#include "main/glheader.h"
#include "main/macros.h"
-#include "main/mfeatures.h"
#include "main/mtypes.h"
#include "main/enums.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/formats.h"
+#include "main/image.h"
#include "main/pbo.h"
#include "main/renderbuffer.h"
#include "main/texcompress.h"
-#include "main/texstore.h"
#include "main/texgetimage.h"
#include "main/texobj.h"
#include "main/teximage.h"
+#include "main/texstore.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
#include "intel_blit.h"
#include "intel_fbo.h"
-#include "intel_span.h"
-
-#define FILE_DEBUG_FLAG DEBUG_TEXTURE
-
-/* Functions to store texture images. Where possible, mipmap_tree's
- * will be created or further instantiated with image data, otherwise
- * images will be stored in malloc'd memory. A validation step is
- * required to pull those images into a mipmap tree, or otherwise
- * decide a fallback is required.
- */
+#ifndef I915
+#include "brw_context.h"
+#endif
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
-/* Otherwise, store it in memory if (Border != 0) or (any dimension ==
- * 1).
- *
- * Otherwise, if max_level >= level >= min_level, create tree with
- * space for textures from min_level down to max_level.
- *
- * Otherwise, create tree with space for textures from (level
- * 0)..(1x1). Consider pruning this tree at a validation if the
- * saving is worth it.
+/* Work back from the specified level of the image to the baselevel and create a
+ * miptree of that size.
*/
-static struct intel_mipmap_tree *
+struct intel_mipmap_tree *
intel_miptree_create_for_teximage(struct intel_context *intel,
struct intel_texture_object *intelObj,
struct intel_texture_image *intelImage,
- GLboolean expect_accelerated_upload)
+ bool expect_accelerated_upload)
{
GLuint firstLevel;
GLuint lastLevel;
- GLuint width = intelImage->base.Base.Width;
- GLuint height = intelImage->base.Base.Height;
- GLuint depth = intelImage->base.Base.Depth;
+ int width, height, depth;
GLuint i;
- DBG("%s\n", __FUNCTION__);
+ intel_miptree_get_dimensions_for_image(&intelImage->base.Base,
+ &width, &height, &depth);
- if (intelImage->base.Base.Border)
- return NULL;
+ DBG("%s\n", __FUNCTION__);
if (intelImage->base.Base.Level > intelObj->base.BaseLevel &&
- (intelImage->base.Base.Width == 1 ||
- (intelObj->base.Target != GL_TEXTURE_1D &&
- intelImage->base.Base.Height == 1) ||
- (intelObj->base.Target == GL_TEXTURE_3D &&
- intelImage->base.Base.Depth == 1))) {
+ (width == 1 ||
+ (intelObj->base.Target != GL_TEXTURE_1D && height == 1) ||
+ (intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) {
/* For this combination, we're at some lower mipmap level and
* some important dimension is 1. We can't extrapolate up to a
* likely base level width/height/depth for a full mipmap stack
(intel->gen < 4 || firstLevel == 0)) {
lastLevel = firstLevel;
} else {
- lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth));
+ lastLevel = (firstLevel +
+ _mesa_get_tex_max_num_levels(intelObj->base.Target,
+ width, height, depth) - 1);
}
}
width,
height,
depth,
- expect_accelerated_upload);
+ expect_accelerated_upload,
+ intelImage->base.Base.NumSamples,
+ INTEL_MIPTREE_TILING_ANY);
}
-/* There are actually quite a few combinations this will work for,
- * more than what I've listed here.
