*
**************************************************************************/
+#include <GL/gl.h>
+#include <GL/internal/dri_interface.h>
+
+#include "intel_batchbuffer.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
+#include "intel_resolve_map.h"
+#include "intel_span.h"
#include "intel_tex_layout.h"
+#include "intel_tex.h"
+#include "intel_blit.h"
+
+#ifndef I915
+#include "brw_blorp.h"
+#endif
+
#include "main/enums.h"
#include "main/formats.h"
+#include "main/glformats.h"
+#include "main/texcompress_etc.h"
+#include "main/teximage.h"
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
-
static GLenum
target_to_target(GLenum target)
{
}
}
-
+/**
+ * @param for_region Indicates that the caller is
+ * intel_miptree_create_for_region(). If true, then do not create
+ * \c stencil_mt.
+ */
static struct intel_mipmap_tree *
intel_miptree_create_internal(struct intel_context *intel,
GLenum target,
- GLenum internal_format,
+ gl_format format,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
- GLuint depth0, GLuint cpp, GLuint compress_byte,
- uint32_t tiling)
+ GLuint depth0,
+ bool for_region,
+ GLuint num_samples,
+ enum intel_msaa_layout msaa_layout)
{
- GLboolean ok;
struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
+ int compress_byte = 0;
DBG("%s target %s format %s level %d..%d <-- %p\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target),
- _mesa_lookup_enum_by_nr(internal_format),
+ _mesa_get_format_name(format),
first_level, last_level, mt);
+ if (_mesa_is_format_compressed(format))
+ compress_byte = intel_compressed_num_bytes(format);
+
mt->target = target_to_target(target);
- mt->internal_format = internal_format;
+ mt->format = format;
mt->first_level = first_level;
mt->last_level = last_level;
mt->width0 = width0;
mt->height0 = height0;
- mt->depth0 = depth0;
- mt->cpp = compress_byte ? compress_byte : cpp;
+ mt->cpp = compress_byte ? compress_byte : _mesa_get_format_bytes(mt->format);
+ mt->num_samples = num_samples;
mt->compressed = compress_byte ? 1 : 0;
+ mt->msaa_layout = msaa_layout;
mt->refcount = 1;
+ /* array_spacing_lod0 is only used for non-IMS MSAA surfaces. TODO: can we
+ * use it elsewhere?
+ */
+ switch (msaa_layout) {
+ case INTEL_MSAA_LAYOUT_NONE:
+ case INTEL_MSAA_LAYOUT_IMS:
+ mt->array_spacing_lod0 = false;
+ break;
+ case INTEL_MSAA_LAYOUT_UMS:
+ case INTEL_MSAA_LAYOUT_CMS:
+ mt->array_spacing_lod0 = true;
+ break;
+ }
+
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ assert(depth0 == 1);
+ mt->depth0 = 6;
+ } else {
+ mt->depth0 = depth0;
+ }
+
+ if (!for_region &&
+ _mesa_is_depthstencil_format(_mesa_get_format_base_format(format)) &&
+ (intel->must_use_separate_stencil ||
+ (intel->has_separate_stencil &&
+ intel->vtbl.is_hiz_depth_format(intel, format)))) {
+ /* MSAA stencil surfaces always use IMS layout. */
+ enum intel_msaa_layout msaa_layout =
+ num_samples > 1 ? INTEL_MSAA_LAYOUT_IMS : INTEL_MSAA_LAYOUT_NONE;
+ mt->stencil_mt = intel_miptree_create(intel,
+ mt->target,
+ MESA_FORMAT_S8,
+ mt->first_level,
+ mt->last_level,
+ mt->width0,
+ mt->height0,
+ mt->depth0,
+ true,
+ num_samples,
+ msaa_layout);
+ if (!mt->stencil_mt) {
+ intel_miptree_release(&mt);
+ return NULL;
+ }
+
+ /* Fix up the Z miptree format for how we're splitting out separate
+ * stencil. Gen7 expects there to be no stencil bits in its depth buffer.
+ */
+ if (mt->format == MESA_FORMAT_S8_Z24) {
+ mt->format = MESA_FORMAT_X8_Z24;
+ } else if (mt->format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+ mt->format = MESA_FORMAT_Z32_FLOAT;
+ mt->cpp = 4;
+ } else {
+ _mesa_problem(NULL, "Unknown format %s in separate stencil mt\n",
+ _mesa_get_format_name(mt->format));
+ }
+ }
+
+ intel_get_texture_alignment_unit(intel, mt->format,
+ &mt->align_w, &mt->align_h);
+
#ifdef I915
+ (void) intel;
if (intel->is_945)
- ok = i945_miptree_layout(intel, mt, tiling);
+ i945_miptree_layout(mt);
else
- ok = i915_miptree_layout(intel, mt, tiling);
+ i915_miptree_layout(mt);
#else
- ok = brw_miptree_layout(intel, mt, tiling);
+ brw_miptree_layout(intel, mt);
#endif
- if (!ok) {
- free(mt);
- DBG("%s not okay - returning NULL\n", __FUNCTION__);
- return NULL;
- }
-
return mt;
}
struct intel_mipmap_tree *
intel_miptree_create(struct intel_context *intel,
GLenum target,
- GLenum base_format,
- GLenum internal_format,
+ gl_format format,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
- GLuint depth0, GLuint cpp, GLuint compress_byte,
- GLboolean expect_accelerated_upload)
+ GLuint depth0,
+ bool expect_accelerated_upload,
+ GLuint num_samples,
+ enum intel_msaa_layout msaa_layout)
{
struct intel_mipmap_tree *mt;
uint32_t tiling = I915_TILING_NONE;
+ GLenum base_format;
+ bool wraps_etc1 = false;
- if (intel->use_texture_tiling && compress_byte == 0) {
+ if (format == MESA_FORMAT_ETC1_RGB8) {
+ format = MESA_FORMAT_RGBX8888_REV;
+ wraps_etc1 = true;
+ }
+
+ base_format = _mesa_get_format_base_format(format);
+
+ if (intel->use_texture_tiling && !_mesa_is_format_compressed(format)) {
if (intel->gen >= 4 &&
(base_format == GL_DEPTH_COMPONENT ||
base_format == GL_DEPTH_STENCIL_EXT))
tiling = I915_TILING_Y;
- else if (width0 >= 64)
+ else if (msaa_layout != INTEL_MSAA_LAYOUT_NONE) {
+ /* From p82 of the Sandy Bridge PRM, dw3[1] of SURFACE_STATE ("Tiled
+ * Surface"):
+ *
+ * [DevSNB+]: For multi-sample render targets, this field must be
+ * 1. MSRTs can only be tiled.
+ *
+ * Our usual reason for preferring X tiling (fast blits using the
+ * blitting engine) doesn't apply to MSAA, since we'll generally be
+ * downsampling or upsampling when blitting between the MSAA buffer
+ * and another buffer, and the blitting engine doesn't support that.
+ * So use Y tiling, since it makes better use of the cache.
+ */
+ tiling = I915_TILING_Y;
+ } else if (width0 >= 64)
tiling = I915_TILING_X;
}
- mt = intel_miptree_create_internal(intel, target, internal_format,
+ if (format == MESA_FORMAT_S8) {
+ /* The stencil buffer is W tiled. However, we request from the kernel a
+ * non-tiled buffer because the GTT is incapable of W fencing. So round
+ * up the width and height to match the size of W tiles (64x64).
