#ifndef INTEL_FBO_H
#define INTEL_FBO_H
+#include "main/formats.h"
#include "intel_screen.h"
struct intel_context;
struct gl_renderbuffer Base;
struct intel_region *region;
- const struct gl_texture_format *texformat;
+ gl_format texformat;
GLuint vbl_pending; /**< vblank sequence number of pending flip */
extern struct intel_renderbuffer *
-intel_create_renderbuffer(GLenum intFormat);
+intel_create_renderbuffer(gl_format format);
extern void