Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.c
index fadcc89b3e429cdabc7f2542200f897bdf219780..5915bfb2f3b307577a93d425e80f1073fb218636 100644 (file)
 #include "intel_context.h"
 #include "intel_mipmap_tree.h"
 #include "intel_regions.h"
+#include "intel_tex_layout.h"
 #include "intel_chipset.h"
+#ifndef I915
+#include "brw_state.h"
+#endif
 #include "main/enums.h"
 
 #define FILE_DEBUG_FLAG DEBUG_MIPTREE
 
+
 static GLenum
 target_to_target(GLenum target)
 {
@@ -49,6 +54,7 @@ target_to_target(GLenum target)
    }
 }
 
+
 static struct intel_mipmap_tree *
 intel_miptree_create_internal(struct intel_context *intel,
                              GLenum target,
@@ -98,9 +104,11 @@ intel_miptree_create_internal(struct intel_context *intel,
    return mt;
 }
 
+
 struct intel_mipmap_tree *
 intel_miptree_create(struct intel_context *intel,
                     GLenum target,
+                    GLenum base_format,
                     GLenum internal_format,
                     GLuint first_level,
                     GLuint last_level,
@@ -115,7 +123,8 @@ intel_miptree_create(struct intel_context *intel,
    if (intel->use_texture_tiling && compress_byte == 0 &&
        intel->intelScreen->kernel_exec_fencing) {
       if (IS_965(intel->intelScreen->deviceID) &&
-         internal_format == GL_DEPTH_COMPONENT)
+         (base_format == GL_DEPTH_COMPONENT ||
+          base_format == GL_DEPTH_STENCIL_EXT))
         tiling = I915_TILING_Y;
       else
         tiling = I915_TILING_X;
@@ -129,8 +138,10 @@ intel_miptree_create(struct intel_context *intel,
    /*
     * pitch == 0 || height == 0  indicates the null texture
     */
-   if (!mt || !mt->pitch || !mt->total_height)
+   if (!mt || !mt->pitch || !mt->total_height) {
+      free(mt);
       return NULL;
+   }
 
    mt->region = intel_region_alloc(intel,
                                   tiling,
@@ -148,6 +159,7 @@ intel_miptree_create(struct intel_context *intel,
    return mt;
 }
 
+
 struct intel_mipmap_tree *
 intel_miptree_create_for_region(struct intel_context *intel,
                                GLenum target,
@@ -185,7 +197,8 @@ intel_miptree_create_for_region(struct intel_context *intel,
    intel_region_reference(&mt->region, region);
 
    return mt;
- }
+}
+
 
 /**
  * intel_miptree_pitch_align:
@@ -199,7 +212,6 @@ intel_miptree_create_for_region(struct intel_context *intel,
  * Given @pitch, compute a larger value which accounts for
  * any necessary alignment required by the device
  */
-
 int intel_miptree_pitch_align (struct intel_context *intel,
                               struct intel_mipmap_tree *mt,
                               uint32_t tiling,
@@ -245,6 +257,7 @@ int intel_miptree_pitch_align (struct intel_context *intel,
    return pitch;
 }
 
+
 void
 intel_miptree_reference(struct intel_mipmap_tree **dst,
                         struct intel_mipmap_tree *src)
@@ -254,6 +267,7 @@ intel_miptree_reference(struct intel_mipmap_tree **dst,
    DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount);
 }
 
+
 void
 intel_miptree_release(struct intel_context *intel,
                       struct intel_mipmap_tree **mt)
@@ -267,11 +281,25 @@ intel_miptree_release(struct intel_context *intel,
 
       DBG("%s deleting %p\n", __FUNCTION__, *mt);
 
+#ifndef I915
+      /* Free up cached binding tables holding a reference on our buffer, to
+       * avoid excessive memory consumption.
+       *
+       * This isn't as aggressive as we could be, as we'd like to do
+       * it from any time we free the last ref on a region.  But intel_region.c
+       * is context-agnostic.  Perhaps our constant state cache should be, as
+       * well.
+       */
+      brw_state_cache_bo_delete(&brw_context(&intel->ctx)->surface_cache,
+                               (*mt)->region->buffer);
+#endif
+
       intel_region_release(&((*mt)->region));
 
-      for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
-         if ((*mt)->level[i].image_offset)
-            free((*mt)->level[i].image_offset);
+      for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+        free((*mt)->level[i].x_offset);
+        free((*mt)->level[i].y_offset);
+      }
 
       free(*mt);
    }
@@ -279,9 +307,8 @@ intel_miptree_release(struct intel_context *intel,
 }
 