+ */
+ tiling = I915_TILING_NONE;
+ width0 = ALIGN(width0, 64);
+ height0 = ALIGN(height0, 64);
+ }
+
+ mt = intel_miptree_create_internal(intel, target, format,
first_level, last_level, width0,
- height0, depth0, cpp, compress_byte,
- tiling);
+ height0, depth0,
+ false, num_samples, msaa_layout);
/*
* pitch == 0 || height == 0 indicates the null texture
*/
- if (!mt || !mt->total_height) {
- free(mt);
+ if (!mt || !mt->total_width || !mt->total_height) {
+ intel_miptree_release(&mt);
return NULL;
}
+ mt->wraps_etc1 = wraps_etc1;
mt->region = intel_region_alloc(intel->intelScreen,
tiling,
mt->cpp,
mt->total_width,
mt->total_height,
expect_accelerated_upload);
+ mt->offset = 0;
if (!mt->region) {
- free(mt);
+ intel_miptree_release(&mt);
return NULL;
}
struct intel_mipmap_tree *
intel_miptree_create_for_region(struct intel_context *intel,
GLenum target,
- GLenum internal_format,
- GLuint first_level,
- GLuint last_level,
- struct intel_region *region,
- GLuint depth0,
- GLuint compress_byte)
+ gl_format format,
+ struct intel_region *region)
{
struct intel_mipmap_tree *mt;
- mt = intel_miptree_create_internal(intel, target, internal_format,
- first_level, last_level,
+ mt = intel_miptree_create_internal(intel, target, format,
+ 0, 0,
region->width, region->height, 1,
- region->cpp, compress_byte,
- I915_TILING_NONE);
+ true, 0 /* num_samples */,
+ INTEL_MSAA_LAYOUT_NONE);
if (!mt)
return mt;
return mt;
}
+/**
+ * Determine which MSAA layout should be used by the MSAA surface being
+ * created, based on the chip generation and the surface type.
+ */
+static enum intel_msaa_layout
+compute_msaa_layout(struct intel_context *intel, gl_format format)
+{
+ /* Prior to Gen7, all MSAA surfaces used IMS layout. */
+ if (intel->gen < 7)
+ return INTEL_MSAA_LAYOUT_IMS;
+
+ /* In Gen7, IMS layout is only used for depth and stencil buffers. */
+ switch (_mesa_get_format_base_format(format)) {
+ case GL_DEPTH_COMPONENT:
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_STENCIL:
+ return INTEL_MSAA_LAYOUT_IMS;
+ default:
+ /* From the Ivy Bridge PRM, Vol4 Part1 p77 ("MCS Enable"):
+ *
+ * This field must be set to 0 for all SINT MSRTs when all RT channels
+ * are not written
+ *
+ * In practice this means that we have to disable MCS for all signed
+ * integer MSAA buffers. The alternative, to disable MCS only when one
+ * of the render target channels is disabled, is impractical because it
+ * would require converting between CMS and UMS MSAA layouts on the fly,
+ * which is expensive.
+ */
+ if (_mesa_get_format_datatype(format) == GL_INT) {
+ /* TODO: is this workaround needed for future chipsets? */
+ assert(intel->gen == 7);
+ return INTEL_MSAA_LAYOUT_UMS;
+ } else {
+ return INTEL_MSAA_LAYOUT_CMS;
+ }
+ }
+}
+
+/**
+ * For a singlesample DRI2 buffer, this simply wraps the given region with a miptree.
+ *
+ * For a multisample DRI2 buffer, this wraps the given region with
+ * a singlesample miptree, then creates a multisample miptree into which the
+ * singlesample miptree is embedded as a child.
+ */
+struct intel_mipmap_tree*
+intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
+ unsigned dri_attachment,
+ gl_format format,
+ uint32_t num_samples,
+ struct intel_region *region)
+{
+ struct intel_mipmap_tree *singlesample_mt = NULL;
+ struct intel_mipmap_tree *multisample_mt = NULL;
+ GLenum base_format = _mesa_get_format_base_format(format);
+
+ /* Only the front and back buffers, which are color buffers, are shared
+ * through DRI2.
+ */
+ assert(dri_attachment == __DRI_BUFFER_BACK_LEFT ||
+ dri_attachment == __DRI_BUFFER_FRONT_LEFT ||
+ dri_attachment == __DRI_BUFFER_FAKE_FRONT_LEFT);
+ assert(base_format == GL_RGB || base_format == GL_RGBA);
+
+ singlesample_mt = intel_miptree_create_for_region(intel, GL_TEXTURE_2D,
+ format, region);
+ if (!singlesample_mt)
+ return NULL;
+
+ if (num_samples == 0)
+ return singlesample_mt;
+
+ multisample_mt = intel_miptree_create_for_renderbuffer(intel,
+ format,
+ region->width,
+ region->height,
+ num_samples);
+ if (!multisample_mt) {
+ intel_miptree_release(&singlesample_mt);
+ return NULL;
+ }
+
+ multisample_mt->singlesample_mt = singlesample_mt;
+ multisample_mt->need_downsample = false;
+
+ if (intel->is_front_buffer_rendering &&
+ (dri_attachment == __DRI_BUFFER_FRONT_LEFT ||
+ dri_attachment == __DRI_BUFFER_FAKE_FRONT_LEFT)) {
+ intel_miptree_upsample(intel, multisample_mt);
+ }
+
+ return multisample_mt;
+}
+
+struct intel_mipmap_tree*
+intel_miptree_create_for_renderbuffer(struct intel_context *intel,
+ gl_format format,
+ uint32_t width,
+ uint32_t height,
+ uint32_t num_samples)
+{
+ struct intel_mipmap_tree *mt;
+ uint32_t depth = 1;
+ enum intel_msaa_layout msaa_layout = INTEL_MSAA_LAYOUT_NONE;
+ const uint32_t singlesample_width = width;
+ const uint32_t singlesample_height = height;
+ bool ok;
+
+ if (num_samples > 1) {
+ /* Adjust width/height/depth for MSAA */
+ msaa_layout = compute_msaa_layout(intel, format);
+ if (msaa_layout == INTEL_MSAA_LAYOUT_IMS) {
+ /* In the Sandy Bridge PRM, volume 4, part 1, page 31, it says:
+ *
+ * "Any of the other messages (sample*, LOD, load4) used with a
+ * (4x) multisampled surface will in-effect sample a surface with
+ * double the height and width as that indicated in the surface
+ * state. Each pixel position on the original-sized surface is
+ * replaced with a 2x2 of samples with the following arrangement:
+ *
+ * sample 0 sample 2
+ * sample 1 sample 3"
+ *
+ * Thus, when sampling from a multisampled texture, it behaves as
+ * though the layout in memory for (x,y,sample) is:
+ *
+ * (0,0,0) (0,0,2) (1,0,0) (1,0,2)
+ * (0,0,1) (0,0,3) (1,0,1) (1,0,3)
+ *
+ * (0,1,0) (0,1,2) (1,1,0) (1,1,2)
+ * (0,1,1) (0,1,3) (1,1,1) (1,1,3)
+ *
+ * However, the actual layout of multisampled data in memory is:
+ *
+ * (0,0,0) (1,0,0) (0,0,1) (1,0,1)
+ * (0,1,0) (1,1,0) (0,1,1) (1,1,1)
+ *
+ * (0,0,2) (1,0,2) (0,0,3) (1,0,3)
+ * (0,1,2) (1,1,2) (0,1,3) (1,1,3)
+ *
+ * This pattern repeats for each 2x2 pixel block.
+ *
+ * As a result, when calculating the size of our 4-sample buffer for
+ * an odd width or height, we have to align before scaling up because
+ * sample 3 is in that bottom right 2x2 block.
