DBG("%s\n", __FUNCTION__);
- if (intelImage->base.Border)
+ if (intelImage->base.Border ||
+ ((intelImage->base._BaseFormat == GL_DEPTH_COMPONENT) &&
+ ((intelObj->base.WrapS == GL_CLAMP_TO_BORDER) ||
+ (intelObj->base.WrapT == GL_CLAMP_TO_BORDER))))
return;
if (intelImage->level > intelObj->base.BaseLevel &&
if (!intelObj)
return;
- __driParseEvents(pDRICtx, dPriv);
+ intel_update_renderbuffers(pDRICtx, dPriv);
rb = intel_fb->color_rb[0];
type = GL_BGRA;