- */
-static bool
-check_pbo_format(GLenum format, GLenum type,
- gl_format mesa_format)
-{
- switch (mesa_format) {
- case MESA_FORMAT_ARGB8888:
- return (format == GL_BGRA && (type == GL_UNSIGNED_BYTE ||
- type == GL_UNSIGNED_INT_8_8_8_8_REV));
- case MESA_FORMAT_RGB565:
- return (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5);
- case MESA_FORMAT_L8:
- return (format == GL_LUMINANCE && type == GL_UNSIGNED_BYTE);
- case MESA_FORMAT_YCBCR:
- return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
- default:
- return false;
- }
-}
-
-
/* XXX: Do this for TexSubImage also:
*/
static bool
-try_pbo_upload(struct intel_context *intel,
- struct intel_texture_image *intelImage,
+try_pbo_upload(struct gl_context *ctx,
+ struct gl_texture_image *image,
const struct gl_pixelstore_attrib *unpack,
- GLenum format, GLenum type,
- GLint width, GLint height, const void *pixels)
+ GLenum format, GLenum type, const void *pixels)
{
+ struct intel_texture_image *intelImage = intel_texture_image(image);
+ struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
- GLuint src_offset, src_stride;
- GLuint dst_x, dst_y, dst_stride;
- drm_intel_bo *dst_buffer, *src_buffer;
+ GLuint src_offset;
+ drm_intel_bo *src_buffer;
if (!_mesa_is_bufferobj(unpack->BufferObj))
return false;
DBG("trying pbo upload\n");
- if (!intelImage->mt) {
- DBG("%s: no miptree\n", __FUNCTION__);
- return false;
- }
-
if (intel->ctx._ImageTransferState ||
unpack->SkipPixels || unpack->SkipRows) {
DBG("%s: image transfer\n", __FUNCTION__);
return false;
}
- if (!check_pbo_format(format, type, intelImage->base.Base.TexFormat)) {
- DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n",
- __FUNCTION__, _mesa_get_format_name(intelImage->base.Base.TexFormat),
- format, type);
- return false;
- }
-
- dst_buffer = intelImage->mt->region->bo;
- src_buffer = intel_bufferobj_source(intel, pbo, 64, &src_offset);
- /* note: potential 64-bit ptr to 32-bit int cast */
- src_offset += (GLuint) (unsigned long) pixels;
+ ctx->Driver.AllocTextureImageBuffer(ctx, image);
- if (unpack->RowLength > 0)
- src_stride = unpack->RowLength;
- else
- src_stride = width;
-
- intel_miptree_get_image_offset(intelImage->mt, intelImage->base.Base.Level,
- intelImage->base.Base.Face, 0,
- &dst_x, &dst_y);
-
- dst_stride = intelImage->mt->region->pitch;
-
- if (!intelEmitCopyBlit(intel,
- intelImage->mt->cpp,
- src_stride, src_buffer,
- src_offset, GL_FALSE,
- dst_stride, dst_buffer, 0,
- intelImage->mt->region->tiling,
- 0, 0, dst_x, dst_y, width, height,
- GL_COPY)) {
- DBG("%s: blit failed\n", __FUNCTION__);
+ if (!intelImage->mt) {
+ DBG("%s: no miptree\n", __FUNCTION__);
return false;
}
- DBG("%s: success\n", __FUNCTION__);
- return true;
-}
-
-/**
- * \param scatter Scatter if true. Gather if false.
- *
- * \see intel_tex_image_x8z24_scatter
- * \see intel_tex_image_x8z24_gather
- */
-static void
-intel_tex_image_s8z24_scattergather(struct intel_context *intel,
- struct intel_texture_image *intel_image,
- bool scatter)
-{
- struct gl_context *ctx = &intel->ctx;
- struct gl_renderbuffer *depth_rb = intel_image->depth_rb;
- struct gl_renderbuffer *stencil_rb = intel_image->stencil_rb;
-
- int w = intel_image->base.Base.Width;
- int h = intel_image->base.Base.Height;
-
- uint32_t depth_row[w];
- uint8_t stencil_row[w];
-
- intel_renderbuffer_map(intel, depth_rb);
- intel_renderbuffer_map(intel, stencil_rb);
-
- if (scatter) {
- for (int y = 0; y < h; ++y) {
- depth_rb->GetRow(ctx, depth_rb, w, 0, y, depth_row);
- for (int x = 0; x < w; ++x) {
- stencil_row[x] = depth_row[x] >> 24;
- }
- stencil_rb->PutRow(ctx, stencil_rb, w, 0, y, stencil_row, NULL);
- }
- } else { /* gather */
- for (int y = 0; y < h; ++y) {
- depth_rb->GetRow(ctx, depth_rb, w, 0, y, depth_row);
- stencil_rb->GetRow(ctx, stencil_rb, w, 0, y, stencil_row);
- for (int x = 0; x < w; ++x) {
- uint32_t s8_x24 = stencil_row[x] << 24;
- uint32_t x8_z24 = depth_row[x] & 0x00ffffff;
- depth_row[x] = s8_x24 | x8_z24;
- }
- depth_rb->PutRow(ctx, depth_rb, w, 0, y, depth_row, NULL);
- }
+ if (!_mesa_format_matches_format_and_type(intelImage->mt->format,
+ format, type, false)) {
+ DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n",
+ __FUNCTION__, _mesa_get_format_name(intelImage->mt->format),
+ format, type);
+ return false;
}
- intel_renderbuffer_unmap(intel, depth_rb);
- intel_renderbuffer_unmap(intel, stencil_rb);
-}
-
-/**
- * Copy the x8 bits from intel_image->depth_rb to intel_image->stencil_rb.
