Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.c
index 97a82fe9d0f3be86d57eaad07ea51502ac8cfa9f..f28fac8394b48c848e8cda5ef5deb14fe1348f3e 100644 (file)
@@ -49,17 +49,15 @@ target_to_target(GLenum target)
    }
 }
 
-struct intel_mipmap_tree *
-intel_miptree_create(struct intel_context *intel,
-                    GLenum target,
-                    GLenum internal_format,
-                    GLuint first_level,
-                    GLuint last_level,
-                    GLuint width0,
-                    GLuint height0,
-                    GLuint depth0,
-                    GLuint cpp,
-                    GLuint compress_byte)
+static struct intel_mipmap_tree *
+intel_miptree_create_internal(struct intel_context *intel,
+                             GLenum target,
+                             GLenum internal_format,
+                             GLuint first_level,
+                             GLuint last_level,
+                             GLuint width0,
+                             GLuint height0,
+                             GLuint depth0, GLuint cpp, GLuint compress_byte)
 {
    GLboolean ok;
    struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
@@ -89,20 +87,86 @@ intel_miptree_create(struct intel_context *intel,
    ok = brw_miptree_layout(intel, mt);
 #endif
 
-   if (ok) {
-      assert (mt->pitch);
-
-      mt->region = intel_region_alloc(intel,
-                                      mt->cpp, mt->pitch, mt->total_height);
+   if (!ok) {
+      free(mt);
+      return NULL;
    }
 
+   return mt;
+}
+
+struct intel_mipmap_tree *
+intel_miptree_create(struct intel_context *intel,
+                    GLenum target,
+                    GLenum internal_format,
+                    GLuint first_level,
+                    GLuint last_level,
+                    GLuint width0,
+                    GLuint height0,
+                    GLuint depth0, GLuint cpp, GLuint compress_byte)
+{
+   struct intel_mipmap_tree *mt;
+
+   mt = intel_miptree_create_internal(intel, target, internal_format,
+                                     first_level, last_level, width0,
+                                     height0, depth0, cpp, compress_byte);
+   /*
+    * pitch == 0 indicates the null texture
+    */
+   if (!mt || !mt->pitch)
+      return NULL;
+
+   mt->region = intel_region_alloc(intel,
+                                  mt->cpp,
+                                  mt->pitch,
+                                  mt->total_height,
+                                  mt->pitch);
+
    if (!mt->region) {
+       free(mt);
+       return NULL;
+   }
+
+   return mt;
+}
+
+struct intel_mipmap_tree *
+intel_miptree_create_for_region(struct intel_context *intel,
+                               GLenum target,
+                               GLenum internal_format,
+                               GLuint first_level,
+                               GLuint last_level,
+                               struct intel_region *region,
+                               GLuint depth0,
+                               GLuint compress_byte)
+{
+   struct intel_mipmap_tree *mt;
+
+   mt = intel_miptree_create_internal(intel, target, internal_format,
+                                     first_level, last_level,
+                                     region->width, region->height, 1,
+                                     region->cpp, compress_byte);
+   if (!mt)
+      return mt;
+#if 0
+   if (mt->pitch != region->pitch) {
+      fprintf(stderr,
+             "region pitch (%d) doesn't match mipmap tree pitch (%d)\n",
+             region->pitch, mt->pitch);
       free(mt);
       return NULL;
    }
+#else
+   /* The mipmap tree pitch is aligned to 64 bytes to make sure render
+    * to texture works, but we don't need that for texturing from a
+    * pixmap.  Just override it here. */
+   mt->pitch = region->pitch;
+#endif
+
+   mt->region = region;
 
    return mt;
-}
+ }
 
 /**
  * intel_miptree_pitch_align:
@@ -121,6 +185,10 @@ int intel_miptree_pitch_align (struct intel_context *intel,
                               struct intel_mipmap_tree *mt,
                               int pitch)
 {
+#ifdef I915
+   GLcontext *ctx = &intel->ctx;
+#endif
+
    if (!mt->compressed) {
       int pitch_align;
 