+ */
+ switch (num_samples) {
+ case 4:
+ width = ALIGN(width, 2) * 2;
+ height = ALIGN(height, 2) * 2;
+ break;
+ case 8:
+ width = ALIGN(width, 2) * 4;
+ height = ALIGN(height, 2) * 2;
+ break;
+ default:
+ /* num_samples should already have been quantized to 0, 1, 4, or
+ * 8.
+ */
+ assert(false);
+ }
+ } else {
+ /* Non-interleaved */
+ depth = num_samples;
+ }
+ }
+
+ mt = intel_miptree_create(intel, GL_TEXTURE_2D, format, 0, 0,
+ width, height, depth, true, num_samples,
+ msaa_layout);
+ if (!mt)
+ goto fail;
+
+ if (intel->vtbl.is_hiz_depth_format(intel, format)) {
+ ok = intel_miptree_alloc_hiz(intel, mt, num_samples);
+ if (!ok)
+ goto fail;
+ }
+
+ if (mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
+ ok = intel_miptree_alloc_mcs(intel, mt, num_samples);
+ if (!ok)
+ goto fail;
+ }
+
+ mt->singlesample_width0 = singlesample_width;
+ mt->singlesample_height0 = singlesample_height;
+
+ return mt;
+
+fail:
+ intel_miptree_release(&mt);
+ return NULL;
+}
+
void
intel_miptree_reference(struct intel_mipmap_tree **dst,
struct intel_mipmap_tree *src)
{
- src->refcount++;
+ if (*dst == src)
+ return;
+
+ intel_miptree_release(dst);
+
+ if (src) {
+ src->refcount++;
+ DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount);
+ }
+
*dst = src;
- DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount);
}
void
-intel_miptree_release(struct intel_context *intel,
- struct intel_mipmap_tree **mt)
+intel_miptree_release(struct intel_mipmap_tree **mt)
{
if (!*mt)
return;
DBG("%s deleting %p\n", __FUNCTION__, *mt);
intel_region_release(&((*mt)->region));
+ intel_miptree_release(&(*mt)->stencil_mt);
+ intel_miptree_release(&(*mt)->hiz_mt);
+ intel_miptree_release(&(*mt)->mcs_mt);
+ intel_miptree_release(&(*mt)->singlesample_mt);
+ intel_resolve_map_clear(&(*mt)->hiz_map);
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
- free((*mt)->level[i].x_offset);
- free((*mt)->level[i].y_offset);
+ free((*mt)->level[i].slice);
}
free(*mt);
*mt = NULL;
}
+void
+intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
+ int *width, int *height, int *depth)
+{
+ switch (image->TexObject->Target) {
+ case GL_TEXTURE_1D_ARRAY:
+ *width = image->Width;
+ *height = 1;
+ *depth = image->Height;
+ break;
+ default:
+ *width = image->Width;
+ *height = image->Height;
+ *depth = image->Depth;
+ break;
+ }
+}
/**
* Can the image be pulled into a unified mipmap tree? This mirrors
*
* Not sure whether I want to pass gl_texture_image here.
*/
-GLboolean
+bool
intel_miptree_match_image(struct intel_mipmap_tree *mt,
struct gl_texture_image *image)
{
- GLboolean isCompressed = _mesa_is_format_compressed(image->TexFormat);
struct intel_texture_image *intelImage = intel_texture_image(image);
- GLuint level = intelImage->level;
+ GLuint level = intelImage->base.Base.Level;
+ int width, height, depth;
- /* Images with borders are never pulled into mipmap trees. */
- if (image->Border)
- return GL_FALSE;
+ if (target_to_target(image->TexObject->Target) != mt->target)
+ return false;
- if (image->InternalFormat != mt->internal_format ||
- isCompressed != mt->compressed)
- return GL_FALSE;
+ if (image->TexFormat != mt->format &&
+ !(image->TexFormat == MESA_FORMAT_S8_Z24 &&
+ mt->format == MESA_FORMAT_X8_Z24 &&
+ mt->stencil_mt)) {
+ return false;
+ }
+
+ intel_miptree_get_dimensions_for_image(image, &width, &height, &depth);
- if (!isCompressed &&
- !mt->compressed &&
- _mesa_get_format_bytes(image->TexFormat) != mt->cpp)
- return GL_FALSE;
+ if (mt->target == GL_TEXTURE_CUBE_MAP)
+ depth = 6;
/* Test image dimensions against the base level image adjusted for
* minification. This will also catch images not present in the
* tree, changed targets, etc.
*/
- if (image->Width != mt->level[level].width ||
- image->Height != mt->level[level].height ||
- image->Depth != mt->level[level].depth)
- return GL_FALSE;
+ if (width != mt->level[level].width ||
+ height != mt->level[level].height ||
+ depth != mt->level[level].depth)
+ return false;
- return GL_TRUE;
+ return true;
}
void
intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
GLuint level,
- GLuint nr_images,
GLuint x, GLuint y,
GLuint w, GLuint h, GLuint d)
{
mt->level[level].depth = d;
mt->level[level].level_x = x;
mt->level[level].level_y = y;
- mt->level[level].nr_images = nr_images;
DBG("%s level %d size: %d,%d,%d offset %d,%d\n", __FUNCTION__,
level, w, h, d, x, y);
- assert(nr_images);
- assert(!mt->level[level].x_offset);
+ assert(mt->level[level].slice == NULL);
- mt->level[level].x_offset = malloc(nr_images * sizeof(GLuint));
- mt->level[level].x_offset[0] = mt->level[level].level_x;
- mt->level[level].y_offset = malloc(nr_images * sizeof(GLuint));
- mt->level[level].y_offset[0] = mt->level[level].level_y;
+ mt->level[level].slice = calloc(d, sizeof(*mt->level[0].slice));
+ mt->level[level].slice[0].x_offset = mt->level[level].level_x;
+ mt->level[level].slice[0].y_offset = mt->level[level].level_y;
}
if (img == 0 && level == 0)
assert(x == 0 && y == 0);
- assert(img < mt->level[level].nr_images);
+ assert(img < mt->level[level].depth);
- mt->level[level].x_offset[img] = mt->level[level].level_x + x;
- mt->level[level].y_offset[img] = mt->level[level].level_y + y;
+ mt->level[level].slice[img].x_offset = mt->level[level].level_x + x;
+ mt->level[level].slice[img].y_offset = mt->level[level].level_y + y;
DBG("%s level %d img %d pos %d,%d\n",
__FUNCTION__, level, img,
- mt->level[level].x_offset[img], mt->level[level].y_offset[img]);
+ mt->level[level].slice[img].x_offset,
+ mt->level[level].slice[img].y_offset);
}
+/**
+ * For cube map textures, either the \c face parameter can be used, of course,
+ * or the cube face can be interpreted as a depth layer and the \c layer
+ * parameter used.
+ */
void
intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
- GLuint level, GLuint face, GLuint depth,
+ GLuint level, GLuint face, GLuint layer,
GLuint *x, GLuint *y)
{
- if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) {
- *x = mt->level[level].x_offset[face];
- *y = mt->level[level].y_offset[face];
- } else if (mt->target == GL_TEXTURE_3D) {
- *x = mt->level[level].x_offset[depth];
- *y = mt->level[level].y_offset[depth];
+ int slice;
+
+ if (face > 0) {
+ assert(mt->target == GL_TEXTURE_CUBE_MAP);
+ assert(face < 6);
+ assert(layer == 0);
+ slice = face;
} else {
- *x = mt->level[level].x_offset[0];
- *y = mt->level[level].y_offset[0];
+ /* This branch may be taken even if the texture target is a cube map. In
+ * that case, the caller chose to interpret each cube face as a layer.
