#include "drivers/common/meta.h"
#include "intel_context.h"
-#include "intel_batchbuffer.h"
-#include "intel_blit.h"
-#include "intel_buffers.h"
-#include "intel_regions.h"
#include "intel_pixel.h"
#include "intel_fbo.h"
GLfloat vertices[4][2];
struct intel_renderbuffer *irb;
struct intel_renderbuffer *depth_irb;
- struct gl_renderbuffer *rb;
struct gl_pixelstore_attrib old_unpack;
GLstencil *stencil_pixels;
int row, y1, y2;
/* Unpack the supplied stencil values into a ubyte buffer. */
assert(sizeof(GLstencil) == sizeof(GLubyte));
- stencil_pixels = _mesa_malloc(width * height * sizeof(GLstencil));
+ stencil_pixels = malloc(width * height * sizeof(GLstencil));
for (row = 0; row < height; row++) {
GLvoid *source = _mesa_image_address2d(unpack, pixels,
width, height,
* buffer.
*/
depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
- irb = intel_create_renderbuffer(GL_RGBA8);
- rb = &irb->Base;
+ irb = intel_create_renderbuffer(MESA_FORMAT_ARGB8888);
irb->Base.Width = depth_irb->Base.Width;
irb->Base.Height = depth_irb->Base.Height;
intel_renderbuffer_set_region(irb, depth_irb->region);
_mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, width, height, 0,
GL_RED, GL_UNSIGNED_BYTE, stencil_pixels);
ctx->Unpack = old_unpack;
- _mesa_free(stencil_pixels);
+ free(stencil_pixels);
meta_set_passthrough_transform(&intel->meta);