#include "drivers/common/meta.h"
#include "intel_context.h"
+#include "intel_batchbuffer.h"
#include "intel_buffers.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
{
struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
- GLboolean softwareBuffer = GL_FALSE;
int cpp;
+ GLuint pitch;
ASSERT(rb->Name != 0);
case GL_RGB5:
rb->Format = MESA_FORMAT_RGB565;
rb->DataType = GL_UNSIGNED_BYTE;
- irb->texformat = MESA_FORMAT_RGB565;
- cpp = 2;
break;
case GL_RGB:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- rb->Format = MESA_FORMAT_ARGB8888;
+ rb->Format = MESA_FORMAT_XRGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
- irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */
- cpp = 4;
break;
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA16:
rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
- irb->texformat = MESA_FORMAT_ARGB8888;
- cpp = 4;
break;
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
/* alloc a depth+stencil buffer */
rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- cpp = 4;
- irb->texformat = MESA_FORMAT_S8_Z24;
break;
case GL_DEPTH_COMPONENT16:
rb->Format = MESA_FORMAT_Z16;
rb->DataType = GL_UNSIGNED_SHORT;
- cpp = 2;
- irb->texformat = MESA_FORMAT_Z16;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- cpp = 4;
- irb->texformat = MESA_FORMAT_S8_Z24;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- cpp = 4;
- irb->texformat = MESA_FORMAT_S8_Z24;
break;
default:
_mesa_problem(ctx,
}
rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+ cpp = _mesa_get_format_bytes(rb->Format);
intelFlush(ctx);
}
/* allocate new memory region/renderbuffer */
- if (softwareBuffer) {
- return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
- width, height);
- }
- else {
- /* Choose a pitch to match hardware requirements:
- */
- GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
- /* alloc hardware renderbuffer */
- DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
- height, pitch);
+ /* Choose a pitch to match hardware requirements:
+ */
+ pitch = ((cpp * width + 63) & ~63) / cpp;
- irb->region = intel_region_alloc(intel, I915_TILING_NONE,
- cpp, width, height, pitch,
- GL_TRUE);
- if (!irb->region)
- return GL_FALSE; /* out of memory? */
+ /* alloc hardware renderbuffer */
+ DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch);
- ASSERT(irb->region->buffer);
+ irb->region = intel_region_alloc(intel, I915_TILING_NONE, cpp,
+ width, height, pitch, GL_TRUE);
+ if (!irb->region)
+ return GL_FALSE; /* out of memory? */
- rb->Width = width;
- rb->Height = height;
+ ASSERT(irb->region->buffer);
- return GL_TRUE;
- }
+ rb->Width = width;
+ rb->Height = height;
+
+ return GL_TRUE;
}
GET_CURRENT_CONTEXT(ctx);
struct intel_renderbuffer *irb;
- const GLuint name = 0;
irb = CALLOC_STRUCT(intel_renderbuffer);
if (!irb) {
return NULL;
}
- _mesa_init_renderbuffer(&irb->Base, name);
+ _mesa_init_renderbuffer(&irb->Base, 0);
irb->Base.ClassID = INTEL_RB_CLASS;
switch (format) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;
case MESA_FORMAT_XRGB8888:
- /* XXX this is a hack since XRGB surfaces don't seem to work
- * properly yet. Reading the alpha channel returns 0 instead of 1.
- */
- format = MESA_FORMAT_ARGB8888;
irb->Base._BaseFormat = GL_RGB;
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;
irb->Base.Format = format;
irb->Base.InternalFormat = irb->Base._BaseFormat;
- irb->texformat = format;
/* intel-specific methods */
irb->Base.Delete = intel_delete_renderbuffer;
intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
{
- irb->texformat = texImage->TexFormat;
- gl_format texFormat;
-
if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGBA8 texture OK\n");
DBG("Render to DEPTH_STENCIL texture OK\n");
}
else {
- DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat);
+ DBG("Render to texture BAD FORMAT %s\n",
+ _mesa_get_format_name(texImage->TexFormat));
return GL_FALSE;
}
irb->Base.Format = texImage->TexFormat;
- texFormat = texImage->TexFormat;
-
irb->Base.InternalFormat = texImage->InternalFormat;
irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
irb->Base.Width = texImage->Width;
intel_finish_render_texture(GLcontext * ctx,
struct gl_renderbuffer_attachment *att)
{
+ struct intel_context *intel = intel_context(ctx);
struct gl_texture_object *tex_obj = att->Texture;
struct gl_texture_image *image =
tex_obj->Image[att->CubeMapFace][att->TextureLevel];
/* Flag that this image may now be validated into the object's miptree. */
intel_image->used_as_render_target = GL_FALSE;
-}
+ /* Since we've (probably) rendered to the texture and will (likely) use
+ * it in the texture domain later on in this batchbuffer, flush the
+ * batch. Once again, we wish for a domain tracker in libdrm to cover
+ * usage inside of a batchbuffer like GEM does in the kernel.
+ */
+ intel_batchbuffer_emit_mi_flush(intel->batch);
+}
/**
* Do additional "completeness" testing of a framebuffer object.
/* we only support combined depth/stencil buffers, not separate
* stencil buffers.
*/
+ DBG("Only supports combined depth/stencil (found %s, %s)\n",
+ depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL",
+ stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}
continue;
if (irb == NULL) {
+ DBG("software rendering renderbuffer\n");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
continue;
}
- switch (irb->texformat) {
+ switch (irb->Base.Format) {
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_XRGB8888:
case MESA_FORMAT_RGB565: