*
**************************************************************************/
+#include "main/accum.h"
#include "main/enums.h"
#include "main/state.h"
#include "main/bufferobj.h"
#define FILE_DEBUG_FLAG DEBUG_PIXEL
static GLenum
-effective_func(GLenum func, GLboolean src_alpha_is_one)
+effective_func(GLenum func, bool src_alpha_is_one)
{
if (src_alpha_is_one) {
if (func == GL_SRC_ALPHA)
* Check if any fragment operations are in effect which might effect
* glDraw/CopyPixels.
*/
-GLboolean
-intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one)
+bool
+intel_check_blit_fragment_ops(struct gl_context * ctx, bool src_alpha_is_one)
{
if (ctx->NewState)
_mesa_update_state(ctx);
if (ctx->FragmentProgram._Enabled) {
DBG("fallback due to fragment program\n");
- return GL_FALSE;
+ return false;
}
if (ctx->Color.BlendEnabled &&
- (effective_func(ctx->Color.BlendSrcRGB, src_alpha_is_one) != GL_ONE ||
- effective_func(ctx->Color.BlendDstRGB, src_alpha_is_one) != GL_ZERO ||
- ctx->Color.BlendEquationRGB != GL_FUNC_ADD ||
- effective_func(ctx->Color.BlendSrcA, src_alpha_is_one) != GL_ONE ||
- effective_func(ctx->Color.BlendDstA, src_alpha_is_one) != GL_ZERO ||
- ctx->Color.BlendEquationA != GL_FUNC_ADD)) {
+ (effective_func(ctx->Color.Blend[0].SrcRGB, src_alpha_is_one) != GL_ONE ||
+ effective_func(ctx->Color.Blend[0].DstRGB, src_alpha_is_one) != GL_ZERO ||
+ ctx->Color.Blend[0].EquationRGB != GL_FUNC_ADD ||
+ effective_func(ctx->Color.Blend[0].SrcA, src_alpha_is_one) != GL_ONE ||
+ effective_func(ctx->Color.Blend[0].DstA, src_alpha_is_one) != GL_ZERO ||
+ ctx->Color.Blend[0].EquationA != GL_FUNC_ADD)) {
DBG("fallback due to blend\n");
- return GL_FALSE;
+ return false;
}
if (ctx->Texture._EnabledUnits) {
DBG("fallback due to texturing\n");
- return GL_FALSE;
+ return false;
}
if (!(ctx->Color.ColorMask[0][0] &&
ctx->Color.ColorMask[0][2] &&
ctx->Color.ColorMask[0][3])) {
DBG("fallback due to color masking\n");
- return GL_FALSE;
+ return false;
}
if (ctx->Color.AlphaEnabled) {
DBG("fallback due to alpha\n");
- return GL_FALSE;
+ return false;
}
if (ctx->Depth.Test) {
DBG("fallback due to depth test\n");
- return GL_FALSE;
+ return false;
}
if (ctx->Fog.Enabled) {
DBG("fallback due to fog\n");
- return GL_FALSE;
+ return false;
}
if (ctx->_ImageTransferState) {
DBG("fallback due to image transfer\n");
- return GL_FALSE;
+ return false;
}
if (ctx->Stencil._Enabled) {
DBG("fallback due to image stencil\n");
- return GL_FALSE;
+ return false;
}
if (ctx->RenderMode != GL_RENDER) {
DBG("fallback due to render mode\n");
- return GL_FALSE;
+ return false;
}
- return GL_TRUE;
-}
-
-/* The intel_region struct doesn't really do enough to capture the
- * format of the pixels in the region. For now this code assumes that
- * the region is a display surface and hence is either ARGB8888 or
- * RGB565.
- * XXX FBO: If we'd pass in the intel_renderbuffer instead of region, we'd
- * know the buffer's pixel format.
- *
- * \param format as given to glDraw/ReadPixels
- * \param type as given to glDraw/ReadPixels
- */
-GLboolean
-intel_check_blit_format(struct intel_region * region,
- GLenum format, GLenum type)
-{
- if (region->cpp == 4 &&
- (type == GL_UNSIGNED_INT_8_8_8_8_REV ||
- type == GL_UNSIGNED_BYTE) && format == GL_BGRA) {
- return GL_TRUE;
- }
-
- if (region->cpp == 2 &&
- type == GL_UNSIGNED_SHORT_5_6_5_REV && format == GL_BGR) {
- return GL_TRUE;
- }
-
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s: bad format for blit (cpp %d, type %s format %s)\n",
- __FUNCTION__, region->cpp,
- _mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format));
-
- return GL_FALSE;
+ return true;
}
void
intelInitPixelFuncs(struct dd_function_table *functions)
{
- functions->Accum = _swrast_Accum;
- if (!getenv("INTEL_NO_BLIT")) {
- functions->Bitmap = intelBitmap;
- functions->CopyPixels = intelCopyPixels;
- functions->DrawPixels = intelDrawPixels;
- }
+ functions->Accum = _mesa_accum;
+ functions->Bitmap = intelBitmap;
+ functions->CopyPixels = intelCopyPixels;
+ functions->DrawPixels = intelDrawPixels;
functions->ReadPixels = intelReadPixels;
}