static void
-intelTexImage(GLcontext * ctx,
+intelTexImage(struct gl_context * ctx,
GLint dims,
GLenum target, GLint level,
GLint internalFormat,
static void
-intelTexImage3D(GLcontext * ctx,
+intelTexImage3D(struct gl_context * ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
static void
-intelTexImage2D(GLcontext * ctx,
+intelTexImage2D(struct gl_context * ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
static void
-intelTexImage1D(GLcontext * ctx,
+intelTexImage1D(struct gl_context * ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
static void
-intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+intelCompressedTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data,
* then unmap it.
*/
static void
-intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
+intel_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage, GLboolean compressed)
static void
-intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+intelGetTexImage(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
static void
-intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
+intelGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
struct gl_framebuffer *fb = dPriv->driverPrivate;
struct intel_context *intel = pDRICtx->driverPrivate;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct intel_texture_object *intelObj;
struct intel_texture_image *intelImage;
struct intel_mipmap_tree *mt;
#if FEATURE_OES_EGL_image
static void
-intel_image_target_texture_2d(GLcontext *ctx, GLenum target,
+intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLeglImageOES image_handle)