dri: unify __DriverAPIRec
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex.h
index 7906554e45349d319db4af8f97c89af733d6b099..8450f2984bbe413c9c3304fa565482b33eeaac9e 100644 (file)
@@ -40,30 +40,52 @@ void intelInitTextureSubImageFuncs(struct dd_function_table *functions);
 
 void intelInitTextureCopyImageFuncs(struct dd_function_table *functions);
 
-gl_format intelChooseTextureFormat(struct gl_context *ctx, GLint internalFormat,
-                                   GLenum format, GLenum type);
+GLenum intel_mesa_format_to_rb_datatype(gl_format format);
 
 void intelSetTexBuffer(__DRIcontext *pDRICtx,
                       GLint target, __DRIdrawable *pDraw);
 void intelSetTexBuffer2(__DRIcontext *pDRICtx,
                        GLint target, GLint format, __DRIdrawable *pDraw);
 
+struct intel_mipmap_tree *
+intel_miptree_create_for_teximage(struct intel_context *intel,
+                                 struct intel_texture_object *intelObj,
+                                 struct intel_texture_image *intelImage,
+                                 bool expect_accelerated_upload);
+
 GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit);
 
 void intel_tex_map_level_images(struct intel_context *intel,
                                struct intel_texture_object *intelObj,
-                               int level);
+                               int level,
+                               GLbitfield mode);
 
 void intel_tex_unmap_level_images(struct intel_context *intel,
                                  struct intel_texture_object *intelObj,
                                  int level);
 
 void intel_tex_map_images(struct intel_context *intel,
-                          struct intel_texture_object *intelObj);
+                          struct intel_texture_object *intelObj,
+                          GLbitfield mode);
 
 void intel_tex_unmap_images(struct intel_context *intel,
                             struct intel_texture_object *intelObj);
+bool
+intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
+                                          struct intel_texture_image *image);
+
+void intel_tex_image_s8z24_scatter(struct intel_context *intel,
+                                  struct intel_texture_image *intel_image);
+
+void intel_tex_image_s8z24_gather(struct intel_context *intel,
+                                 struct intel_texture_image *intel_image);
 
 int intel_compressed_num_bytes(GLuint mesaFormat);
 
+bool intel_copy_texsubimage(struct intel_context *intel,
+                                 struct intel_texture_image *intelImage,
+                                 GLint dstx, GLint dsty,
+                                 GLint x, GLint y,
+                                 GLsizei width, GLsizei height);
+
 #endif