#include <sys/ioctl.h>
#include <errno.h>
+#include "main/hash.h"
#include "intel_context.h"
#include "intel_regions.h"
#include "intel_blit.h"
GLuint width, GLuint height, GLuint pitch,
GLuint handle, const char *name)
{
- struct intel_region *region;
+ struct intel_region *region, *dummy;
dri_bo *buffer;
int ret;
+ region = _mesa_HashLookup(intel->intelScreen->named_regions, handle);
+ if (region != NULL) {
+ dummy = NULL;
+ if (region->width != width || region->height != height ||
+ region->cpp != cpp || region->pitch != pitch) {
+ fprintf(stderr,
+ "Region for name %d already exists but is not compatible\n",
+ handle);
+ return NULL;
+ }
+ intel_region_reference(&dummy, region);
+ return dummy;
+ }
+
buffer = intel_bo_gem_create_from_name(intel->bufmgr, name, handle);
region = intel_region_alloc_internal(intel, cpp,
return NULL;
}
+ region->name = handle;
+ region->screen = intel->intelScreen;
+ _mesa_HashInsert(intel->intelScreen->named_regions, handle, region);
+
return region;
}
region->pbo = NULL;
dri_bo_unreference(region->buffer);
+ if (region->name > 0)
+ _mesa_HashRemove(region->screen->named_regions, region->name);
+
free(region);
}
*region_handle = NULL;
intel_region_cow(intel, dst);
}
+ intel_prepare_render(intel);
+
_mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
dst->cpp,
dst->pitch,
/* Now blit from the texture buffer to the new buffer:
*/
+ intel_prepare_render(intel);
ok = intelEmitCopyBlit(intel,
region->cpp,
region->pitch, pbo->buffer, 0, region->tiling,