out:
UNLOCK_HARDWARE(intel);
+ intel_check_front_buffer_rendering(intel);
+
DBG("%s: success\n", __FUNCTION__);
return GL_TRUE;
}
return;
/* this will use swrast if needed */
- _mesa_meta_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type);
+ _mesa_meta_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
}