+ */
+ assert(face == 0);
+ slice = layer;
+ }
+
+ *x = mt->level[level].slice[slice].x_offset;
+ *y = mt->level[level].slice[slice].y_offset;
+}
+
+static void
+intel_miptree_copy_slice(struct intel_context *intel,
+ struct intel_mipmap_tree *dst_mt,
+ struct intel_mipmap_tree *src_mt,
+ int level,
+ int face,
+ int depth)
+
+{
+ gl_format format = src_mt->format;
+ uint32_t width = src_mt->level[level].width;
+ uint32_t height = src_mt->level[level].height;
+
+ assert(depth < src_mt->level[level].depth);
+
+ if (dst_mt->compressed) {
+ height = ALIGN(height, dst_mt->align_h) / dst_mt->align_h;
+ width = ALIGN(width, dst_mt->align_w);
+ }
+
+ uint32_t dst_x, dst_y, src_x, src_y;
+ intel_miptree_get_image_offset(dst_mt, level, face, depth,
+ &dst_x, &dst_y);
+ intel_miptree_get_image_offset(src_mt, level, face, depth,
+ &src_x, &src_y);
+
+ DBG("validate blit mt %p %d,%d/%d -> mt %p %d,%d/%d (%dx%d)\n",
+ src_mt, src_x, src_y, src_mt->region->pitch * src_mt->region->cpp,
+ dst_mt, dst_x, dst_y, dst_mt->region->pitch * dst_mt->region->cpp,
+ width, height);
+
+ if (!intelEmitCopyBlit(intel,
+ dst_mt->region->cpp,
+ src_mt->region->pitch, src_mt->region->bo,
+ 0, src_mt->region->tiling,
+ dst_mt->region->pitch, dst_mt->region->bo,
+ 0, dst_mt->region->tiling,
+ src_x, src_y,
+ dst_x, dst_y,
+ width, height,
+ GL_COPY)) {
+
+ fallback_debug("miptree validate blit for %s failed\n",
+ _mesa_get_format_name(format));
+ void *dst = intel_region_map(intel, dst_mt->region, GL_MAP_WRITE_BIT);
+ void *src = intel_region_map(intel, src_mt->region, GL_MAP_READ_BIT);
+
+ _mesa_copy_rect(dst,
+ dst_mt->cpp,
+ dst_mt->region->pitch,
+ dst_x, dst_y,
+ width, height,
+ src, src_mt->region->pitch,
+ src_x, src_y);
+
+ intel_region_unmap(intel, dst_mt->region);
+ intel_region_unmap(intel, src_mt->region);
+ }
+
+ if (src_mt->stencil_mt) {
+ intel_miptree_copy_slice(intel,
+ dst_mt->stencil_mt, src_mt->stencil_mt,
+ level, face, depth);
}
}
/**
- * Map a teximage in a mipmap tree.
- * \param row_stride returns row stride in bytes
- * \param image_stride returns image stride in bytes (for 3D textures).
- * \param image_offsets pointer to array of pixel offsets from the returned
- * pointer to each depth image
- * \return address of mapping
+ * Copies the image's current data to the given miptree, and associates that
+ * miptree with the image.
*/
-GLubyte *
-intel_miptree_image_map(struct intel_context * intel,
- struct intel_mipmap_tree * mt,
- GLuint face,
- GLuint level,
- GLuint * row_stride, GLuint * image_offsets)
+void
+intel_miptree_copy_teximage(struct intel_context *intel,
+ struct intel_texture_image *intelImage,
+ struct intel_mipmap_tree *dst_mt)
{
- GLuint x, y;
- DBG("%s \n", __FUNCTION__);
+ struct intel_mipmap_tree *src_mt = intelImage->mt;
+ int level = intelImage->base.Base.Level;
+ int face = intelImage->base.Base.Face;
+ GLuint depth = intelImage->base.Base.Depth;
- if (row_stride)
- *row_stride = mt->region->pitch * mt->cpp;
+ for (int slice = 0; slice < depth; slice++) {
+ intel_miptree_copy_slice(intel, dst_mt, src_mt, level, face, slice);
+ }
- if (mt->target == GL_TEXTURE_3D) {
- int i;
+ intel_miptree_reference(&intelImage->mt, dst_mt);
+}
- for (i = 0; i < mt->level[level].depth; i++) {
+bool
+intel_miptree_alloc_mcs(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ GLuint num_samples)
+{
+ assert(mt->mcs_mt == NULL);
+ assert(intel->gen >= 7); /* MCS only used on Gen7+ */
- intel_miptree_get_image_offset(mt, level, face, i,
- &x, &y);
- image_offsets[i] = x + y * mt->region->pitch;
- }
+ /* Choose the correct format for the MCS buffer. All that really matters
+ * is that we allocate the right buffer size, since we'll always be
+ * accessing this miptree using MCS-specific hardware mechanisms, which
+ * infer the correct format based on num_samples.
+ */
+ gl_format format;
+ switch (num_samples) {
+ case 4:
+ /* 8 bits/pixel are required for MCS data when using 4x MSAA (2 bits for
+ * each sample).
+ */
+ format = MESA_FORMAT_R8;
+ break;
+ case 8:
+ /* 32 bits/pixel are required for MCS data when using 8x MSAA (3 bits
+ * for each sample, plus 8 padding bits).
+ */
+ format = MESA_FORMAT_R_UINT32;
+ break;
+ default:
+ assert(!"Unrecognized sample count in intel_miptree_alloc_mcs");
+ break;
+ };
+
+ /* From the Ivy Bridge PRM, Vol4 Part1 p76, "MCS Base Address":
+ *
+ * "The MCS surface must be stored as Tile Y."
+ *
+ * We set msaa_format to INTEL_MSAA_LAYOUT_CMS to force
+ * intel_miptree_create() to use Y tiling. msaa_format is otherwise
+ * ignored for the MCS miptree.
+ */
+ mt->mcs_mt = intel_miptree_create(intel,
+ mt->target,
+ format,
+ mt->first_level,
+ mt->last_level,
+ mt->width0,
+ mt->height0,
+ mt->depth0,
+ true,
+ 0 /* num_samples */,
+ INTEL_MSAA_LAYOUT_CMS);
+
+ /* From the Ivy Bridge PRM, Vol 2 Part 1 p326:
+ *
+ * When MCS buffer is enabled and bound to MSRT, it is required that it
+ * is cleared prior to any rendering.
+ *
+ * Since we don't use the MCS buffer for any purpose other than rendering,
+ * it makes sense to just clear it immediately upon allocation.
+ *
+ * Note: the clear value for MCS buffers is all 1's, so we memset to 0xff.
