intel: Fall back on glBitmap with fog enabled.
[mesa.git] / src / mesa / drivers / dri / intel / intel_pixel.c
index cc6b9bb0eae3e193961a132f949aead1c634e0fe..fc0ac0b79c0a873a8eb78fa0f54e73e90bdeded8 100644 (file)
  * 
  **************************************************************************/
 
-#include "enums.h"
-#include "state.h"
+#include "main/enums.h"
+#include "main/state.h"
+#include "main/context.h"
+#include "main/enable.h"
+#include "main/matrix.h"
+#include "main/viewport.h"
 #include "swrast/swrast.h"
+#include "shader/arbprogram.h"
+#include "shader/program.h"
 
 #include "intel_context.h"
 #include "intel_pixel.h"
 #include "intel_regions.h"
 
+#define FILE_DEBUG_FLAG DEBUG_PIXEL
+
+static GLenum
+effective_func(GLenum func, GLboolean src_alpha_is_one)
+{
+   if (src_alpha_is_one) {
+      if (func == GL_SRC_ALPHA)
+        return GL_ONE;
+      if (func == GL_ONE_MINUS_SRC_ALPHA)
+        return GL_ZERO;
+   }
+
+   return func;
+}
 
 /**
  * Check if any fragment operations are in effect which might effect
  * glDraw/CopyPixels.
  */
 GLboolean
-intel_check_blit_fragment_ops(GLcontext * ctx)
+intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one)
 {
    if (ctx->NewState)
       _mesa_update_state(ctx);
 
-   /* XXX Note: Scissor could be done with the blitter:
-    */
-   return !(ctx->_ImageTransferState ||
-            ctx->Color.AlphaEnabled ||
-            ctx->Depth.Test ||
-            ctx->Fog.Enabled ||
-            ctx->Scissor.Enabled ||
-            ctx->Stencil.Enabled ||
-            !ctx->Color.ColorMask[0] ||
-            !ctx->Color.ColorMask[1] ||
-            !ctx->Color.ColorMask[2] ||
-            !ctx->Color.ColorMask[3] ||
-            ctx->Texture._EnabledUnits || 
-           ctx->FragmentProgram._Enabled ||
-           ctx->Color.BlendEnabled);
+   if (ctx->FragmentProgram._Enabled) {
+      DBG("fallback due to fragment program\n");
+      return GL_FALSE;
+   }
+
+   if (ctx->Color.BlendEnabled &&
+       (effective_func(ctx->Color.BlendSrcRGB, src_alpha_is_one) != GL_ONE ||
+       effective_func(ctx->Color.BlendDstRGB, src_alpha_is_one) != GL_ZERO ||
+       ctx->Color.BlendEquationRGB != GL_FUNC_ADD ||
+       effective_func(ctx->Color.BlendSrcA, src_alpha_is_one) != GL_ONE ||
+       effective_func(ctx->Color.BlendDstA, src_alpha_is_one) != GL_ZERO ||
+       ctx->Color.BlendEquationA != GL_FUNC_ADD)) {
+      DBG("fallback due to blend\n");
+      return GL_FALSE;
+   }
+
+   if (ctx->Texture._EnabledUnits) {
+      DBG("fallback due to texturing\n");
+      return GL_FALSE;
+   }
+
+   if (!(ctx->Color.ColorMask[0] &&
+        ctx->Color.ColorMask[1] &&
+        ctx->Color.ColorMask[2] &&
+        ctx->Color.ColorMask[3])) {
+      DBG("fallback due to color masking\n");
+      return GL_FALSE;
+   }
+
+   if (ctx->Color.AlphaEnabled) {
+      DBG("fallback due to alpha\n");
+      return GL_FALSE;
+   }
+
+   if (ctx->Depth.Test) {
+      DBG("fallback due to depth test\n");
+      return GL_FALSE;
+   }
+
+   if (ctx->Fog.Enabled) {
+      DBG("fallback due to fog\n");
+      return GL_FALSE;
+   }
+
+   if (ctx->_ImageTransferState) {
+      DBG("fallback due to image transfer\n");
+      return GL_FALSE;
+   }
+
+   if (ctx->Stencil._Enabled) {
+      DBG("fallback due to image stencil\n");
+      return GL_FALSE;
+   }
+
+   if (ctx->RenderMode != GL_RENDER) {
+      DBG("fallback due to render mode\n");
+      return GL_FALSE;
+   }
+
+   return GL_TRUE;
 }
 
 
@@ -108,15 +173,187 @@ intel_check_blit_format(struct intel_region * region,
    return GL_FALSE;
 }
 
