#include "main/mtypes.h"
#include "main/enums.h"
#include "main/bufferobj.h"
-#include "main/convolve.h"
#include "main/context.h"
#include "main/formats.h"
#include "main/texcompress.h"
#include "main/texstore.h"
#include "main/texgetimage.h"
#include "main/texobj.h"
-#include "main/texstore.h"
#include "main/teximage.h"
#include "intel_context.h"
DBG("%s\n", __FUNCTION__);
- if (intelImage->base.Border ||
- ((intelImage->base._BaseFormat == GL_DEPTH_COMPONENT) &&
- ((intelObj->base.WrapS == GL_CLAMP_TO_BORDER) ||
- (intelObj->base.WrapT == GL_CLAMP_TO_BORDER))))
+ if (intelImage->base.Border)
return;
if (intelImage->level > intelObj->base.BaseLevel &&
switch (internalFormat) {
case 4:
case GL_RGBA:
+ case GL_RGBA8:
return (format == GL_BGRA &&
(type == GL_UNSIGNED_BYTE ||
type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
return (format == GL_RGB &&
type == GL_UNSIGNED_SHORT_5_6_5 &&
mesa_format == MESA_FORMAT_RGB565);
+ case 1:
+ case GL_LUMINANCE:
+ return (format == GL_LUMINANCE &&
+ type == GL_UNSIGNED_BYTE &&
+ mesa_format == MESA_FORMAT_L8);
case GL_YCBCR_MESA:
return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
default:
struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
GLuint src_offset, src_stride;
GLuint dst_x, dst_y, dst_stride;
- dri_bo *dst_buffer = intel_region_buffer(intel,
- intelImage->mt->region,
- INTEL_WRITE_FULL);
+ drm_intel_bo *dst_buffer = intel_region_buffer(intel,
+ intelImage->mt->region,
+ INTEL_WRITE_FULL);
if (!_mesa_is_bufferobj(unpack->BufferObj) ||
intel->ctx._ImageTransferState ||
intelImage->face, 0,
&dst_x, &dst_y);
- dst_stride = intelImage->mt->pitch;
+ dst_stride = intelImage->mt->region->pitch;
if (drm_intel_bo_references(intel->batch->buf, dst_buffer))
- intelFlush(&intel->ctx);
+ intel_flush(&intel->ctx);
+
{
- dri_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ);
+ drm_intel_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ);
if (!intelEmitCopyBlit(intel,
intelImage->mt->cpp,
intelImage->face, 0,
&dst_x, &dst_y);
- dst_stride = intelImage->mt->pitch;
+ dst_stride = intelImage->mt->region->pitch;
if (src_stride != dst_stride || dst_x != 0 || dst_y != 0 ||
src_offset != 0) {
static void
-intelTexImage(GLcontext * ctx,
+intelTexImage(struct gl_context * ctx,
GLint dims,
GLenum target, GLint level,
GLint internalFormat,
struct intel_context *intel = intel_context(ctx);
struct intel_texture_object *intelObj = intel_texture_object(texObj);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
- GLint postConvWidth = width;
- GLint postConvHeight = height;
GLint texelBytes, sizeInBytes;
GLuint dstRowStride = 0, srcRowStride = texImage->RowStride;
intelImage->face = target_to_face(target);
intelImage->level = level;
- if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
- _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
- &postConvHeight);
- }
-
if (_mesa_is_format_compressed(texImage->TexFormat)) {
texelBytes = 0;
}
else {
texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
-
- /* Minimum pitch of 32 bytes */
- if (postConvWidth * texelBytes < 32) {
- postConvWidth = 32 / texelBytes;
- texImage->RowStride = postConvWidth;
- }
if (!intelImage->mt) {
- assert(texImage->RowStride == postConvWidth);
+ assert(texImage->RowStride == width);
}
}
/* Flush any queued rendering with the texture before mapping. */
if (drm_intel_bo_references(intel->batch->buf,
intelImage->mt->region->buffer)) {
- intelFlush(ctx);
+ intel_flush(ctx);
}
texImage->Data = intel_miptree_image_map(intel,
intelImage->mt,
assert(dims != 3);
}
else {
- dstRowStride = postConvWidth * texelBytes;
- sizeInBytes = depth * dstRowStride * postConvHeight;
+ dstRowStride = width * texelBytes;
+ sizeInBytes = depth * dstRowStride * height;
}
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
static void
-intelTexImage3D(GLcontext * ctx,
+intelTexImage3D(struct gl_context * ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
static void
-intelTexImage2D(GLcontext * ctx,
+intelTexImage2D(struct gl_context * ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
static void
-intelTexImage1D(GLcontext * ctx,
+intelTexImage1D(struct gl_context * ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
static void
-intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+intelCompressedTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data,
* then unmap it.