+ */
+ void *data = intel_region_map(intel, mt->mcs_mt->region, 0);
+ memset(data, 0xff, mt->mcs_mt->region->bo->size);
+ intel_region_unmap(intel, mt->mcs_mt->region);
- return intel_region_map(intel, mt->region);
- } else {
- assert(mt->level[level].depth == 1);
- intel_miptree_get_image_offset(mt, level, face, 0,
- &x, &y);
- image_offsets[0] = 0;
+ return mt->mcs_mt;
+}
- return intel_region_map(intel, mt->region) +
- (x + y * mt->region->pitch) * mt->cpp;
+bool
+intel_miptree_alloc_hiz(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ GLuint num_samples)
+{
+ assert(mt->hiz_mt == NULL);
+ /* MSAA HiZ surfaces always use IMS layout. */
+ mt->hiz_mt = intel_miptree_create(intel,
+ mt->target,
+ MESA_FORMAT_X8_Z24,
+ mt->first_level,
+ mt->last_level,
+ mt->width0,
+ mt->height0,
+ mt->depth0,
+ true,
+ num_samples,
+ INTEL_MSAA_LAYOUT_IMS);
+
+ if (!mt->hiz_mt)
+ return false;
+
+ /* Mark that all slices need a HiZ resolve. */
+ struct intel_resolve_map *head = &mt->hiz_map;
+ for (int level = mt->first_level; level <= mt->last_level; ++level) {
+ for (int layer = 0; layer < mt->level[level].depth; ++layer) {
+ head->next = malloc(sizeof(*head->next));
+ head->next->prev = head;
+ head->next->next = NULL;
+ head = head->next;
+
+ head->level = level;
+ head->layer = layer;
+ head->need = GEN6_HIZ_OP_HIZ_RESOLVE;
+ }
}
+
+ return true;
+}
+
+void
+intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t layer)
+{
+ intel_miptree_check_level_layer(mt, level, layer);
+
+ if (!mt->hiz_mt)
+ return;
+
+ intel_resolve_map_set(&mt->hiz_map,
+ level, layer, GEN6_HIZ_OP_HIZ_RESOLVE);
}
void
-intel_miptree_image_unmap(struct intel_context *intel,
- struct intel_mipmap_tree *mt)
+intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t layer)
{
- DBG("%s\n", __FUNCTION__);
- intel_region_unmap(intel, mt->region);
+ intel_miptree_check_level_layer(mt, level, layer);
+
+ if (!mt->hiz_mt)
+ return;
+
+ intel_resolve_map_set(&mt->hiz_map,
+ level, layer, GEN6_HIZ_OP_DEPTH_RESOLVE);
}
+static bool
+intel_miptree_slice_resolve(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t layer,
+ enum gen6_hiz_op need)
+{
+ intel_miptree_check_level_layer(mt, level, layer);
+
+ struct intel_resolve_map *item =
+ intel_resolve_map_get(&mt->hiz_map, level, layer);
+
+ if (!item || item->need != need)
+ return false;
+
+ intel_hiz_exec(intel, mt, level, layer, need);
+ intel_resolve_map_remove(item);
+ return true;
+}
+
+bool
+intel_miptree_slice_resolve_hiz(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t layer)
+{
+ return intel_miptree_slice_resolve(intel, mt, level, layer,
+ GEN6_HIZ_OP_HIZ_RESOLVE);
+}
+
+bool
+intel_miptree_slice_resolve_depth(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t layer)
+{
+ return intel_miptree_slice_resolve(intel, mt, level, layer,
+ GEN6_HIZ_OP_DEPTH_RESOLVE);
+}
+
+static bool
+intel_miptree_all_slices_resolve(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ enum gen6_hiz_op need)
+{
+ bool did_resolve = false;
+ struct intel_resolve_map *i, *next;
+
+ for (i = mt->hiz_map.next; i; i = next) {
+ next = i->next;
+ if (i->need != need)
+ continue;
+
+ intel_hiz_exec(intel, mt, i->level, i->layer, need);
+ intel_resolve_map_remove(i);
+ did_resolve = true;
+ }
+
+ return did_resolve;
+}
+
+bool
+intel_miptree_all_slices_resolve_hiz(struct intel_context *intel,
+ struct intel_mipmap_tree *mt)
+{
+ return intel_miptree_all_slices_resolve(intel, mt,
+ GEN6_HIZ_OP_HIZ_RESOLVE);
+}
+
+bool
+intel_miptree_all_slices_resolve_depth(struct intel_context *intel,
+ struct intel_mipmap_tree *mt)
+{
+ return intel_miptree_all_slices_resolve(intel, mt,
+ GEN6_HIZ_OP_DEPTH_RESOLVE);
+}
+
+static void
+intel_miptree_updownsample(struct intel_context *intel,
+ struct intel_mipmap_tree *src,
+ struct intel_mipmap_tree *dst,
+ unsigned width,
+ unsigned height)
+{
+#ifndef I915
+ int src_x0 = 0;
+ int src_y0 = 0;
+ int dst_x0 = 0;
+ int dst_y0 = 0;
+
+ intel_miptree_slice_resolve_depth(intel, src, 0, 0);
+ intel_miptree_slice_resolve_depth(intel, dst, 0, 0);
+
+ brw_blorp_blit_miptrees(intel,
+ src, dst,
+ src_x0, src_y0,
+ dst_x0, dst_y0,
+ width, height,
+ false, false /*mirror x, y*/);
+
+ if (src->stencil_mt) {
+ brw_blorp_blit_miptrees(intel,
+ src->stencil_mt, dst->stencil_mt,
+ src_x0, src_y0,
+ dst_x0, dst_y0,
+ width, height,
+ false, false /*mirror x, y*/);
+ }
+#endif /* I915 */
+}
+
+static void
+assert_is_flat(struct intel_mipmap_tree *mt)
+{
+ assert(mt->target == GL_TEXTURE_2D);
+ assert(mt->first_level == 0);
+ assert(mt->last_level == 0);
+}
/**
- * Upload data for a particular image.
+ * \brief Downsample from mt to mt->singlesample_mt.
+ *
+ * If the miptree needs no downsample, then skip.
*/
void
-intel_miptree_image_data(struct intel_context *intel,
- struct intel_mipmap_tree *dst,
- GLuint face,
- GLuint level,
- void *src,
- GLuint src_row_pitch,
- GLuint src_image_pitch)
+intel_miptree_downsample(struct intel_context *intel,
+ struct intel_mipmap_tree *mt)
+{
+ /* Only flat, renderbuffer-like miptrees are supported. */
+ assert_is_flat(mt);
+
+ if (!mt->need_downsample)
+ return;
+ intel_miptree_updownsample(intel,
+ mt, mt->singlesample_mt,
+ mt->singlesample_mt->width0,
+ mt->singlesample_mt->height0);
+ mt->need_downsample = false;
+
+ /* Strictly speaking, after a downsample on a depth miptree, a hiz
+ * resolve is needed on the singlesample miptree. However, since the
+ * singlesample miptree is never rendered to, the hiz resolve will never
+ * occur. Therefore we do not mark the needed hiz resolve after
+ * downsampling.
+ */
+}
+
+/**
+ * \brief Upsample from mt->singlesample_mt to mt.
+ *
+ * The upsample is done unconditionally.
+ */
+void
+intel_miptree_upsample(struct intel_context *intel,
+ struct intel_mipmap_tree *mt)
+{
+ /* Only flat, renderbuffer-like miptrees are supported. */
+ assert_is_flat(mt);
+ assert(!mt->need_downsample);
+
+ intel_miptree_updownsample(intel,
+ mt->singlesample_mt, mt,
+ mt->singlesample_mt->width0,
+ mt->singlesample_mt->height0);
+ intel_miptree_slice_set_needs_hiz_resolve(mt, 0, 0);
+}
+
+static void
+intel_miptree_map_gtt(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level, unsigned int slice)
+{
+ unsigned int bw, bh;
+ void *base;
+ unsigned int image_x, image_y;
+ int x = map->x;
+ int y = map->y;
+
+ /* For compressed formats, the stride is the number of bytes per
+ * row of blocks. intel_miptree_get_image_offset() already does
+ * the divide.
+ */
+ _mesa_get_format_block_size(mt->format, &bw, &bh);
+ assert(y % bh == 0);
+ y /= bh;
+
+ base = intel_region_map(intel, mt->region, map->mode);
+
+ if (base == NULL)
+ map->ptr = NULL;
+ else {
+ /* Note that in the case of cube maps, the caller must have passed the
+ * slice number referencing the face.
