struct intel_region *intel_region_alloc(struct intel_context *intel,
uint32_t tiling,
GLuint cpp, GLuint width,
- GLuint height, GLuint pitch,
+ GLuint height,
GLboolean expect_accelerated_upload);
struct intel_region *
struct intel_region *src,
GLuint src_offset,
GLuint srcx, GLuint srcy, GLuint width, GLuint height,
+ GLboolean flip,
GLenum logicop);
/* Helpers for zerocopy uploads, particularly texture image uploads: