GLint dstx, GLint dsty, GLenum type)
{
struct intel_context *intel = intel_context(ctx);
- struct intel_region *dst = intel_drawbuf_region(intel);
- struct intel_region *src = copypix_src_region(intel, type);
+ struct intel_region *dst;
+ struct intel_region *src;
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_framebuffer *read_fb = ctx->ReadBuffer;
GLint orig_dstx;
GLint orig_dsty;
GLint orig_srcx;
GLint orig_srcy;
+ GLboolean flip = GL_FALSE;
if (type == GL_DEPTH || type == GL_STENCIL) {
if (INTEL_DEBUG & DEBUG_FALLBACKS)
ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F)
return GL_FALSE;
- if (!src || !dst)
- return GL_FALSE;
+ intel_prepare_render(intel);
- intelFlush(&intel->ctx);
+ dst = intel_drawbuf_region(intel);
+ src = copypix_src_region(intel, type);
- intel_prepare_render(intel);
+ if (!src || !dst)
+ return GL_FALSE;
- /* XXX: We fail to handle different inversion between read and draw framebuffer. */
+ intel_flush(&intel->ctx);
/* Clip to destination buffer. */
orig_dstx = dstx;
dstx += srcx - orig_srcx;
dsty += srcy - orig_srcy;
- /* Convert from GL to hardware coordinates: */
+ /* Flip dest Y if it's a window system framebuffer. */
if (fb->Name == 0) {
- /* copypixels to a system framebuffer */
+ /* copypixels to a window system framebuffer */
dsty = fb->Height - dsty - height;
- } else {
- /* copypixels to a user framebuffer object */
- dsty = dsty;
+ flip = !flip;
}
- /* Flip source Y if it's a system framebuffer. */
- if (read_fb->Name == 0)
- srcy = fb->Height - srcy - height;
+ /* Flip source Y if it's a window system framebuffer. */
+ if (read_fb->Name == 0) {
+ srcy = read_fb->Height - srcy - height;
+ flip = !flip;
+ }
if (!intel_region_copy(intel,
dst, 0, dstx, dsty,
src, 0, srcx, srcy,
- width, height,
+ width, height, flip,
ctx->Color.ColorLogicOpEnabled ?
ctx->Color.LogicOp : GL_COPY)) {
DBG("%s: blit failure\n", __FUNCTION__);