[g3dvl] move z-coord generation for multiple render targets into vertex shader
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_copy.c
index 4b5fe7be9f5c22dd5b02e5011353802dd45a2aa4..87b31bf078ce62c66c9d04869317d22633f0035d 100644 (file)
 #include "main/image.h"
 #include "main/teximage.h"
 #include "main/texstate.h"
-#include "main/mipmap.h"
 
 #include "drivers/common/meta.h"
 
 #include "intel_screen.h"
 #include "intel_context.h"
-#include "intel_batchbuffer.h"
 #include "intel_buffers.h"
 #include "intel_mipmap_tree.h"
 #include "intel_regions.h"
@@ -73,8 +71,18 @@ get_teximage_source(struct intel_context *intel, GLenum internalFormat)
       if (irb && irb->region && irb->region->cpp == 4)
          return irb->region;
       return NULL;
+   case 4:
    case GL_RGBA:
    case GL_RGBA8:
+      irb = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
+      /* We're required to set alpha to 1.0 in this case, but we can't
+       * do that with the blitter, so fall back.  We could use the 3D
+       * engine or do two passes with the blitter, but it doesn't seem
+       * worth it for this case. */
+      if (irb->Base._BaseFormat == GL_RGB)
+        return NULL;
+      return irb->region;
+   case 3:
    case GL_RGB:
    case GL_RGB8:
       return intel_readbuf_region(intel);
@@ -92,31 +100,28 @@ do_copy_texsubimage(struct intel_context *intel,
                     GLint dstx, GLint dsty,
                     GLint x, GLint y, GLsizei width, GLsizei height)
 {
-   GLcontext *ctx = &intel->ctx;
+   struct gl_context *ctx = &intel->ctx;
    const struct intel_region *src = get_teximage_source(intel, internalFormat);
 
-   if (!intelImage->mt || !src) {
-      if (INTEL_DEBUG & DEBUG_FALLBACKS)
+   if (!intelImage->mt || !src || !src->buffer) {
+      if (unlikely(INTEL_DEBUG & DEBUG_FALLBACKS))
         fprintf(stderr, "%s fail %p %p (0x%08x)\n",
                 __FUNCTION__, intelImage->mt, src, internalFormat);
       return GL_FALSE;
    }
 
    if (intelImage->mt->cpp != src->cpp) {
-      if (INTEL_DEBUG & DEBUG_FALLBACKS)
-        fprintf(stderr, "%s fail %d vs %d cpp\n",
-                __FUNCTION__, intelImage->mt->cpp, src->cpp);
+      fallback_debug("%s fail %d vs %d cpp\n",
+                    __FUNCTION__, intelImage->mt->cpp, src->cpp);
       return GL_FALSE;
    }
 
-   //   intelFlush(ctx);
-   LOCK_HARDWARE(intel);
+   /* intel_flush(ctx); */
+   intel_prepare_render(intel);
    {
       drm_intel_bo *dst_bo = intel_region_buffer(intel,
                                                 intelImage->mt->region,
                                                 INTEL_WRITE_PART);
-      const GLint orig_x = x;
-      const GLint orig_y = y;
       GLuint image_x, image_y;
       GLshort src_pitch;
 
@@ -126,29 +131,15 @@ do_copy_texsubimage(struct intel_context *intel,
                                     intelImage->face,
                                     0,
                                     &image_x, &image_y);
-      /* Update dst for clipped src.  Need to also clip the source rect. */
-      dstx += x - orig_x;
-      dsty += y - orig_y;
 
-      /* Can't blit to tiled buffers with non-tile-aligned offset. */
+      /* The blitter can't handle Y-tiled buffers. */
       if (intelImage->mt->region->tiling == I915_TILING_Y) {
-        UNLOCK_HARDWARE(intel);
         return GL_FALSE;
       }
 
       if (ctx->ReadBuffer->Name == 0) {
-        /* reading from a window, adjust x, y */
-        const __DRIdrawablePrivate *dPriv = intel->driReadDrawable;
-        y = dPriv->y + (dPriv->h - (y + height));
-        x += dPriv->x;
-
-        /* Invert the data coming from the source rectangle due to GL
-         * and hardware disagreeing on where y=0 is.
-         *
-         * It appears that our offsets and pitches get mangled
-         * appropriately by the hardware, and we don't need to adjust them
-         * on our own.
-         */
+        /* Flip vertical orientation for system framebuffers */
+        y = ctx->ReadBuffer->Height - (y + height);
         src_pitch = -src->pitch;
       } else {
         /* reading from a FBO, y is already oriented the way we like */
@@ -160,28 +151,26 @@ do_copy_texsubimage(struct intel_context *intel,
                             intelImage->mt->cpp,
                             src_pitch,
                             src->buffer,
-                            src->draw_offset,
+                            0,
                             src->tiling,
-                            intelImage->mt->pitch,
+                            intelImage->mt->region->pitch,
                             dst_bo,
                             0,
                             intelImage->mt->region->tiling,
-                            x, y, image_x + dstx, image_y + dsty,
+                            src->draw_x + x, src->draw_y + y,
+                            image_x + dstx, image_y + dsty,
                             width, height,
                             GL_COPY)) {
-        UNLOCK_HARDWARE(intel);
         return GL_FALSE;
       }
    }
 
-   UNLOCK_HARDWARE(intel);
-
    return GL_TRUE;
 }
 
 
 static void
-intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
+intelCopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
                     GLenum internalFormat,
                     GLint x, GLint y, GLsizei width, GLint border)
 {
@@ -221,13 +210,14 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
    return;
 
  fail:
+   fallback_debug("%s - fallback to swrast\n", __FUNCTION__);
    _mesa_meta_CopyTexImage1D(ctx, target, level, internalFormat, x, y,
                              width, border);
 }
 
 
 static void
-intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+intelCopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
                     GLenum internalFormat,
                     GLint x, GLint y, GLsizei width, GLsizei height,
                     GLint border)
@@ -268,13 +258,14 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
    return;
 
  fail:
+   fallback_debug("%s - fallback to swrast\n", __FUNCTION__);
    _mesa_meta_CopyTexImage2D(ctx, target, level, internalFormat, x, y,
                              width, height, border);
 }
 
 
 static void
-intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
+intelCopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
                        GLint xoffset, GLint x, GLint y, GLsizei width)
 {
    struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
@@ -292,13 +283,14 @@ intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
    if (!do_copy_texsubimage(intel_context(ctx), target,
                             intel_texture_image(texImage),
                             internalFormat, xoffset, 0, x, y, width, 1)) {
+      fallback_debug("%s - fallback to swrast\n", __FUNCTION__);
       _mesa_meta_CopyTexSubImage1D(ctx, target, level, xoffset, x, y, width);
    }
 }
 
 
 static void
-intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+intelCopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
                        GLint xoffset, GLint yoffset,
                        GLint x, GLint y, GLsizei width, GLsizei height)
 {
@@ -317,8 +309,7 @@ intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
                             internalFormat,
                             xoffset, yoffset, x, y, width, height)) {
 
-      DBG("%s - fallback to _mesa_meta_CopyTexSubImage2D\n", __FUNCTION__);
-
+      fallback_debug("%s - fallback to swrast\n", __FUNCTION__);
       _mesa_meta_CopyTexSubImage2D(ctx, target, level,
                                    xoffset, yoffset, x, y, width, height);
    }