- */
-void
-intel_tex_image_s8z24_scatter(struct intel_context *intel,
- struct intel_texture_image *intel_image)
-{
- intel_tex_image_s8z24_scattergather(intel, intel_image, true);
-}
-
-/**
- * Copy the data in intel_image->stencil_rb to the x8 bits in
- * intel_image->depth_rb.
- */
-void
-intel_tex_image_s8z24_gather(struct intel_context *intel,
- struct intel_texture_image *intel_image)
-{
- intel_tex_image_s8z24_scattergather(intel, intel_image, false);
-}
-
-static bool
-intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
- struct intel_texture_image *image)
-{
- struct gl_context *ctx = &intel->ctx;
-
- bool ok = true;
- int width = image->base.Base.Width;
- int height = image->base.Base.Height;
- struct gl_renderbuffer *drb;
- struct gl_renderbuffer *srb;
- struct intel_renderbuffer *idrb;
- struct intel_renderbuffer *isrb;
-
- assert(intel->has_separate_stencil);
- assert(image->base.Base.TexFormat == MESA_FORMAT_S8_Z24);
- assert(image->mt != NULL);
-
- drb = intel_create_wrapped_renderbuffer(ctx, width, height,
- MESA_FORMAT_X8_Z24);
- srb = intel_create_wrapped_renderbuffer(ctx, width, height,
- MESA_FORMAT_S8);
-
- if (!drb || !srb) {
- if (drb) {
- drb->Delete(drb);
- }
- if (srb) {
- srb->Delete(srb);
- }
+ if (image->TexObject->Target == GL_TEXTURE_1D_ARRAY ||
+ image->TexObject->Target == GL_TEXTURE_2D_ARRAY) {
+ DBG("%s: no support for array textures\n", __FUNCTION__);
return false;
}
- idrb = intel_renderbuffer(drb);
- isrb = intel_renderbuffer(srb);
+ src_buffer = intel_bufferobj_source(intel, pbo, 64, &src_offset);
+ /* note: potential 64-bit ptr to 32-bit int cast */
+ src_offset += (GLuint) (unsigned long) pixels;
- intel_region_reference(&idrb->region, image->mt->region);
- ok = intel_alloc_renderbuffer_storage(ctx, srb, GL_STENCIL_INDEX8,
- width, height);
+ int src_stride =
+ _mesa_image_row_stride(unpack, image->Width, format, type);
+
+ struct intel_mipmap_tree *pbo_mt =
+ intel_miptree_create_for_bo(intel,
+ src_buffer,
+ intelImage->mt->format,
+ src_offset,
+ image->Width, image->Height,
+ src_stride, I915_TILING_NONE);
+ if (!pbo_mt)
+ return false;
- if (!ok) {
- drb->Delete(drb);
- srb->Delete(srb);
+ if (!intel_miptree_blit(intel,
+ pbo_mt, 0, 0,
+ 0, 0, false,
+ intelImage->mt, image->Level, image->Face,
+ 0, 0, false,
+ image->Width, image->Height, GL_COPY)) {
+ DBG("%s: blit failed\n", __FUNCTION__);
return false;
}
- intel_renderbuffer_set_draw_offset(idrb, image, 0);
- intel_renderbuffer_set_draw_offset(isrb, image, 0);
-
- _mesa_reference_renderbuffer(&image->depth_rb, drb);
- _mesa_reference_renderbuffer(&image->stencil_rb, srb);
+ intel_miptree_release(&pbo_mt);
+ DBG("%s: success\n", __FUNCTION__);
return true;
}
static void
intelTexImage(struct gl_context * ctx,
- GLint dims,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
+ GLuint dims,
+ struct gl_texture_image *texImage,
GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, GLsizei imageSize)
+ const struct gl_pixelstore_attrib *unpack)
{
- struct intel_context *intel = intel_context(ctx);
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
- struct intel_texture_image *intelImage = intel_texture_image(texImage);
- GLint texelBytes;
- GLuint dstRowStride = 0;
-
- DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
-
- if (_mesa_is_format_compressed(texImage->TexFormat)) {
- texelBytes = 0;
- }
- else {
- texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
-
- if (!intelImage->mt) {
- assert(texImage->RowStride == width);
- }
- }
-
- if (intelObj->mt &&
- intel_miptree_match_image(intelObj->mt, &intelImage->base.Base)) {
- /* Use an existing miptree when possible */
- intel_miptree_reference(&intelImage->mt, intelObj->mt);
