intel: Track named regions and make sure we only have one region per named bo
[mesa.git] / src / mesa / drivers / dri / intel / intel_regions.h
index 4b120ba4cee6c62bc0c4b5f8df5ff355a66075d5..6d36f3d88a0dc27413914775bd3c71729672381b 100644 (file)
@@ -52,7 +52,7 @@ struct intel_buffer_object;
  */
 struct intel_region
 {
-   dri_bo *buffer;  /**< buffer manager's buffer */
+   drm_intel_bo *buffer;  /**< buffer manager's buffer */
    GLuint refcount; /**< Reference count for region */
    GLuint cpp;      /**< bytes per pixel */
    GLuint width;    /**< in pixels */
@@ -62,10 +62,14 @@ struct intel_region
    GLuint map_refcount;  /**< Reference count for mapping */
 
    GLuint draw_offset; /**< Offset of drawing address within the region */
+   GLuint draw_x, draw_y; /**< Offset of drawing within the region */
+
    uint32_t tiling; /**< Which tiling mode the region is in */
    uint32_t bit_6_swizzle; /**< GEM flag for address swizzling requirement */
-   drmAddress classic_map; /**< drmMap of the region when not in GEM mode */
    struct intel_buffer_object *pbo;     /* zero-copy uploads */
+
+   uint32_t name; /**< Global name for the bo */
+   struct intel_screen *screen;
 };
 
 
@@ -73,8 +77,10 @@ struct intel_region
  * copied by calling intel_reference_region().
  */
 struct intel_region *intel_region_alloc(struct intel_context *intel,
-                                        GLuint cpp, GLuint width,
-                                        GLuint height, GLuint pitch);
+                                        uint32_t tiling,
+                                       GLuint cpp, GLuint width,
+                                        GLuint height, GLuint pitch,
+                                       GLboolean expect_accelerated_upload);
 
 struct intel_region *
 intel_region_alloc_for_handle(struct intel_context *intel,
@@ -108,21 +114,15 @@ void intel_region_data(struct intel_context *intel,
 
 /* Copy rectangular sub-regions
  */
-void intel_region_copy(struct intel_context *intel,
-                       struct intel_region *dest,
-                       GLuint dest_offset,
-                       GLuint destx, GLuint desty,
-                       struct intel_region *src,
-                       GLuint src_offset,
-                       GLuint srcx, GLuint srcy, GLuint width, GLuint height);
-
-/* Fill a rectangular sub-region
- */
-void intel_region_fill(struct intel_context *intel,
-                       struct intel_region *dest,
-                       GLuint dest_offset,
-                       GLuint destx, GLuint desty,
-                       GLuint width, GLuint height, GLuint color);
+GLboolean
+intel_region_copy(struct intel_context *intel,
+                 struct intel_region *dest,
+                 GLuint dest_offset,
+                 GLuint destx, GLuint desty,
+                 struct intel_region *src,
+                 GLuint src_offset,
+                 GLuint srcx, GLuint srcy, GLuint width, GLuint height,
+                 GLenum logicop);
 
 /* Helpers for zerocopy uploads, particularly texture image uploads:
  */