mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.
[mesa.git] / src / mesa / drivers / dri / intel / intel_screen.c
index ad1b351b711de5aa12077a0c6894222a8fd7847f..9c292d6029d0dd6215e2070615b44751296e90e4 100644 (file)
@@ -409,6 +409,7 @@ intel_create_image_from_renderbuffer(__DRIcontext *context,
    image->dri_format = intel_dri_format(image->format);
    image->has_depthstencil = irb->mt->stencil_mt? true : false;
 
+   rb->NeedsFinishRenderTexture = true;
    return image;
 }