+ */
+ intel_miptree_get_image_offset(mt, level, 0, slice, &image_x, &image_y);
+ x += image_x;
+ y += image_y;
+
+ map->stride = mt->region->pitch * mt->cpp;
+ map->ptr = base + y * map->stride + x * mt->cpp;
+ }
+
+ DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __FUNCTION__,
+ map->x, map->y, map->w, map->h,
+ mt, _mesa_get_format_name(mt->format),
+ x, y, map->ptr, map->stride);
+}
+
+static void
+intel_miptree_unmap_gtt(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level,
+ unsigned int slice)
+{
+ intel_region_unmap(intel, mt->region);
+}
+
+static void
+intel_miptree_map_blit(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level, unsigned int slice)
+{
+ unsigned int image_x, image_y;
+ int x = map->x;
+ int y = map->y;
+ int ret;
+
+ /* The blitter requires the pitch to be aligned to 4. */
+ map->stride = ALIGN(map->w * mt->region->cpp, 4);
+
+ map->bo = drm_intel_bo_alloc(intel->bufmgr, "intel_miptree_map_blit() temp",
+ map->stride * map->h, 4096);
+ if (!map->bo) {
+ fprintf(stderr, "Failed to allocate blit temporary\n");
+ goto fail;
+ }
+
+ intel_miptree_get_image_offset(mt, level, 0, slice, &image_x, &image_y);
+ x += image_x;
+ y += image_y;
+
+ if (!intelEmitCopyBlit(intel,
+ mt->region->cpp,
+ mt->region->pitch, mt->region->bo,
+ 0, mt->region->tiling,
+ map->stride / mt->region->cpp, map->bo,
+ 0, I915_TILING_NONE,
+ x, y,
+ 0, 0,
+ map->w, map->h,
+ GL_COPY)) {
+ fprintf(stderr, "Failed to blit\n");
+ goto fail;
+ }
+
+ intel_batchbuffer_flush(intel);
+ ret = drm_intel_bo_map(map->bo, (map->mode & GL_MAP_WRITE_BIT) != 0);
+ if (ret) {
+ fprintf(stderr, "Failed to map blit temporary\n");
+ goto fail;
+ }
+
+ map->ptr = map->bo->virtual;
+
+ DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __FUNCTION__,
+ map->x, map->y, map->w, map->h,
+ mt, _mesa_get_format_name(mt->format),
+ x, y, map->ptr, map->stride);
+
+ return;
+
+fail:
+ drm_intel_bo_unreference(map->bo);
+ map->ptr = NULL;
+ map->stride = 0;
+}
+
+static void
+intel_miptree_unmap_blit(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level,
+ unsigned int slice)
{
- const GLuint depth = dst->level[level].depth;
- GLuint i;
+ assert(!(map->mode & GL_MAP_WRITE_BIT));
- DBG("%s: %d/%d\n", __FUNCTION__, face, level);
- for (i = 0; i < depth; i++) {
- GLuint dst_x, dst_y, height;
+ drm_intel_bo_unmap(map->bo);
+ drm_intel_bo_unreference(map->bo);
+}
- intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
+static void
+intel_miptree_map_s8(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level, unsigned int slice)
+{
+ map->stride = map->w;
+ map->buffer = map->ptr = malloc(map->stride * map->h);
+ if (!map->buffer)
+ return;
- height = dst->level[level].height;
- if(dst->compressed)
- height = (height + 3) / 4;
+ /* One of either READ_BIT or WRITE_BIT or both is set. READ_BIT implies no
+ * INVALIDATE_RANGE_BIT. WRITE_BIT needs the original values read in unless
+ * invalidate is set, since we'll be writing the whole rectangle from our
+ * temporary buffer back out.
+ */
+ if (!(map->mode & GL_MAP_INVALIDATE_RANGE_BIT)) {
+ uint8_t *untiled_s8_map = map->ptr;
+ uint8_t *tiled_s8_map = intel_region_map(intel, mt->region,
+ GL_MAP_READ_BIT);
+ unsigned int image_x, image_y;
+
+ intel_miptree_get_image_offset(mt, level, 0, slice, &image_x, &image_y);
+
+ for (uint32_t y = 0; y < map->h; y++) {
+ for (uint32_t x = 0; x < map->w; x++) {
+ ptrdiff_t offset = intel_offset_S8(mt->region->pitch,
+ x + image_x + map->x,
+ y + image_y + map->y,
+ intel->has_swizzling);
+ untiled_s8_map[y * map->w + x] = tiled_s8_map[offset];
+ }
+ }
- intel_region_data(intel,
- dst->region, 0, dst_x, dst_y,
- src,
- src_row_pitch,
- 0, 0, /* source x, y */
- dst->level[level].width, height); /* width, height */
+ intel_region_unmap(intel, mt->region);
- src = (char *)src + src_image_pitch * dst->cpp;
+ DBG("%s: %d,%d %dx%d from mt %p %d,%d = %p/%d\n", __FUNCTION__,
+ map->x, map->y, map->w, map->h,
+ mt, map->x + image_x, map->y + image_y, map->ptr, map->stride);
+ } else {
+ DBG("%s: %d,%d %dx%d from mt %p = %p/%d\n", __FUNCTION__,
+ map->x, map->y, map->w, map->h,
+ mt, map->ptr, map->stride);
}
}
+static void
+intel_miptree_unmap_s8(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level,
+ unsigned int slice)
+{
+ if (map->mode & GL_MAP_WRITE_BIT) {
+ unsigned int image_x, image_y;
+ uint8_t *untiled_s8_map = map->ptr;
+ uint8_t *tiled_s8_map = intel_region_map(intel, mt->region, map->mode);
+
+ intel_miptree_get_image_offset(mt, level, 0, slice, &image_x, &image_y);
+
+ for (uint32_t y = 0; y < map->h; y++) {
+ for (uint32_t x = 0; x < map->w; x++) {
+ ptrdiff_t offset = intel_offset_S8(mt->region->pitch,
+ x + map->x,
+ y + map->y,
+ intel->has_swizzling);
+ tiled_s8_map[offset] = untiled_s8_map[y * map->w + x];
+ }
+ }
+
+ intel_region_unmap(intel, mt->region);
+ }
+
+ free(map->buffer);
+}
+
+static void
+intel_miptree_map_etc1(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level,
+ unsigned int slice)
+{
+ /* For justification of these invariants,
+ * see intel_mipmap_tree:wraps_etc1.
+ */
+ assert(mt->wraps_etc1);
+ assert(mt->format == MESA_FORMAT_RGBX8888_REV);
+
+ /* From the GL_OES_compressed_ETC1_RGB8_texture spec:
+ * INVALID_OPERATION is generated by CompressedTexSubImage2D,
+ * TexSubImage2D, or CopyTexSubImage2D if the texture image <level>
+ * bound to <target> has internal format ETC1_RGB8_OES.
+ *
+ * This implies that intel_miptree_map_etc1() can only be called from
+ * glCompressedTexImage2D, and hence the assertions below hold.
+ */
+ assert(map->mode & GL_MAP_WRITE_BIT);
+ assert(map->mode & GL_MAP_INVALIDATE_RANGE_BIT);
+ assert(map->x == 0);
+ assert(map->y == 0);
+
+ /* Each ETC1 block contains 4x4 pixels in 8 bytes. */
+ map->stride = 2 * map->w;
+ map->buffer = map->ptr = malloc(map->stride * map->h);
+}
+
+static void
+intel_miptree_unmap_etc1(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level,
+ unsigned int slice)
+{
+ uint32_t image_x;
+ uint32_t image_y;
+ intel_miptree_get_image_offset(mt, level, 0, slice, &image_x, &image_y);
+
+ uint8_t *xbgr = intel_region_map(intel, mt->region, map->mode)
+ + image_y * mt->region->pitch * mt->region->cpp
+ + image_x * mt->region->cpp;
+
+ _mesa_etc1_unpack_rgba8888(xbgr, mt->region->pitch * mt->region->cpp,
+ map->ptr, map->stride,
+ map->w, map->h);
+
+ intel_region_unmap(intel, mt->region);
+ free(map->buffer);
+}
/**
- * Copy mipmap image between trees
+ * Mapping function for packed depth/stencil miptrees backed by real separate
+ * miptrees for depth and stencil.
