*
**************************************************************************/
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "intel_buffers.h"
#include "intel_fbo.h"
#include "intel_screen.h"
#include "intel_span.h"
#include "intel_regions.h"
-#include "intel_ioctl.h"
#include "intel_tex.h"
#include "swrast/swrast.h"
intel_set_span_functions(struct intel_context *intel,
struct gl_renderbuffer *rb);
+#define SPAN_CACHE_SIZE 4096
+
+static void
+get_span_cache(struct intel_renderbuffer *irb, uint32_t offset)
+{
+ if (irb->span_cache == NULL) {
+ irb->span_cache = _mesa_malloc(SPAN_CACHE_SIZE);
+ irb->span_cache_offset = -1;
+ }
+
+ if ((offset & ~(SPAN_CACHE_SIZE - 1)) != irb->span_cache_offset) {
+ irb->span_cache_offset = offset & ~(SPAN_CACHE_SIZE - 1);
+ dri_bo_get_subdata(irb->region->buffer, irb->span_cache_offset,
+ SPAN_CACHE_SIZE, irb->span_cache);
+ }
+}
+
+static void
+clear_span_cache(struct intel_renderbuffer *irb)
+{
+ irb->span_cache_offset = -1;
+}
+
static uint32_t
pread_32(struct intel_renderbuffer *irb, uint32_t offset)
{
- uint32_t val;
+ get_span_cache(irb, offset);
+
+ return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
+}
- dri_bo_get_subdata(irb->region->buffer, offset, 4, &val);
+static uint32_t
+pread_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset)
+{
+ get_span_cache(irb, offset);
- return val;
+ return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))) |
+ 0xff000000;
}
static uint16_t
pread_16(struct intel_renderbuffer *irb, uint32_t offset)
{
- uint16_t val;
-
- dri_bo_get_subdata(irb->region->buffer, offset, 2, &val);
+ get_span_cache(irb, offset);
- return val;
+ return *(uint16_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
}
static uint8_t
pread_8(struct intel_renderbuffer *irb, uint32_t offset)
{
- uint8_t val;
+ get_span_cache(irb, offset);
- dri_bo_get_subdata(irb->region->buffer, offset, 1, &val);
-
- return val;
+ return *(uint8_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
}
static void
pwrite_32(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
{
+ clear_span_cache(irb);
+
dri_bo_subdata(irb->region->buffer, offset, 4, &val);
}
+static void
+pwrite_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
+{
+ clear_span_cache(irb);
+
+ dri_bo_subdata(irb->region->buffer, offset, 3, &val);
+}
+
static void
pwrite_16(struct intel_renderbuffer *irb, uint32_t offset, uint16_t val)
{
+ clear_span_cache(irb);
+
dri_bo_subdata(irb->region->buffer, offset, 2, &val);
}
static void
pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
{
+ clear_span_cache(irb);
+
dri_bo_subdata(irb->region->buffer, offset, 1, &val);
}
static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
- struct intel_context *intel,
int x, int y)
{
- x += intel->drawX;
- y += intel->drawY;
-
return (y * irb->region->pitch + x) * irb->region->cpp;
}
*/
static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
- struct intel_context *intel,
int x, int y)
{
int tile_stride;
int x_tile_number, y_tile_number;
int tile_off, tile_base;
- tile_stride = (irb->pfPitch * irb->region->cpp) << 3;
-
- x += intel->drawX;
- y += intel->drawY;
+ tile_stride = (irb->region->pitch * irb->region->cpp) << 3;
xbyte = x * irb->region->cpp;
printf("(%d,%d) -> %d + %d = %d (pitch = %d, tstride = %d)\n",
x, y, tile_off, tile_base,
tile_off + tile_base,
- irb->pfPitch, tile_stride);
+ irb->region->pitch, tile_stride);
#endif
return tile_base + tile_off;
}
static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
- struct intel_context *intel,
int x, int y)
{
int tile_stride;
int x_tile_number, y_tile_number;
int tile_off, tile_base;
- tile_stride = (irb->pfPitch * irb->region->cpp) << 5;
-
- x += intel->drawX;
- y += intel->drawY;
+ tile_stride = (irb->region->pitch * irb->region->cpp) << 5;
xbyte = x * irb->region->cpp;
#define LOCAL_VARS \
struct intel_context *intel = intel_context(ctx); \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
- const GLint yScale = irb->RenderToTexture ? 1 : -1; \
- const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
+ const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
+ unsigned int num_cliprects; \
+ struct drm_clip_rect *cliprects; \
+ int x_off, y_off; \
GLuint p; \
- (void) p;
+ (void) p; \
+ intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
/* XXX FBO: this is identical to the macro in spantmp2.h except we get
* the cliprect info from the context, not the driDrawable.
