#ifndef INTEL_REGIONS_H
#define INTEL_REGIONS_H
+/** @file intel_regions.h
+ *
+ * Structure definitions and prototypes for intel_region handling, which is
+ * the basic structure for rectangular collections of pixels stored in a dri_bo.
+ */
+
#include "mtypes.h"
-#include "intel_screen.h"
+#include "dri_bufmgr.h"
struct intel_context;
struct intel_buffer_object;
GLuint map_refcount; /**< Reference count for mapping */
GLuint draw_offset; /**< Offset of drawing address within the region */
-
+ uint32_t tiling; /**< Which tiling mode the region is in */
+ uint32_t bit_6_swizzle; /**< GEM flag for address swizzling requirement */
+ drmAddress classic_map; /**< drmMap of the region when not in GEM mode */
struct intel_buffer_object *pbo; /* zero-copy uploads */
};
/* Allocate a refcounted region. Pointers to regions should only be
* copied by calling intel_reference_region().
*/
-struct intel_region *intel_region_alloc(intelScreenPrivate *intelScreen,
+struct intel_region *intel_region_alloc(struct intel_context *intel,
GLuint cpp,
GLuint pitch, GLuint height);
+struct intel_region *
+intel_region_alloc_for_handle(struct intel_context *intel,
+ GLuint cpp, GLuint pitch, GLuint height,
+ unsigned int handle, const char *name);
+
void intel_region_reference(struct intel_region **dst,
struct intel_region *src);
void intel_region_release(struct intel_region **ib);
-extern struct intel_region
-*intel_region_create_static(intelScreenPrivate *intelScreen,
- GLuint mem_type,
- unsigned int bo_handle,
- GLuint offset,
- void *virtual,
- GLuint cpp,
- GLuint pitch, GLuint height);
-extern void
-intel_region_update_static(intelScreenPrivate *intelScreen,
- struct intel_region *region,
- GLuint mem_type,
- unsigned int bo_handle,
- GLuint offset,
- void *virtual,
- GLuint cpp, GLuint pitch, GLuint height);
-
-
-void intel_region_idle(intelScreenPrivate *intelScreen,
- struct intel_region *ib);
+void intel_recreate_static_regions(struct intel_context *intel);
/* Map/unmap regions. This is refcounted also:
*/
-GLubyte *intel_region_map(intelScreenPrivate *intelScreen,
+GLubyte *intel_region_map(struct intel_context *intel,
struct intel_region *ib);
-void intel_region_unmap(intelScreenPrivate *intelScreen, struct intel_region *ib);
+void intel_region_unmap(struct intel_context *intel, struct intel_region *ib);
/* Upload data to a rectangular sub-region
*/
-void intel_region_data(intelScreenPrivate *intelScreen,
+void intel_region_data(struct intel_context *intel,
struct intel_region *dest,
GLuint dest_offset,
GLuint destx, GLuint desty,
/* Copy rectangular sub-regions
*/
-void intel_region_copy(intelScreenPrivate *intelScreen,
+void intel_region_copy(struct intel_context *intel,
struct intel_region *dest,
GLuint dest_offset,
GLuint destx, GLuint desty,
/* Fill a rectangular sub-region
*/
-void intel_region_fill(intelScreenPrivate *intelScreen,
+void intel_region_fill(struct intel_context *intel,
struct intel_region *dest,
GLuint dest_offset,
GLuint destx, GLuint desty,
/* Helpers for zerocopy uploads, particularly texture image uploads:
*/
-void intel_region_attach_pbo(intelScreenPrivate *intelScreen,
+void intel_region_attach_pbo(struct intel_context *intel,
struct intel_region *region,
struct intel_buffer_object *pbo);
-void intel_region_release_pbo(intelScreenPrivate *intelScreen,
+void intel_region_release_pbo(struct intel_context *intel,
struct intel_region *region);
-void intel_region_cow(intelScreenPrivate *intelScreen,
+void intel_region_cow(struct intel_context *intel,
struct intel_region *region);
-dri_bo *intel_region_buffer(intelScreenPrivate *intelScreen,
+dri_bo *intel_region_buffer(struct intel_context *intel,
struct intel_region *region,
GLuint flag);
+void _mesa_copy_rect(GLubyte * dst,
+ GLuint cpp,
+ GLuint dst_pitch,
+ GLuint dst_x,
+ GLuint dst_y,
+ GLuint width,
+ GLuint height,
+ const GLubyte * src,
+ GLuint src_pitch, GLuint src_x, GLuint src_y);
+
#endif