*/
static void
-intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
+intel_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage, GLboolean compressed)
* make sure rendering is complete.
* We could probably predicate this on texObj->_RenderToTexture
*/
- intelFlush(ctx);
+ intel_flush(ctx);
/* Map */
if (intelImage->mt) {
static void
-intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+intelGetTexImage(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
static void
-intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
+intelGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
texObj, texImage, GL_TRUE);
}
-
-void
-intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
- unsigned long long offset, GLint depth, GLuint pitch)
-{
- struct intel_context *intel = pDRICtx->driverPrivate;
- struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname);
- struct intel_texture_object *intelObj = intel_texture_object(tObj);
-
- if (!intelObj)
- return;
-
- if (intelObj->mt)
- intel_miptree_release(intel, &intelObj->mt);
-
- intelObj->imageOverride = GL_TRUE;
- intelObj->depthOverride = depth;
- intelObj->pitchOverride = pitch;
-
- if (offset)
- intelObj->textureOffset = offset;
-}
-
void
intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
- GLint glx_texture_format,
+ GLint texture_format,
__DRIdrawable *dPriv)
{
struct gl_framebuffer *fb = dPriv->driverPrivate;
struct intel_context *intel = pDRICtx->driverPrivate;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct intel_texture_object *intelObj;
struct intel_texture_image *intelImage;
struct intel_mipmap_tree *mt;
if (!intelObj)
return;
- if (!dPriv->validBuffers)
+ if (dPriv->lastStamp != dPriv->dri2.stamp ||
+ !pDRICtx->driScreenPriv->dri2.useInvalidate)
intel_update_renderbuffers(pDRICtx, dPriv);
rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
if (rb->region == NULL)
return;
- if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
+ if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
internalFormat = GL_RGB;
else
internalFormat = GL_RGBA;
intelImage->face = target_to_face(target);
intelImage->level = level;
- if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
+ if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
texImage->TexFormat = MESA_FORMAT_XRGB8888;
else
texImage->TexFormat = MESA_FORMAT_ARGB8888;
/* The old interface didn't have the format argument, so copy our
* implementation's behavior at the time.
*/
- intelSetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
+ intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}
+#if FEATURE_OES_EGL_image
+static void
+intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLeglImageOES image_handle)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+ struct intel_texture_image *intelImage = intel_texture_image(texImage);
+ struct intel_mipmap_tree *mt;
+ __DRIscreen *screen;
+ __DRIimage *image;
+
+ screen = intel->intelScreen->driScrnPriv;
+ image = screen->dri2.image->lookupEGLImage(screen, image_handle,
+ screen->loaderPrivate);
+ if (image == NULL)
+ return;
+
+ mt = intel_miptree_create_for_region(intel, target,
+ image->internal_format,
+ 0, 0, image->region, 1, 0);
+ if (mt == NULL)
+ return;
+
+ if (intelImage->mt) {
+ intel_miptree_release(intel, &intelImage->mt);
+ assert(!texImage->Data);
+ }
+ if (intelObj->mt)
+ intel_miptree_release(intel, &intelObj->mt);
+
+ intelObj->mt = mt;
+ _mesa_init_teximage_fields(&intel->ctx, target, texImage,
+ image->region->width, image->region->height, 1,
+ 0, image->internal_format);
+
+ intelImage->face = target_to_face(target);
+ intelImage->level = 0;
+ texImage->TexFormat = image->format;
+ texImage->RowStride = image->region->pitch;
+ intel_miptree_reference(&intelImage->mt, intelObj->mt);
+
+ if (!intel_miptree_match_image(intelObj->mt, &intelImage->base))
+ fprintf(stderr, "miptree doesn't match image\n");
+}
+#endif
void
intelInitTextureImageFuncs(struct dd_function_table *functions)
functions->CompressedTexImage2D = intelCompressedTexImage2D;
functions->GetCompressedTexImage = intelGetCompressedTexImage;
+
+#if FEATURE_OES_EGL_image
+ functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
+#endif
}