@@ -142,7 +210,8 @@ int intel_miptree_pitch_align (struct intel_context *intel,
        * of 1024 and sometimes 512 bytes - performance can drop by several
        * times. Go to the next multiple of the required alignment for now.
        */
-      if (!(pitch & 511))
+      if (!(pitch & 511) && 
+        (pitch + pitch_align) < (1 << ctx->Const.MaxTextureLevels))
         pitch += pitch_align;
 #endif
 
@@ -199,13 +268,21 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt,
 {
    /* Images with borders are never pulled into mipmap trees. 
     */
-   if (image->Border) 
+   if (image->Border ||
+       ((image->_BaseFormat == GL_DEPTH_COMPONENT) &&
+        ((image->TexObject->WrapS == GL_CLAMP_TO_BORDER) ||
+         (image->TexObject->WrapT == GL_CLAMP_TO_BORDER)))) 
       return GL_FALSE;
 
    if (image->InternalFormat != mt->internal_format ||
        image->IsCompressed != mt->compressed)
       return GL_FALSE;
 
+   if (!image->IsCompressed &&
+       !mt->compressed &&
+       image->TexFormat->TexelBytes != mt->cpp)
+      return GL_FALSE;
+
    /* Test image dimensions against the base level image adjusted for
     * minification.  This will also catch images not present in the
     * tree, changed targets, etc.
@@ -260,7 +337,7 @@ intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
 
    assert(img < mt->level[level].nr_images);
 
-   mt->level[level].image_offset[img] = (x + y * mt->pitch);
+   mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp;
 
    DBG("%s level %d img %d pos %d,%d image_offset %x\n",
        __FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]);
@@ -291,7 +368,7 @@ intel_miptree_image_offset(struct intel_mipmap_tree *mt,
 {
    if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
       return (mt->level[level].level_offset +
-             mt->level[level].image_offset[face] * mt->cpp);
+             mt->level[level].image_offset[face]);
    else
       return mt->level[level].level_offset;
 }
@@ -302,6 +379,8 @@ intel_miptree_image_offset(struct intel_mipmap_tree *mt,
  * Map a teximage in a mipmap tree.
  * \param row_stride  returns row stride in bytes
  * \param image_stride  returns image stride in bytes (for 3D textures).
+ * \param image_offsets pointer to array of pixel offsets from the returned
+ *       pointer to each depth image
  * \return address of mapping
  */
 GLubyte *
@@ -316,9 +395,17 @@ intel_miptree_image_map(struct intel_context * intel,
    if (row_stride)
       *row_stride = mt->pitch * mt->cpp;
 
-   if (image_offsets)
-      memcpy(image_offsets, mt->level[level].image_offset,
-             mt->level[level].depth * sizeof(GLuint));
+   if (mt->target == GL_TEXTURE_3D) {
+      int i;
+
+      for (i = 0; i < mt->level[level].depth; i++)
+        image_offsets[i] = mt->level[level].image_offset[i] / mt->cpp;
+   } else {
+      assert(mt->level[level].depth == 1);
+      assert(mt->target == GL_TEXTURE_CUBE_MAP ||
+            mt->level[level].image_offset[0] == 0);
+      image_offsets[0] = 0;
+   }
 
    return (intel_region_map(intel, mt->region) +
            intel_miptree_image_offset(mt, face, level));
@@ -355,10 +442,10 @@ intel_miptree_image_data(struct intel_context *intel,
    for (i = 0; i < depth; i++) {
       height = dst->level[level].height;
       if(dst->compressed)
-        height /= 4;
+        height = (height + 3) / 4;
       intel_region_data(intel,
                        dst->region,
-                       dst_offset + dst_depth_offset[i] * dst->cpp, /* dst_offset */
+                       dst_offset + dst_depth_offset[i], /* dst_offset */
                        0, 0,                             /* dstx, dsty */
                        src,
                        src_row_pitch,
@@ -395,10 +482,10 @@ intel_miptree_image_copy(struct intel_context *intel,
 
    for (i = 0; i < depth; i++) {
       intel_region_copy(intel,
-                        dst->region, dst_offset + dst_depth_offset[i] * dst->cpp,
+                        dst->region, dst_offset + dst_depth_offset[i],
                         0,
                         0,
-                        src->region, src_offset + src_depth_offset[i] * src->cpp,
+                        src->region, src_offset + src_depth_offset[i],
                         0, 0, width, height);
    }