irb = intel_renderbuffer(rb);
intel_miptree_release(&irb->mt);
- irb->mt = intel_miptree_create_for_region(intel,
- GL_TEXTURE_2D,
- image->format,
- image->region);
+ irb->mt = intel_miptree_create_for_bo(intel,
+ image->region->bo,
+ image->format,
+ image->offset,
+ image->region->width,
+ image->region->height,
+ image->region->pitch,
+ image->region->tiling);
if (!irb->mt)
return;
rb->Format = image->format;
rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
image->internal_format);
+ rb->NeedsFinishRenderTexture = true;
}
/**
struct intel_mipmap_tree *mt = intel_image->mt;
int level = image->Level;
- rb->Format = image->TexFormat;
- rb->InternalFormat = image->InternalFormat;
- rb->_BaseFormat = image->_BaseFormat;
- rb->NumSamples = mt->num_samples;
+ rb->Depth = image->Depth;
- if (mt->msaa_layout != INTEL_MSAA_LAYOUT_NONE) {
- assert(level == 0);
- rb->Width = mt->logical_width0;
- rb->Height = mt->logical_height0;
- }
- else {
- rb->Width = mt->level[level].width;
- rb->Height = mt->level[level].height;
- }
-
- rb->Delete = intel_delete_renderbuffer;
rb->AllocStorage = intel_nop_alloc_storage;
intel_miptree_check_level_layer(mt, level, layer);
if (mt->hiz_mt == NULL &&
intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
- intel_miptree_alloc_hiz(intel, mt, 0 /* num_samples */);
+ intel_miptree_alloc_hiz(intel, mt);
if (!mt->hiz_mt)
return false;
}
return true;
}
-/**
- * Create a fake intel_renderbuffer that wraps a gl_texture_image.
- */
-struct intel_renderbuffer *
-intel_create_fake_renderbuffer_wrapper(struct intel_context *intel,
- struct gl_texture_image *image)
-{
- struct gl_context *ctx = &intel->ctx;
- struct intel_renderbuffer *irb;
- struct gl_renderbuffer *rb;
-
- irb = CALLOC_STRUCT(intel_renderbuffer);
- if (!irb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
- return NULL;
- }
-
- rb = &irb->Base.Base;
-
- _mesa_init_renderbuffer(rb, 0);
- rb->ClassID = INTEL_RB_CLASS;
-
- if (!intel_renderbuffer_update_wrapper(intel, irb, image, image->Face)) {
- intel_delete_renderbuffer(ctx, rb);
- return NULL;
- }
-
- return irb;
-}
-
void
intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
{
irb->draw_y = dst_y;
}
-/**
- * Rendering to tiled buffers requires that the base address of the
- * buffer be aligned to a page boundary. We generally render to
- * textures by pointing the surface at the mipmap image level, which
- * may not be aligned to a tile boundary.
- *
- * This function returns an appropriately-aligned base offset
- * according to the tiling restrictions, plus any required x/y offset
- * from there.
- */
-uint32_t
-intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb,
- uint32_t *tile_x,
- uint32_t *tile_y)
-{
- struct intel_region *region = irb->mt->region;
- uint32_t mask_x, mask_y;
-
- intel_region_get_tile_masks(region, &mask_x, &mask_y, false);
-
- *tile_x = irb->draw_x & mask_x;
- *tile_y = irb->draw_y & mask_y;
- return intel_region_get_aligned_offset(region, irb->draw_x & ~mask_x,
- irb->draw_y & ~mask_y, false);
-}
-
/**
* Called by glFramebufferTexture[123]DEXT() (and other places) to
* prepare for rendering into texture memory. This might be called
struct gl_renderbuffer_attachment *att)
{
struct intel_context *intel = intel_context(ctx);
- struct gl_texture_image *image = _mesa_get_attachment_teximage(att);
- struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
+ struct gl_renderbuffer *rb = att->Renderbuffer;
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+ struct gl_texture_image *image = rb->TexImage;
struct intel_texture_image *intel_image = intel_texture_image(image);
struct intel_mipmap_tree *mt = intel_image->mt;
int layer;
/* Fallback on drawing to a texture that doesn't have a miptree
* (has a border, width/height 0, etc.)
*/
- _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_swrast_render_texture(ctx, fb, att);
return;
}
- else if (!irb) {
- intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
- irb = (struct intel_renderbuffer *)intel_new_renderbuffer(ctx, ~0);
-
- if (irb) {
- /* bind the wrapper to the attachment point */
- _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base.Base);
- }
- else {
- /* fallback to software rendering */
- _swrast_render_texture(ctx, fb, att);
- return;
- }
- }
+ intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
- _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_swrast_render_texture(ctx, fb, att);
return;
}
- irb->tex_image = image;
-
- DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
+ DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
_mesa_get_format_name(image->TexFormat),
- att->Texture->Name, image->Width, image->Height,
- irb->Base.Base.RefCount);
+ att->Texture->Name, image->Width, image->Height, image->Depth,
+ rb->RefCount);
/* update drawing region, etc */
intel_draw_buffer(ctx);
* Called by Mesa when rendering to a texture is done.
*/
static void
-intel_finish_render_texture(struct gl_context * ctx,
- struct gl_renderbuffer_attachment *att)
+intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
{
struct intel_context *intel = intel_context(ctx);
- struct gl_texture_object *tex_obj = att->Texture;
- struct gl_texture_image *image =
- tex_obj->Image[att->CubeMapFace][att->TextureLevel];
- struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
-
- DBG("Finish render %s texture tex=%u\n",
- _mesa_get_format_name(image->TexFormat), att->Texture->Name);
- if (irb)
- irb->tex_image = NULL;
+ DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
/* Since we've (probably) rendered to the texture and will (likely) use
* it in the texture domain later on in this batchbuffer, flush the
}
if (fb->Attachment[i].Type == GL_TEXTURE) {
- const struct gl_texture_image *img =
- _mesa_get_attachment_teximage_const(&fb->Attachment[i]);
-
- if (img->Border) {
+ if (rb->TexImage->Border) {
fbo_incomplete(fb, "FBO incomplete: texture with border\n");
continue;
}
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
- /* Try faster, glCopyTexSubImage2D approach first which uses the BLT. */
- mask = intel_blit_framebuffer_copy_tex_sub_image(ctx,
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
- if (mask == 0x0)
- return;
-
#ifndef I915
mask = brw_blorp_framebuffer(intel_context(ctx),
srcX0, srcY0, srcX1, srcY1,
return;
#endif
+ /* Try glCopyTexSubImage2D approach which uses the BLT. */
+ mask = intel_blit_framebuffer_copy_tex_sub_image(ctx,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+ if (mask == 0x0)
+ return;
+
+
_mesa_meta_BlitFramebuffer(ctx,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
struct intel_renderbuffer *irb,
bool invalidate)
{
- struct intel_texture_image *intel_image =
- intel_texture_image(irb->tex_image);
+ struct gl_renderbuffer *rb =&irb->Base.Base;
+ struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
struct intel_mipmap_tree *new_mt;
int width, height, depth;
- intel_miptree_get_dimensions_for_image(irb->tex_image, &width, &height, &depth);
+ intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
- new_mt = intel_miptree_create(intel, irb->tex_image->TexObject->Target,
+ new_mt = intel_miptree_create(intel, rb->TexImage->TexObject->Target,
intel_image->base.Base.TexFormat,
intel_image->base.Base.Level,
intel_image->base.Base.Level,
width, height, depth,
true,
irb->mt->num_samples,
- false /* force_y_tiling */);
+ INTEL_MIPTREE_TILING_ANY);
if (intel->vtbl.is_hiz_depth_format(intel, new_mt->format)) {
- intel_miptree_alloc_hiz(intel, new_mt, irb->mt->num_samples);
+ intel_miptree_alloc_hiz(intel, new_mt);
}
intel_miptree_copy_teximage(intel, intel_image, new_mt, invalidate);