intel: Reserve less batchbuffer space.
[mesa.git] / src / mesa / drivers / dri / intel / intel_regions.h
index 0d379bdc6e273c2483c3cb279fb668fbcefbfe6d..1fb6b2757721bd102f56018b07b5179dbb855e73 100644 (file)
 
 /** @file intel_regions.h
  *
- * Structure definitions and prototypes for intel_region handling, which is
- * the basic structure for rectangular collections of pixels stored in a dri_bo.
+ * Structure definitions and prototypes for intel_region handling,
+ * which is the basic structure for rectangular collections of pixels
+ * stored in a drm_intel_bo.
  */
 
+#include <stdbool.h>
 #include <xf86drm.h>
 
 #include "main/mtypes.h"
 #include "intel_bufmgr.h"
 
+#ifdef __cplusplus
+extern "C" {
+#endif
+
 struct intel_context;
+struct intel_screen;
 struct intel_buffer_object;
 
 /**
@@ -52,38 +59,43 @@ struct intel_buffer_object;
  */
 struct intel_region
 {
-   dri_bo *buffer;  /**< buffer manager's buffer */
+   drm_intel_bo *bo;  /**< buffer manager's buffer */
    GLuint refcount; /**< Reference count for region */
    GLuint cpp;      /**< bytes per pixel */
    GLuint width;    /**< in pixels */
    GLuint height;   /**< in pixels */
-   GLuint pitch;    /**< in pixels */
-   GLubyte *map;    /**< only non-NULL when region is actually mapped */
-   GLuint map_refcount;  /**< Reference count for mapping */
+   GLuint pitch;    /**< in bytes */
 
-   GLuint draw_offset; /**< Offset of drawing address within the region */
    uint32_t tiling; /**< Which tiling mode the region is in */
-   uint32_t bit_6_swizzle; /**< GEM flag for address swizzling requirement */
-   drmAddress classic_map; /**< drmMap of the region when not in GEM mode */
-   struct intel_buffer_object *pbo;     /* zero-copy uploads */
+
+   uint32_t name; /**< Global name for the bo */
 };
 
 
 /* Allocate a refcounted region.  Pointers to regions should only be
  * copied by calling intel_reference_region().
  */
-struct intel_region *intel_region_alloc(struct intel_context *intel,
+struct intel_region *intel_region_alloc(struct intel_screen *screen,
                                         uint32_t tiling,
                                        GLuint cpp, GLuint width,
-                                        GLuint height, GLuint pitch,
-                                       GLboolean expect_accelerated_upload);
+                                        GLuint height,
+                                       bool expect_accelerated_upload);
 
 struct intel_region *
-intel_region_alloc_for_handle(struct intel_context *intel,
+intel_region_alloc_for_handle(struct intel_screen *screen,
                              GLuint cpp,
                              GLuint width, GLuint height, GLuint pitch,
                              unsigned int handle, const char *name);
 
+struct intel_region *
+intel_region_alloc_for_fd(struct intel_screen *screen,
+                          GLuint cpp,
+                          GLuint width, GLuint height, GLuint pitch,
+                          int fd, const char *name);
+
+bool
+intel_region_flink(struct intel_region *region, uint32_t *name);
+
 void intel_region_reference(struct intel_region **dst,
                             struct intel_region *src);
 
@@ -91,57 +103,59 @@ void intel_region_release(struct intel_region **ib);
 
 void intel_recreate_static_regions(struct intel_context *intel);
 
-/* Map/unmap regions.  This is refcounted also: 
- */
-GLubyte *intel_region_map(struct intel_context *intel,
-                          struct intel_region *ib);
-
-void intel_region_unmap(struct intel_context *intel, struct intel_region *ib);
+void
+intel_region_get_tile_masks(struct intel_region *region,
+                            uint32_t *mask_x, uint32_t *mask_y,
+                            bool map_stencil_as_y_tiled);
 
+uint32_t
+intel_region_get_aligned_offset(struct intel_region *region, uint32_t x,
+                                uint32_t y, bool map_stencil_as_y_tiled);
 
-/* Upload data to a rectangular sub-region
- */
-void intel_region_data(struct intel_context *intel,
-                       struct intel_region *dest,
-                       GLuint dest_offset,
-                       GLuint destx, GLuint desty,
-                       const void *src, GLuint src_stride,
-                       GLuint srcx, GLuint srcy, GLuint width, GLuint height);
-
-/* Copy rectangular sub-regions
- */
-GLboolean
-intel_region_copy(struct intel_context *intel,
-                 struct intel_region *dest,
-                 GLuint dest_offset,
-                 GLuint destx, GLuint desty,
-                 struct intel_region *src,
-                 GLuint src_offset,
-                 GLuint srcx, GLuint srcy, GLuint width, GLuint height,
-                 GLenum logicop);
-
-/* Helpers for zerocopy uploads, particularly texture image uploads:
+/**
+ * Used with images created with image_from_names
+ * to help support planar images.
  */
-void intel_region_attach_pbo(struct intel_context *intel,
-                             struct intel_region *region,
-                             struct intel_buffer_object *pbo);
-void intel_region_release_pbo(struct intel_context *intel,
-                              struct intel_region *region);
-void intel_region_cow(struct intel_context *intel,
-                      struct intel_region *region);
-
-dri_bo *intel_region_buffer(struct intel_context *intel,
-                           struct intel_region *region,
-                           GLuint flag);
-
-void _mesa_copy_rect(GLubyte * dst,
-                GLuint cpp,
-                GLuint dst_pitch,
-                GLuint dst_x,
-                GLuint dst_y,
-                GLuint width,
-                GLuint height,
-                const GLubyte * src,
-                GLuint src_pitch, GLuint src_x, GLuint src_y);
+struct intel_image_format {
+   int fourcc;
+   int components;
+   int nplanes;
+   struct {
+      int buffer_index;
+      int width_shift;
+      int height_shift;
+      uint32_t dri_format;
+      int cpp;
+   } planes[3];
+};
+
+struct __DRIimageRec {
+   struct intel_region *region;
+   GLenum internal_format;
+   uint32_t dri_format;
+   GLuint format;
+   uint32_t offset;
+
+   /*
+    * Need to save these here between calls to
+    * image_from_names and calls to image_from_planar.
+    */
+   uint32_t strides[3];
+   uint32_t offsets[3];
+   struct intel_image_format *planar_format;
+
+   /* particular miptree level */
+   GLuint width;
+   GLuint height;
+   GLuint tile_x;
+   GLuint tile_y;
+   bool has_depthstencil;
+
+   void *data;
+};
+
+#ifdef __cplusplus
+}
+#endif
 
 #endif