#ifndef INTEL_FBO_H
#define INTEL_FBO_H
+#include "intel_screen.h"
struct intel_context;
-struct intel_region;
/**
* Intel framebuffer, derived from gl_framebuffer.
struct intel_region *region;
void *pfMap; /* possibly paged flipped map pointer */
GLuint pfPitch; /* possibly paged flipped pitch */
- int tiling;
+ enum tiling_mode tiling;
GLboolean RenderToTexture; /* RTT? */
GLuint PairedDepth; /**< only used if this is a depth renderbuffer */
struct intel_region *region);
extern struct intel_renderbuffer *
-intel_create_renderbuffer(GLenum intFormat, int tiling);
+intel_create_renderbuffer(intelScreenPrivate *intelScreen,
+ GLenum intFormat, enum tiling_mode tiling);
extern void intel_fbo_init(struct intel_context *intel);