+ *
+ * On gen7, and to support HiZ pre-gen7, we have to have the stencil buffer
+ * separate from the depth buffer. Yet at the GL API level, we have to expose
+ * packed depth/stencil textures and FBO attachments, and Mesa core expects to
+ * be able to map that memory for texture storage and glReadPixels-type
+ * operations. We give Mesa core that access by mallocing a temporary and
+ * copying the data between the actual backing store and the temporary.
*/
-void
-intel_miptree_image_copy(struct intel_context *intel,
- struct intel_mipmap_tree *dst,
- GLuint face, GLuint level,
- struct intel_mipmap_tree *src)
-{
- GLuint width = src->level[level].width;
- GLuint height = src->level[level].height;
- GLuint depth = src->level[level].depth;
- GLuint src_x, src_y, dst_x, dst_y;
- GLuint i;
- GLboolean success;
-
- if (dst->compressed) {
- GLuint align_w, align_h;
-
- intel_get_texture_alignment_unit(dst->internal_format,
- &align_w, &align_h);
- height = (height + 3) / 4;
- width = ALIGN(width, align_w);
- }
-
- intel_prepare_render(intel);
-
- for (i = 0; i < depth; i++) {
- intel_miptree_get_image_offset(src, level, face, i, &src_x, &src_y);
- intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
- success = intel_region_copy(intel,
- dst->region, 0, dst_x, dst_y,
- src->region, 0, src_x, src_y,
- width, height, GL_FALSE,
- GL_COPY);
- if (!success) {
- GLubyte *src_ptr, *dst_ptr;
-
- src_ptr = intel_region_map(intel, src->region);
- dst_ptr = intel_region_map(intel, dst->region);
-
- _mesa_copy_rect(dst_ptr,
- dst->cpp,
- dst->region->pitch,
- dst_x, dst_y, width, height,
- src_ptr,
- src->region->pitch,
- src_x, src_y);
- intel_region_unmap(intel, src->region);
- intel_region_unmap(intel, dst->region);
+static void
+intel_miptree_map_depthstencil(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level, unsigned int slice)
+{
+ struct intel_mipmap_tree *z_mt = mt;
+ struct intel_mipmap_tree *s_mt = mt->stencil_mt;
+ bool map_z32f_x24s8 = mt->format == MESA_FORMAT_Z32_FLOAT;
+ int packed_bpp = map_z32f_x24s8 ? 8 : 4;
+
+ map->stride = map->w * packed_bpp;
+ map->buffer = map->ptr = malloc(map->stride * map->h);
+ if (!map->buffer)
+ return;
+
+ /* One of either READ_BIT or WRITE_BIT or both is set. READ_BIT implies no
+ * INVALIDATE_RANGE_BIT. WRITE_BIT needs the original values read in unless
+ * invalidate is set, since we'll be writing the whole rectangle from our
+ * temporary buffer back out.
+ */
+ if (!(map->mode & GL_MAP_INVALIDATE_RANGE_BIT)) {
+ uint32_t *packed_map = map->ptr;
+ uint8_t *s_map = intel_region_map(intel, s_mt->region, GL_MAP_READ_BIT);
+ uint32_t *z_map = intel_region_map(intel, z_mt->region, GL_MAP_READ_BIT);
+ unsigned int s_image_x, s_image_y;
+ unsigned int z_image_x, z_image_y;
+
+ intel_miptree_get_image_offset(s_mt, level, 0, slice,
+ &s_image_x, &s_image_y);
+ intel_miptree_get_image_offset(z_mt, level, 0, slice,
+ &z_image_x, &z_image_y);
+
+ for (uint32_t y = 0; y < map->h; y++) {
+ for (uint32_t x = 0; x < map->w; x++) {
+ int map_x = map->x + x, map_y = map->y + y;
+ ptrdiff_t s_offset = intel_offset_S8(s_mt->region->pitch,
+ map_x + s_image_x,
+ map_y + s_image_y,
+ intel->has_swizzling);
+ ptrdiff_t z_offset = ((map_y + z_image_y) * z_mt->region->pitch +
+ (map_x + z_image_x));
+ uint8_t s = s_map[s_offset];
+ uint32_t z = z_map[z_offset];
+
+ if (map_z32f_x24s8) {
+ packed_map[(y * map->w + x) * 2 + 0] = z;
+ packed_map[(y * map->w + x) * 2 + 1] = s;
+ } else {
+ packed_map[y * map->w + x] = (s << 24) | (z & 0x00ffffff);
+ }
+ }
+ }
+
+ intel_region_unmap(intel, s_mt->region);
+ intel_region_unmap(intel, z_mt->region);
+
+ DBG("%s: %d,%d %dx%d from z mt %p %d,%d, s mt %p %d,%d = %p/%d\n",
+ __FUNCTION__,
+ map->x, map->y, map->w, map->h,
+ z_mt, map->x + z_image_x, map->y + z_image_y,
+ s_mt, map->x + s_image_x, map->y + s_image_y,
+ map->ptr, map->stride);
+ } else {
+ DBG("%s: %d,%d %dx%d from mt %p = %p/%d\n", __FUNCTION__,
+ map->x, map->y, map->w, map->h,
+ mt, map->ptr, map->stride);
+ }
+}
+
+static void
+intel_miptree_unmap_depthstencil(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level,
+ unsigned int slice)
+{
+ struct intel_mipmap_tree *z_mt = mt;
+ struct intel_mipmap_tree *s_mt = mt->stencil_mt;
+ bool map_z32f_x24s8 = mt->format == MESA_FORMAT_Z32_FLOAT;
+
+ if (map->mode & GL_MAP_WRITE_BIT) {
+ uint32_t *packed_map = map->ptr;
+ uint8_t *s_map = intel_region_map(intel, s_mt->region, map->mode);
+ uint32_t *z_map = intel_region_map(intel, z_mt->region, map->mode);
+ unsigned int s_image_x, s_image_y;
+ unsigned int z_image_x, z_image_y;
+
+ intel_miptree_get_image_offset(s_mt, level, 0, slice,
+ &s_image_x, &s_image_y);
+ intel_miptree_get_image_offset(z_mt, level, 0, slice,
+ &z_image_x, &z_image_y);
+
+ for (uint32_t y = 0; y < map->h; y++) {
+ for (uint32_t x = 0; x < map->w; x++) {
+ ptrdiff_t s_offset = intel_offset_S8(s_mt->region->pitch,
+ x + s_image_x + map->x,
+ y + s_image_y + map->y,
+ intel->has_swizzling);
+ ptrdiff_t z_offset = ((y + z_image_y) * z_mt->region->pitch +
+ (x + z_image_x));
+
+ if (map_z32f_x24s8) {
+ z_map[z_offset] = packed_map[(y * map->w + x) * 2 + 0];
+ s_map[s_offset] = packed_map[(y * map->w + x) * 2 + 1];
+ } else {
+ uint32_t packed = packed_map[y * map->w + x];
+ s_map[s_offset] = packed >> 24;
+ z_map[z_offset] = packed;
+ }
+ }
}
+
+ intel_region_unmap(intel, s_mt->region);
+ intel_region_unmap(intel, z_mt->region);
+
+ DBG("%s: %d,%d %dx%d from z mt %p (%s) %d,%d, s mt %p %d,%d = %p/%d\n",
+ __FUNCTION__,
+ map->x, map->y, map->w, map->h,
+ z_mt, _mesa_get_format_name(z_mt->format),
+ map->x + z_image_x, map->y + z_image_y,
+ s_mt, map->x + s_image_x, map->y + s_image_y,
+ map->ptr, map->stride);
+ }
+
+ free(map->buffer);
+}
+
+/**
+ * Create and attach a map to the miptree at (level, slice). Return the
+ * attached map.