 
-
-
-/* Can the image be pulled into a unified mipmap tree.  This mirrors
+/**
+ * Can the image be pulled into a unified mipmap tree?  This mirrors
  * the completeness test in a lot of ways.
  *
  * Not sure whether I want to pass gl_texture_image here.
@@ -332,26 +359,23 @@ intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
    mt->level[level].height = h;
    mt->level[level].depth = d;
    mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp;
+   mt->level[level].level_x = x;
+   mt->level[level].level_y = y;
    mt->level[level].nr_images = nr_images;
 
    DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
        level, w, h, d, x, y, mt->level[level].level_offset);
 
-   /* Not sure when this would happen, but anyway: 
-    */
-   if (mt->level[level].image_offset) {
-      free(mt->level[level].image_offset);
-      mt->level[level].image_offset = NULL;
-   }
-
    assert(nr_images);
+   assert(!mt->level[level].x_offset);
 
-   mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint));
-   mt->level[level].image_offset[0] = 0;
+   mt->level[level].x_offset = malloc(nr_images * sizeof(GLuint));
+   mt->level[level].x_offset[0] = mt->level[level].level_x;
+   mt->level[level].y_offset = malloc(nr_images * sizeof(GLuint));
+   mt->level[level].y_offset[0] = mt->level[level].level_y;
 }
 
 
-
 void
 intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
                               GLuint level, GLuint img,
@@ -362,44 +386,32 @@ intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
 
    assert(img < mt->level[level].nr_images);
 
-   mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp;
+   mt->level[level].x_offset[img] = mt->level[level].level_x + x;
+   mt->level[level].y_offset[img] = mt->level[level].level_y + y;
 
-   DBG("%s level %d img %d pos %d,%d image_offset %x\n",
-       __FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]);
+   DBG("%s level %d img %d pos %d,%d\n",
+       __FUNCTION__, level, img,
+       mt->level[level].x_offset[img], mt->level[level].y_offset[img]);
 }
 
 
-/* Although we use the image_offset[] array to store relative offsets
- * to cube faces, Mesa doesn't know anything about this and expects
- * each cube face to be treated as a separate image.
- *
- * These functions present that view to mesa:
- */
-const GLuint *
-intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level)
-{
-   static const GLuint zero = 0;
-
-   if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1)
-      return &zero;
-   else
-      return mt->level[level].image_offset;
-}
-
-
-GLuint
-intel_miptree_image_offset(struct intel_mipmap_tree *mt,
-                          GLuint face, GLuint level)
+void
+intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
+                              GLuint level, GLuint face, GLuint depth,
+                              GLuint *x, GLuint *y)
 {
-   if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
-      return (mt->level[level].level_offset +
-             mt->level[level].image_offset[face]);
-   else
-      return mt->level[level].level_offset;
+   if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) {
+      *x = mt->level[level].x_offset[face];
+      *y = mt->level[level].y_offset[face];
+   } else if (mt->target == GL_TEXTURE_3D) {
+      *x = mt->level[level].x_offset[depth];
+      *y = mt->level[level].y_offset[depth];
+   } else {
+      *x = mt->level[level].x_offset[0];
+      *y = mt->level[level].y_offset[0];
+   }
 }
 
-
-
 /**
  * Map a teximage in a mipmap tree.
  * \param row_stride  returns row stride in bytes
@@ -415,6 +427,7 @@ intel_miptree_image_map(struct intel_context * intel,
                         GLuint level,
                         GLuint * row_stride, GLuint * image_offsets)
 {
+   GLuint x, y;
    DBG("%s \n", __FUNCTION__);
 
    if (row_stride)
@@ -423,19 +436,26 @@ intel_miptree_image_map(struct intel_context * intel,
    if (mt->target == GL_TEXTURE_3D) {
       int i;
 
-      for (i = 0; i < mt->level[level].depth; i++)
-        image_offsets[i] = mt->level[level].image_offset[i] / mt->cpp;
+      for (i = 0; i < mt->level[level].depth; i++) {
+
+        intel_miptree_get_image_offset(mt, level, face, i,
+                                       &x, &y);
+        image_offsets[i] = x + y * mt->pitch;
+      }
+
+      return intel_region_map(intel, mt->region);
    } else {
       assert(mt->level[level].depth == 1);
-      assert(mt->target == GL_TEXTURE_CUBE_MAP ||
-            mt->level[level].image_offset[0] == 0);
+      intel_miptree_get_image_offset(mt, level, face, 0,
+                                    &x, &y);
       image_offsets[0] = 0;
-   }
 
-   return (intel_region_map(intel, mt->region) +
-           intel_miptree_image_offset(mt, face, level));
+      return intel_region_map(intel, mt->region) +
+        (x + y * mt->pitch) * mt->cpp;
+   }
 }
 
+
 void
 intel_miptree_image_unmap(struct intel_context *intel,
                           struct intel_mipmap_tree *mt)
@@ -445,8 +465,8 @@ intel_miptree_image_unmap(struct intel_context *intel,
 }
 
 
-
-/* Upload data for a particular image.
+/**
+ * Upload data for a particular image.
  */
 void
 intel_miptree_image_data(struct intel_context *intel,
@@ -457,32 +477,33 @@ intel_miptree_image_data(struct intel_context *intel,
                         GLuint src_row_pitch,
                         GLuint src_image_pitch)
 {
-   GLuint depth = dst->level[level].depth;
-   GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
-   const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
+   const GLuint depth = dst->level[level].depth;
    GLuint i;
-   GLuint height = 0;
 
    DBG("%s: %d/%d\n", __FUNCTION__, face, level);
    for (i = 0; i < depth; i++) {
+      GLuint dst_x, dst_y, height;
+
+      intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
+
       height = dst->level[level].height;
       if(dst->compressed)
         height = (height + 3) / 4;
+
       intel_region_data(intel,
-                       dst->region,
-                       dst_offset + dst_depth_offset[i], /* dst_offset */
-                       0, 0,                             /* dstx, dsty */
+                       dst->region, 0, dst_x, dst_y,
                        src,
                        src_row_pitch,
                        0, 0,                             /* source x, y */
                        dst->level[level].width, height); /* width, height */
 
-      src += src_image_pitch * dst->cpp;
+      src = (char *)src + src_image_pitch * dst->cpp;
    }
 }
 
-extern GLuint intel_compressed_alignment(GLenum);
-/* Copy mipmap image between trees
+
+/**
+ * Copy mipmap image between trees
  */
 void
 intel_miptree_image_copy(struct intel_context *intel,
@@ -493,25 +514,41 @@ intel_miptree_image_copy(struct intel_context *intel,
    GLuint width = src->level[level].width;
    GLuint height = src->level[level].height;
    GLuint depth = src->level[level].depth;
-   GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
-   GLuint src_offset = intel_miptree_image_offset(src, face, level);
-   const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
-   const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level);
+   GLuint src_x, src_y, dst_x, dst_y;
    GLuint i;
+   GLboolean success;
 
    if (dst->compressed) {
-       GLuint alignment = intel_compressed_alignment(dst->internal_format);
+       GLuint align_w, align_h;
+
+       intel_get_texture_alignment_unit(dst->internal_format,
+                                        &align_w, &align_h);
        height = (height + 3) / 4;
-       width = ((width + alignment - 1) & ~(alignment - 1));
+       width = ALIGN(width, align_w);
    }
 
    for (i = 0; i < depth; i++) {
-      intel_region_copy(intel,
-                        dst->region, dst_offset + dst_depth_offset[i],
-                        0,
-                        0,
-                        src->region, src_offset + src_depth_offset[i],
-                        0, 0, width, height, GL_COPY);
+      intel_miptree_get_image_offset(src, level, face, i, &src_x, &src_y);
+      intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
+      success = intel_region_copy(intel,
+                                 dst->region, 0, dst_x, dst_y,
+                                 src->region, 0, src_x, src_y, width, height,
+                                 GL_COPY);
+      if (!success) {
+        GLubyte *src_ptr, *dst_ptr;
+
+        src_ptr = intel_region_map(intel, src->region);
+        dst_ptr = intel_region_map(intel, dst->region);
+
+        _mesa_copy_rect(dst_ptr + dst->cpp * (dst_x + dst_y * dst->pitch),
+                        dst->cpp,
+                        dst->pitch,
+                        0, 0, width, height,
+                        src_ptr + src->cpp * (src_x + src_y * src->pitch),
+                        src->pitch,
+                        0, 0);
+        intel_region_unmap(intel, src->region);
+        intel_region_unmap(intel, dst->region);
+      }
    }
-
 }