#include "main/context.h"
#include "main/enable.h"
#include "main/matrix.h"
+#include "main/viewport.h"
#include "swrast/swrast.h"
#include "shader/arbprogram.h"
#include "shader/program.h"
intel->meta.saved_vp_height = ctx->Viewport.Height;
intel->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
+ intel->internal_viewport_call = GL_TRUE;
_mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+ intel->internal_viewport_call = GL_FALSE;
_mesa_MatrixMode(GL_PROJECTION);
_mesa_PushMatrix();
_mesa_MatrixMode(intel->meta.saved_matrix_mode);
+ intel->internal_viewport_call = GL_TRUE;
_mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
intel->meta.saved_vp_width, intel->meta.saved_vp_height);
+ intel->internal_viewport_call = GL_FALSE;
}
/**