+ */
+static struct intel_miptree_map*
+intel_miptree_attach_map(struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int slice,
+ unsigned int x,
+ unsigned int y,
+ unsigned int w,
+ unsigned int h,
+ GLbitfield mode)
+{
+ struct intel_miptree_map *map = calloc(1, sizeof(*map));
+
+ if (!map)
+ return NULL;
+
+ assert(mt->level[level].slice[slice].map == NULL);
+ mt->level[level].slice[slice].map = map;
+
+ map->mode = mode;
+ map->x = x;
+ map->y = y;
+ map->w = w;
+ map->h = h;
+
+ return map;
+}
+
+/**
+ * Release the map at (level, slice).
+ */
+static void
+intel_miptree_release_map(struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int slice)
+{
+ struct intel_miptree_map **map;
+
+ map = &mt->level[level].slice[slice].map;
+ free(*map);
+ *map = NULL;
+}
+
+static void
+intel_miptree_map_singlesample(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int slice,
+ unsigned int x,
+ unsigned int y,
+ unsigned int w,
+ unsigned int h,
+ GLbitfield mode,
+ void **out_ptr,
+ int *out_stride)
+{
+ struct intel_miptree_map *map;
+
+ assert(mt->num_samples <= 1);
+
+ map = intel_miptree_attach_map(mt, level, slice, x, y, w, h, mode);
+ if (!map){
+ *out_ptr = NULL;
+ *out_stride = 0;
+ return;
+ }
+
+ intel_miptree_slice_resolve_depth(intel, mt, level, slice);
+ if (map->mode & GL_MAP_WRITE_BIT) {
+ intel_miptree_slice_set_needs_hiz_resolve(mt, level, slice);
+ }
+
+ if (mt->format == MESA_FORMAT_S8) {
+ intel_miptree_map_s8(intel, mt, map, level, slice);
+ } else if (mt->wraps_etc1) {
+ intel_miptree_map_etc1(intel, mt, map, level, slice);
+ } else if (mt->stencil_mt) {
+ intel_miptree_map_depthstencil(intel, mt, map, level, slice);
+ } else if (intel->has_llc &&
+ !(mode & GL_MAP_WRITE_BIT) &&
+ !mt->compressed &&
+ mt->region->tiling == I915_TILING_X) {
+ intel_miptree_map_blit(intel, mt, map, level, slice);
+ } else {
+ intel_miptree_map_gtt(intel, mt, map, level, slice);
+ }
+
+ *out_ptr = map->ptr;
+ *out_stride = map->stride;
+
+ if (map->ptr == NULL)
+ intel_miptree_release_map(mt, level, slice);
+}
+
+static void
+intel_miptree_unmap_singlesample(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int slice)
+{
+ struct intel_miptree_map *map = mt->level[level].slice[slice].map;
+
+ assert(mt->num_samples <= 1);
+
+ if (!map)
+ return;
+
+ DBG("%s: mt %p (%s) level %d slice %d\n", __FUNCTION__,
+ mt, _mesa_get_format_name(mt->format), level, slice);
+
+ if (mt->format == MESA_FORMAT_S8) {
+ intel_miptree_unmap_s8(intel, mt, map, level, slice);
+ } else if (mt->wraps_etc1) {
+ intel_miptree_unmap_etc1(intel, mt, map, level, slice);
+ } else if (mt->stencil_mt) {
+ intel_miptree_unmap_depthstencil(intel, mt, map, level, slice);
+ } else if (map->bo) {
+ intel_miptree_unmap_blit(intel, mt, map, level, slice);
+ } else {
+ intel_miptree_unmap_gtt(intel, mt, map, level, slice);
}
+
+ intel_miptree_release_map(mt, level, slice);
+}
+
+static void
+intel_miptree_map_multisample(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int slice,
+ unsigned int x,
+ unsigned int y,
+ unsigned int w,
+ unsigned int h,
+ GLbitfield mode,
+ void **out_ptr,
+ int *out_stride)
+{
+ struct intel_miptree_map *map;
+
+ assert(mt->num_samples > 1);
+
+ /* Only flat, renderbuffer-like miptrees are supported. */
+ if (mt->target != GL_TEXTURE_2D ||
+ mt->first_level != 0 ||
+ mt->last_level != 0) {
+ _mesa_problem(&intel->ctx, "attempt to map a multisample miptree for "
+ "which (target, first_level, last_level != "
+ "(GL_TEXTURE_2D, 0, 0)");
+ goto fail;
+ }
+
+ map = intel_miptree_attach_map(mt, level, slice, x, y, w, h, mode);
+ if (!map)
+ goto fail;
+
+ if (!mt->singlesample_mt) {
+ mt->singlesample_mt =
+ intel_miptree_create_for_renderbuffer(intel,
+ mt->format,
+ mt->singlesample_width0,
+ mt->singlesample_height0,
+ 0 /*num_samples*/);
+ if (!mt->singlesample_mt)
+ goto fail;
+
+ map->singlesample_mt_is_tmp = true;
+ mt->need_downsample = true;
+ }
+
+ if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
+ mt->need_downsample = false;
+
+ intel_miptree_downsample(intel, mt);
+ intel_miptree_map_singlesample(intel, mt->singlesample_mt,
+ level, slice,
+ x, y, w, h,
+ mode,
+ out_ptr, out_stride);
+ return;
+
+fail:
+ intel_miptree_release_map(mt, level, slice);
+ *out_ptr = NULL;
+ *out_stride = 0;
+}
+
+static void
+intel_miptree_unmap_multisample(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int slice)
+{
+ struct intel_miptree_map *map = mt->level[level].slice[slice].map;
+
+ assert(mt->num_samples > 1);
+
+ if (!map)
+ return;
+
+ intel_miptree_unmap_singlesample(intel, mt->singlesample_mt, level, slice);
+
+ mt->need_downsample = false;
+ if (map->mode & GL_MAP_WRITE_BIT)
+ intel_miptree_upsample(intel, mt);
+
+ if (map->singlesample_mt_is_tmp)
+ intel_miptree_release(&mt->singlesample_mt);
+
+ intel_miptree_release_map(mt, level, slice);
+}
+
+void
+intel_miptree_map(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int slice,
+ unsigned int x,
+ unsigned int y,
+ unsigned int w,
+ unsigned int h,
+ GLbitfield mode,
+ void **out_ptr,
+ int *out_stride)
+{
+ if (mt->num_samples <= 1)
+ intel_miptree_map_singlesample(intel, mt,
+ level, slice,
+ x, y, w, h,
+ mode,
+ out_ptr, out_stride);
+ else
+ intel_miptree_map_multisample(intel, mt,
+ level, slice,
+ x, y, w, h,
+ mode,
+ out_ptr, out_stride);
+}
+
+void
+intel_miptree_unmap(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int slice)
+{
+ if (mt->num_samples <= 1)
+ intel_miptree_unmap_singlesample(intel, mt, level, slice);
+ else
+ intel_miptree_unmap_multisample(intel, mt, level, slice);
}