+void
+intel_meta_set_passthrough_transform(struct intel_context *intel)
+{
+   GLcontext *ctx = &intel->ctx;
+
+   intel->meta.saved_vp_x = ctx->Viewport.X;
+   intel->meta.saved_vp_y = ctx->Viewport.Y;
+   intel->meta.saved_vp_width = ctx->Viewport.Width;
+   intel->meta.saved_vp_height = ctx->Viewport.Height;
+   intel->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
+
+   intel->internal_viewport_call = GL_TRUE;
+   _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+   intel->internal_viewport_call = GL_FALSE;
+
+   _mesa_MatrixMode(GL_PROJECTION);
+   _mesa_PushMatrix();
+   _mesa_LoadIdentity();
+   _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
+
+   _mesa_MatrixMode(GL_MODELVIEW);
+   _mesa_PushMatrix();
+   _mesa_LoadIdentity();
+}
+
+void
+intel_meta_restore_transform(struct intel_context *intel)
+{
+   _mesa_MatrixMode(GL_PROJECTION);
+   _mesa_PopMatrix();
+   _mesa_MatrixMode(GL_MODELVIEW);
+   _mesa_PopMatrix();
+
+   _mesa_MatrixMode(intel->meta.saved_matrix_mode);
+
+   intel->internal_viewport_call = GL_TRUE;
+   _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
+                 intel->meta.saved_vp_width, intel->meta.saved_vp_height);
+   intel->internal_viewport_call = GL_FALSE;
+}
+
+/**
+ * Set up a vertex program to pass through the position and first texcoord
+ * for pixel path.
+ */
+void
+intel_meta_set_passthrough_vertex_program(struct intel_context *intel)
+{
+   GLcontext *ctx = &intel->ctx;
+   static const char *vp =
+      "!!ARBvp1.0\n"
+      "TEMP vertexClip;\n"
+      "DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;\n"
+      "DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;\n"
+      "DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;\n"
+      "DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;\n"
+      "MOV result.position, vertexClip;\n"
+      "MOV result.texcoord[0], vertex.texcoord[0];\n"
+      "MOV result.color, vertex.color;\n"
+      "END\n";
+
+   assert(intel->meta.saved_vp == NULL);
+
+   _mesa_reference_vertprog(ctx, &intel->meta.saved_vp,
+                           ctx->VertexProgram.Current);
+   if (intel->meta.passthrough_vp == NULL) {
+      GLuint prog_name;
+      _mesa_GenPrograms(1, &prog_name);
+      _mesa_BindProgram(GL_VERTEX_PROGRAM_ARB, prog_name);
+      _mesa_ProgramStringARB(GL_VERTEX_PROGRAM_ARB,
+                            GL_PROGRAM_FORMAT_ASCII_ARB,
+                            strlen(vp), (const GLubyte *)vp);
+      _mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp,
+                              ctx->VertexProgram.Current);
+      _mesa_DeletePrograms(1, &prog_name);
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+                           intel->meta.passthrough_vp);
+   ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+                          &intel->meta.passthrough_vp->Base);
+
+   intel->meta.saved_vp_enable = ctx->VertexProgram.Enabled;
+   _mesa_Enable(GL_VERTEX_PROGRAM_ARB);
+}
+
+/**
+ * Restores the previous vertex program after
+ * intel_meta_set_passthrough_vertex_program()
+ */
+void
+intel_meta_restore_vertex_program(struct intel_context *intel)
+{
+   GLcontext *ctx = &intel->ctx;
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+                           intel->meta.saved_vp);
+   _mesa_reference_vertprog(ctx, &intel->meta.saved_vp, NULL);
+   ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+                          &ctx->VertexProgram.Current->Base);
+
+   if (!intel->meta.saved_vp_enable)
+      _mesa_Disable(GL_VERTEX_PROGRAM_ARB);
+}
+
+/**
+ * Binds the given program string to GL_FRAGMENT_PROGRAM_ARB, caching the
+ * program object.
+ */
+void
+intel_meta_set_fragment_program(struct intel_context *intel,
+                               struct gl_fragment_program **prog,
+                               const char *prog_string)
+{
+   GLcontext *ctx = &intel->ctx;
+   assert(intel->meta.saved_fp == NULL);
+
+   _mesa_reference_fragprog(ctx, &intel->meta.saved_fp,
+                           ctx->FragmentProgram.Current);
+   if (*prog == NULL) {
+      GLuint prog_name;
+      _mesa_GenPrograms(1, &prog_name);
+      _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, prog_name);
+      _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,
+                            GL_PROGRAM_FORMAT_ASCII_ARB,
+                            strlen(prog_string), (const GLubyte *)prog_string);
+      _mesa_reference_fragprog(ctx, prog, ctx->FragmentProgram.Current);
+      /* Note that DeletePrograms unbinds the program on us */
+      _mesa_DeletePrograms(1, &prog_name);
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, *prog);
+   ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &((*prog)->Base));
+
+   intel->meta.saved_fp_enable = ctx->FragmentProgram.Enabled;
+   _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
+}
+
+/**
+ * Restores the previous fragment program after
+ * intel_meta_set_fragment_program()
+ */
+void
+intel_meta_restore_fragment_program(struct intel_context *intel)
+{
+   GLcontext *ctx = &intel->ctx;
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+                           intel->meta.saved_fp);
+   _mesa_reference_fragprog(ctx, &intel->meta.saved_fp, NULL);
+   ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
+                          &ctx->FragmentProgram.Current->Base);
+
+   if (!intel->meta.saved_fp_enable)
+      _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
+}
 
 void
 intelInitPixelFuncs(struct dd_function_table *functions)
 {
    functions->Accum = _swrast_Accum;
    if (!getenv("INTEL_NO_BLIT")) {
-      functions->Bitmap = _swrast_Bitmap;
+      functions->Bitmap = intelBitmap;
       functions->CopyPixels = intelCopyPixels;
-      functions->ReadPixels = intelReadPixels;
       functions->DrawPixels = intelDrawPixels;
+#ifdef I915
+      functions->ReadPixels = intelReadPixels;
+#endif
    }
 }
+
+void
+intel_free_pixel_state(struct intel_context *intel)
+{
+   GLcontext *ctx = &intel->ctx;
+
+   _mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp, NULL);
+   _mesa_reference_fragprog(ctx, &intel->meta.bitmap_fp, NULL);
+}
+