*/
#define HW_CLIPLOOP() \
do { \
- int _nc = intel->numClipRects; \
+ int _nc = num_cliprects; \
while ( _nc-- ) { \
- int minx = intel->pClipRects[_nc].x1 - intel->drawX; \
- int miny = intel->pClipRects[_nc].y1 - intel->drawY; \
- int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \
- int maxy = intel->pClipRects[_nc].y2 - intel->drawY;
+ int minx = cliprects[_nc].x1 - x_off; \
+ int miny = cliprects[_nc].y1 - y_off; \
+ int maxx = cliprects[_nc].x2 - x_off; \
+ int maxy = cliprects[_nc].y2 - y_off;
#if 0
}}
#define HW_UNLOCK()
+/* Convenience macros to avoid typing the swizzle argument over and over */
+#define NO_TILE(_X, _Y) no_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
+#define X_TILE(_X, _Y) x_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
+#define Y_TILE(_X, _Y) y_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
+
/* 16 bit, RGB565 color spanline and pixel functions
*/
#define SPANTMP_PIXEL_FMT GL_RGB
#define TAG(x) intel##x##_RGB565
#define TAG2(x,y) intel##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, no_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, no_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_16(irb, NO_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_16(irb, NO_TILE(X, Y), V)
#include "spantmp2.h"
/* 32 bit, ARGB8888 color spanline and pixel functions
#define TAG(x) intel##x##_ARGB8888
#define TAG2(x,y) intel##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, no_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, no_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_32(irb, NO_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_32(irb, NO_TILE(X, Y), V)
+#include "spantmp2.h"
+
+/* 32 bit, xRGB8888 color spanline and pixel functions
+ */
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) intel##x##_xRGB8888
+#define TAG2(x,y) intel##x##_xRGB8888##y
+#define GET_VALUE(X, Y) pread_xrgb8888(irb, NO_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, NO_TILE(X, Y), V)
#include "spantmp2.h"
/* 16 bit RGB565 color tile spanline and pixel functions
#define TAG(x) intel_XTile_##x##_RGB565
#define TAG2(x,y) intel_XTile_##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, x_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, x_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_16(irb, X_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_16(irb, X_TILE(X, Y), V)
#include "spantmp2.h"
#define SPANTMP_PIXEL_FMT GL_RGB
#define TAG(x) intel_YTile_##x##_RGB565
#define TAG2(x,y) intel_YTile_##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, y_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, y_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_16(irb, Y_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_16(irb, Y_TILE(X, Y), V)
#include "spantmp2.h"
/* 32 bit ARGB888 color tile spanline and pixel functions
#define TAG(x) intel_XTile_##x##_ARGB8888
#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, x_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, x_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_32(irb, X_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_32(irb, X_TILE(X, Y), V)
#include "spantmp2.h"
#define SPANTMP_PIXEL_FMT GL_BGRA
#define TAG(x) intel_YTile_##x##_ARGB8888
#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, y_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, y_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_32(irb, Y_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_32(irb, Y_TILE(X, Y), V)
+#include "spantmp2.h"
+
+/* 32 bit xRGB888 color tile spanline and pixel functions
+ */
+
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) intel_XTile_##x##_xRGB8888
+#define TAG2(x,y) intel_XTile_##x##_xRGB8888##y
+#define GET_VALUE(X, Y) pread_xrgb8888(irb, X_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, X_TILE(X, Y), V)
+#include "spantmp2.h"
+
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) intel_YTile_##x##_xRGB8888
+#define TAG2(x,y) intel_YTile_##x##_xRGB8888##y
+#define GET_VALUE(X, Y) pread_xrgb8888(irb, Y_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, Y_TILE(X, Y), V)
#include "spantmp2.h"
#define LOCAL_DEPTH_VARS \
struct intel_context *intel = intel_context(ctx); \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
- const GLint yScale = irb->RenderToTexture ? 1 : -1; \
- const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1;
+ const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
+ const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
+ unsigned int num_cliprects; \
+ struct drm_clip_rect *cliprects; \
+ int x_off, y_off; \
+ intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
/**
** 16-bit depthbuffer functions.
**/
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_16(irb, no_tile_swizzle(irb, intel, _x, _y), d)
-#define READ_DEPTH(d, _x, _y) \
- d = pread_16(irb, no_tile_swizzle(irb, intel, _x, _y))
+#define VALUE_TYPE GLushort
+#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, NO_TILE(_x, _y), d)
+#define READ_DEPTH(d, _x, _y) d = pread_16(irb, NO_TILE(_x, _y))
#define TAG(x) intel##x##_z16
#include "depthtmp.h"
/**
** 16-bit x tile depthbuffer functions.
**/
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_16(irb, x_tile_swizzle(irb, intel, _x, _y), d)
-#define READ_DEPTH(d, _x, _y) \
- d = pread_16(irb, x_tile_swizzle(irb, intel, _x, _y))
+#define VALUE_TYPE GLushort
+#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, X_TILE(_x, _y), d)
+#define READ_DEPTH(d, _x, _y) d = pread_16(irb, X_TILE(_x, _y))
#define TAG(x) intel_XTile_##x##_z16
#include "depthtmp.h"
