#include "intel_fbo.h"
#include "intel_tex.h"
#include "intel_blit.h"
+#ifndef I915
+#include "brw_context.h"
+#endif
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
}
if (!copy_supported && !copy_supported_with_alpha_override) {
- if (unlikely(INTEL_DEBUG & DEBUG_PERF))
- fprintf(stderr, "%s mismatched formats %s, %s\n",
+ perf_debug("%s mismatched formats %s, %s\n",
__FUNCTION__,
_mesa_get_format_name(intelImage->base.Base.TexFormat),
_mesa_get_format_name(intel_rb_format(irb)));
GLint x, GLint y,
GLsizei width, GLsizei height)
{
- if (dims == 3 || !intel_copy_texsubimage(intel_context(ctx),
- intel_texture_image(texImage),
- xoffset, yoffset,
- intel_renderbuffer(rb), x, y, width, height)) {
- fallback_debug("%s - fallback to swrast\n", __FUNCTION__);
- _mesa_meta_CopyTexSubImage(ctx, dims, texImage,
- xoffset, yoffset, zoffset,
- rb, x, y, width, height);
+ struct intel_context *intel = intel_context(ctx);
+ if (dims != 3) {
+#ifndef I915
+ /* Try BLORP first. It can handle almost everything. */
+ if (brw_blorp_copytexsubimage(intel, rb, texImage, x, y,
+ xoffset, yoffset, width, height))
+ return;
+#endif
+
+ /* Next, try the BLT engine. */
+ if (intel_copy_texsubimage(intel,
+ intel_texture_image(texImage),
+ xoffset, yoffset,
+ intel_renderbuffer(rb), x, y, width, height))
+ return;
}
+
+ /* Finally, fall back to meta. This will likely be slow. */
+ perf_debug("%s - fallback to swrast\n", __FUNCTION__);
+ _mesa_meta_CopyTexSubImage(ctx, dims, texImage,
+ xoffset, yoffset, zoffset,
+ rb, x, y, width, height);
}