struct intel_region *
intel_region_alloc(struct intel_context *intel,
- GLuint cpp, GLuint width, GLuint height, GLuint pitch)
+ GLuint cpp, GLuint width, GLuint height, GLuint pitch,
+ GLboolean expect_accelerated_upload)
{
dri_bo *buffer;
- buffer = dri_bo_alloc(intel->bufmgr, "region",
- pitch * cpp * height, 64);
+ if (expect_accelerated_upload) {
+ buffer = drm_intel_bo_alloc_for_render(intel->bufmgr, "region",
+ pitch * cpp * height, 64);
+ } else {
+ buffer = drm_intel_bo_alloc(intel->bufmgr, "region",
+ pitch * cpp * height, 64);
+ }
return intel_region_alloc_internal(intel, cpp, width, height, pitch, buffer);
}
else
region->cpp = intel->ctx.Visual.rgbBits / 8;
region->pitch = intelScreen->pitch;
- region->height = intelScreen->height; /* needed? */
+ region->width = intelScreen->width;
+ region->height = intelScreen->height;
if (region->buffer != NULL) {
dri_bo_unreference(region->buffer);