/**
** 16-bit y tile depthbuffer functions.
**/
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_16(irb, y_tile_swizzle(irb, intel, _x, _y), d)
-#define READ_DEPTH(d, _x, _y) \
- d = pread_16(irb, y_tile_swizzle(irb, intel, _x, _y))
+#define VALUE_TYPE GLushort
+#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, Y_TILE(_x, _y), d)
+#define READ_DEPTH(d, _x, _y) d = pread_16(irb, Y_TILE(_x, _y))
#define TAG(x) intel_YTile_##x##_z16
#include "depthtmp.h"
** The wrappers in main/depthstencil.c are used to extract the depth
** and stencil values.
**/
+#define VALUE_TYPE GLuint
+
/* Change ZZZS -> SZZZ */
#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, no_tile_swizzle(irb, intel, _x, _y), \
- ((d) >> 8) | ((d) << 24))
+ pwrite_32(irb, NO_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, no_tile_swizzle(irb, intel, _x, _y)); \
+ GLuint tmp = pread_32(irb, NO_TILE(_x, _y)); \
d = (tmp << 8) | (tmp >> 24); \
}
** The wrappers in main/depthstencil.c are used to extract the depth
** and stencil values.
**/
+#define VALUE_TYPE GLuint
+
/* Change ZZZS -> SZZZ */
#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, x_tile_swizzle(irb, intel, _x, _y), \
- ((d) >> 8) | ((d) << 24)) \
+ pwrite_32(irb, X_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, x_tile_swizzle(irb, intel, _x, _y)); \
+ GLuint tmp = pread_32(irb, X_TILE(_x, _y)); \
d = (tmp << 8) | (tmp >> 24); \
}
** The wrappers in main/depthstencil.c are used to extract the depth
** and stencil values.
**/
+#define VALUE_TYPE GLuint
+
/* Change ZZZS -> SZZZ */
#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, y_tile_swizzle(irb, intel, _x, _y), \
- ((d) >> 8) | ((d) << 24))
+ pwrite_32(irb, Y_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, y_tile_swizzle(irb, intel, _x, _y)); \
+ GLuint tmp = pread_32(irb, Y_TILE(_x, _y)); \
d = (tmp << 8) | (tmp >> 24); \
}
/**
** 8-bit stencil function (XXX FBO: This is obsolete)
**/
-#define WRITE_STENCIL(_x, _y, d) \
- pwrite_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3, d)
-
-#define READ_STENCIL(d, _x, _y) \
- d = pread_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3);
-
+#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, NO_TILE(_x, _y) + 3, d)
+#define READ_STENCIL(d, _x, _y) d = pread_8(irb, NO_TILE(_x, _y) + 3);
#define TAG(x) intel##x##_z24_s8
#include "stenciltmp.h"
/**
** 8-bit x-tile stencil function (XXX FBO: This is obsolete)
**/
-#define WRITE_STENCIL(_x, _y, d) \
- pwrite_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3, d)
-
-#define READ_STENCIL(d, _x, _y) \
- d = pread_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3);
-
+#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, X_TILE(_x, _y) + 3, d)
+#define READ_STENCIL(d, _x, _y) d = pread_8(irb, X_TILE(_x, _y) + 3);
#define TAG(x) intel_XTile_##x##_z24_s8
#include "stenciltmp.h"
/**
** 8-bit y-tile stencil function (XXX FBO: This is obsolete)
**/
-#define WRITE_STENCIL(_x, _y, d) \
- pwrite_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3, d)
-
-#define READ_STENCIL(d, _x, _y) \
- d = pread_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3)
-
+#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, Y_TILE(_x, _y) + 3, d)
+#define READ_STENCIL(d, _x, _y) d = pread_8(irb, Y_TILE(_x, _y) + 3)
#define TAG(x) intel_YTile_##x##_z24_s8
#include "stenciltmp.h"
if (irb == NULL || irb->region == NULL)
return;
- irb->pfPitch = irb->region->pitch;
-
intel_set_span_functions(intel, rb);
}
if (irb == NULL || irb->region == NULL)
return;
- irb->pfPitch = 0;
+ clear_span_cache(irb);
rb->GetRow = NULL;
rb->PutRow = NULL;
if (tex) {
/* render to texture */
ASSERT(att->Renderbuffer);
- if (map) {
- struct gl_texture_image *texImg;
- texImg = tex->Image[att->CubeMapFace][att->TextureLevel];
+ if (map)
intel_tex_map_images(intel, intel_texture_object(tex));
- }
- else {
+ else
intel_tex_unmap_images(intel, intel_texture_object(tex));
- }
}
}
intelFlush(&intel->ctx);
LOCK_HARDWARE(intel);
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
intel_tex_map_images(intel, intel_texture_object(texObj));
_swrast_flush(ctx);
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
intel_tex_unmap_images(intel, intel_texture_object(texObj));
break;
}
}
+ else if (rb->_ActualFormat == GL_RGB8) {
+ /* 8888 RGBx */
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitPointers_xRGB8888(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitPointers_xRGB8888(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitPointers_xRGB8888(rb);
+ break;
+ }
+ }
else if (rb->_ActualFormat == GL_RGBA8) {
/* 8888 RGBA */
switch (tiling) {