struct intel_region *
intel_region_alloc(struct intel_context *intel,
- GLuint cpp, GLuint width, GLuint height, GLuint pitch)
+ GLuint cpp, GLuint width, GLuint height, GLuint pitch,
+ GLboolean expect_accelerated_upload)
{
dri_bo *buffer;
- buffer = dri_bo_alloc(intel->bufmgr, "region",
- pitch * cpp * height, 64);
+ if (expect_accelerated_upload) {
+ buffer = drm_intel_bo_alloc_for_render(intel->bufmgr, "region",
+ pitch * cpp * height, 64);
+ } else {
+ buffer = drm_intel_bo_alloc(intel->bufmgr, "region",
+ pitch * cpp * height, 64);
+ }
return intel_region_alloc_internal(intel, cpp, width, height, pitch, buffer);
}
intel_region_reference(struct intel_region **dst, struct intel_region *src)
{
if (src)
- DBG("%s %d\n", __FUNCTION__, src->refcount);
+ DBG("%s %p %d\n", __FUNCTION__, src, src->refcount);
assert(*dst == NULL);
if (src) {
if (region == NULL)
return;
- DBG("%s %d\n", __FUNCTION__, region->refcount - 1);
+ DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1);
ASSERT(region->refcount > 0);
region->refcount--;
else
region->cpp = intel->ctx.Visual.rgbBits / 8;
region->pitch = intelScreen->pitch;
- region->height = intelScreen->height; /* needed? */
+ region->width = intelScreen->width;
+ region->height = intelScreen->height;
if (region->buffer != NULL) {
dri_bo_unreference(region->buffer);
intel->back_region,
&intelScreen->back);
-#ifdef I915
- if (intelScreen->third.handle) {
- intel->third_region =
- intel_recreate_static(intel, "third",
- intel->third_region,
- &intelScreen->third);
- }
-#endif /* I915 */
-
/* Still assumes front.cpp == depth.cpp. We can kill this when we move to
* private buffers.
*/