- assert(intelImage->mt);
- } else if (intelImage->base.Base.Border == 0) {
- /* Didn't fit in the object miptree, but it's suitable for inclusion in
- * a miptree, so create one just for our level and store it in the image.
- * It'll get moved into the object miptree at validate time.
- */
- intelImage->mt = intel_miptree_create_for_teximage(intel, intelObj,
- intelImage,
- pixels == NULL);
-
- /* Even if the object currently has a mipmap tree associated
- * with it, this one is a more likely candidate to represent the
- * whole object since our level didn't fit what was there
- * before, and any lower levels would fit into our miptree.
- */
- intel_miptree_reference(&intelObj->mt, intelImage->mt);
- } else {
- /* Allocate fallback texImage->Data storage through swrast. */
- ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
- width, height, depth);
- }
+ bool ok;
+
+ DBG("%s target %s level %d %dx%dx%d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(texImage->TexObject->Target),
+ texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
+
+ ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage,
+ 0, 0, 0, /*x,y,z offsets*/
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth,
+ format, type, pixels, unpack,
+ true /*for_glTexImage*/);
+ if (ok)
+ return;
/* Attempt to use the blitter for PBO image uploads.
*/
if (dims <= 2 &&
- try_pbo_upload(intel, intelImage, unpack, format, type,
- width, height, pixels)) {
+ try_pbo_upload(ctx, texImage, unpack, format, type, pixels)) {
return;
}
- pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
- format, type,
- pixels, unpack, "glTexImage");
-
- if (intelImage->mt) {
- if (pixels != NULL) {
- /* Flush any queued rendering with the texture before mapping. */
- if (drm_intel_bo_references(intel->batch.bo,
- intelImage->mt->region->bo)) {
- intel_flush(ctx);
- }
- texImage->Data = intel_miptree_image_map(intel,
- intelImage->mt,
- intelImage->base.Base.Face,
- intelImage->base.Base.Level,
- &dstRowStride,
- intelImage->base.Base.ImageOffsets);
- }
-
- texImage->RowStride = dstRowStride / intelImage->mt->cpp;
- }
-
- DBG("Upload image %dx%dx%d row_len %d pitch %d pixels %d\n",
- width, height, depth, width * texelBytes, dstRowStride,
- pixels ? 1 : 0);
-
- /* Copy data. Would like to know when it's ok for us to eg. use
- * the blitter to copy. Or, use the hardware to do the format
- * conversion and copy:
- */
- if (pixels) {
- if (!_mesa_texstore(ctx, dims,
- texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, unpack)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, unpack);
-
- if (intel->must_use_separate_stencil
- && texImage->TexFormat == MESA_FORMAT_S8_Z24) {
- intel_tex_image_s8z24_create_renderbuffers(intel, intelImage);
- intel_tex_image_s8z24_scatter(intel, intelImage);
- }
-
- if (intelImage->mt) {
- if (pixels != NULL)
- intel_miptree_image_unmap(intel, intelImage->mt);
- texImage->Data = NULL;
- }
-}
-
-
-static void
-intelTexImage3D(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intelTexImage(ctx, 3, target, level,
- internalFormat, width, height, depth, border,
- format, type, pixels, unpack, texObj, texImage, 0);
-}
-
-
-static void
-intelTexImage2D(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intelTexImage(ctx, 2, target, level,
- internalFormat, width, height, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0);
-}
-
-
-static void
-intelTexImage1D(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intelTexImage(ctx, 1, target, level,
- internalFormat, width, 1, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0);
-}
-
-
-/**
- * Need to map texture image into memory before copying image data,
- * then unmap it.
