.Level,
-                                 intel_image->base.Base.Level,
-                                 width, height, depth,
-                                 true,
-                                 irb->mt->num_samples,
-                                 INTEL_MIPTREE_TILING_ANY);
-
-   if (intel->vtbl.is_hiz_depth_format(intel, new_mt->format)) {
-      intel_miptree_alloc_hiz(intel, new_mt);
-   }
-
-   intel_miptree_copy_teximage(intel, intel_image, new_mt, invalidate);
-
-   intel_miptree_reference(&irb->mt, intel_image->mt);
-   intel_renderbuffer_set_draw_offset(irb);
-   intel_miptree_release(&new_mt);
-}
-
-/**
- * Do one-time context initializations related to GL_EXT_framebuffer_object.
- * Hook in device driver functions.
- */
-void
-intel_fbo_init(struct intel_context *intel)
-{
-   intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
-   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
-   intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
-   intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
-   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
-   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
-   intel->ctx.Driver.RenderTexture = intel_render_texture;
-   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
-   intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
-   intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
-   intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
-      intel_image_target_renderbuffer_storage;
-}