#include "intel_pixel.h"
#include "intel_buffer_objects.h"
+#define FILE_DEBUG_FLAG DEBUG_PIXEL
+
/* For many applications, the new ability to pull the source buffers
* back out of the GTT and then do the packing/conversion operations
* in software will be as much of an improvement as trying to get the
GLboolean all;
GLint dst_x, dst_y;
- if (INTEL_DEBUG & DEBUG_PIXEL)
- printf("%s\n", __FUNCTION__);
+ DBG("%s\n", __FUNCTION__);
if (!src)
return GL_FALSE;
if (!_mesa_is_bufferobj(pack->BufferObj)) {
/* PBO only for now:
*/
- if (INTEL_DEBUG & DEBUG_PIXEL)
- printf("%s - not PBO\n", __FUNCTION__);
+ DBG("%s - not PBO\n", __FUNCTION__);
return GL_FALSE;
}
if (ctx->_ImageTransferState ||
!intel_check_blit_format(src, format, type)) {
- if (INTEL_DEBUG & DEBUG_PIXEL)
- printf("%s - bad format for blit\n", __FUNCTION__);
+ DBG("%s - bad format for blit\n", __FUNCTION__);
return GL_FALSE;
}
if (pack->Alignment != 1 || pack->SwapBytes || pack->LsbFirst) {
- if (INTEL_DEBUG & DEBUG_PIXEL)
- printf("%s: bad packing params\n", __FUNCTION__);
+ DBG("%s: bad packing params\n", __FUNCTION__);
return GL_FALSE;
}
rowLength = width;
if (pack->Invert) {
- if (INTEL_DEBUG & DEBUG_PIXEL)
- printf("%s: MESA_PACK_INVERT not done yet\n", __FUNCTION__);
+ DBG("%s: MESA_PACK_INVERT not done yet\n", __FUNCTION__);
return GL_FALSE;
}
else {
return GL_FALSE;
}
- if (INTEL_DEBUG & DEBUG_PIXEL)
- printf("%s - DONE\n", __FUNCTION__);
+ DBG("%s - DONE\n", __FUNCTION__);
return GL_TRUE;
}
struct intel_context *intel = intel_context(ctx);
GLboolean dirty;
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s\n", __FUNCTION__);
+ DBG("%s\n", __FUNCTION__);
intel_flush(ctx);
(ctx, x, y, width, height, format, type, pack, pixels))
return;
- if (INTEL_DEBUG & DEBUG_PIXEL)
- printf("%s: fallback to swrast\n", __FUNCTION__);
+ fallback_debug("%s: fallback to swrast\n", __FUNCTION__);
/* Update Mesa state before calling down into _swrast_ReadPixels, as
* the spans code requires the computed buffer states to be up to date,