extern void intelSpanRenderFinish(GLcontext * ctx);
extern void intelSpanRenderStart(GLcontext * ctx);
-
-extern void intel_set_span_functions(struct gl_renderbuffer *rb, int tiling);
-
-#define INTEL_TILE_NONE 0
-#define INTEL_TILE_X 1
-#define INTEL_TILE_Y 2
+void intel_renderbuffer_map(struct intel_context *intel,
+ struct gl_renderbuffer *rb);
+void intel_renderbuffer_unmap(struct intel_context *intel,
+ struct gl_renderbuffer *rb);
+void intel_map_vertex_shader_textures(GLcontext *ctx);
+void intel_unmap_vertex_shader_textures(GLcontext *ctx);
#endif