struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, dstLevel);
- GLenum internalFormat = texImage->InternalFormat;
- if (intel_copy_texsubimage(intel_context(ctx), target,
+ if (intel_copy_texsubimage(intel_context(ctx),
intel_texture_image(texImage),
- internalFormat,
dstX0, dstY0,
srcX0, srcY0,
srcX1 - srcX0, /* width */