- */
-static void
-intel_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, GLboolean compressed)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_texture_image *intelImage = intel_texture_image(texImage);
-
- /* If we're reading from a texture that has been rendered to, need to
- * make sure rendering is complete.
- * We could probably predicate this on texObj->_RenderToTexture
- */
- intel_flush(ctx);
-
- /* Map */
- if (intelImage->mt) {
- /* Image is stored in hardware format in a buffer managed by the
- * kernel. Need to explicitly map and unmap it.
- */
- intelImage->base.Base.Data =
- intel_miptree_image_map(intel,
- intelImage->mt,
- intelImage->base.Base.Face,
- intelImage->base.Base.Level,
- &intelImage->base.Base.RowStride,
- intelImage->base.Base.ImageOffsets);
- intelImage->base.Base.RowStride /= intelImage->mt->cpp;
- }
- else {
- /* Otherwise, the image should actually be stored in
- * intelImage->base.Base.Data. This is pretty confusing for
- * everybody, I'd much prefer to separate the two functions of
- * texImage->Data - storage for texture images in main memory
- * and access (ie mappings) of images. In other words, we'd
- * create a new texImage->Map field and leave Data simply for
- * storage.
- */
- assert(intelImage->base.Base.Data);
- }
-
- if (intelImage->stencil_rb) {
- /*
- * The texture has packed depth/stencil format, but uses separate
- * stencil. The texture's embedded stencil buffer contains the real
- * stencil data, so copy that into the miptree.
- */
- intel_tex_image_s8z24_gather(intel, intelImage);
- }
-
- if (compressed) {
- _mesa_get_compressed_teximage(ctx, target, level, pixels,
- texObj, texImage);
- }
- else {
- _mesa_get_teximage(ctx, target, level, format, type, pixels,
- texObj, texImage);
- }
-
+ DBG("%s: upload image %dx%dx%d pixels %p\n",
+ __FUNCTION__, texImage->Width, texImage->Height, texImage->Depth,
+ pixels);
- /* Unmap */
- if (intelImage->mt) {
- intel_miptree_image_unmap(intel, intelImage->mt);
- intelImage->base.Base.Data = NULL;
- }
+ _mesa_store_teximage(ctx, dims, texImage,
+ format, type, pixels, unpack);
}
-static void
-intelGetTexImage(struct gl_context * ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intel_get_tex_image(ctx, target, level, format, type, pixels,
- texObj, texImage, GL_FALSE);
-}
-
-
-static void
-intelGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
- GLvoid *pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intel_get_tex_image(ctx, target, level, 0, 0, pixels,
- texObj, texImage, GL_TRUE);
-}
-
/**
* Binds a region to a texture image, like it was uploaded by glTexImage2D().
*
struct intel_region *region,
GLenum target,
GLenum internalFormat,
- gl_format format)
+ gl_format format,
+ uint32_t offset,
+ GLuint width,
+ GLuint height,
+ GLuint tile_x,
+ GLuint tile_y)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intel_image = intel_texture_image(image);
+ struct gl_texture_object *texobj = image->TexObject;
+ struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
+ bool has_surface_tile_offset = false;
+ uint32_t draw_x, draw_y;
- _mesa_init_teximage_fields(&intel->ctx, target, image,
- region->width, region->height, 1,
+ _mesa_init_teximage_fields(&intel->ctx, image,
+ width, height, 1,
0, internalFormat, format);
ctx->Driver.FreeTextureImageBuffer(ctx, image);
- intel_image->mt = intel_miptree_create_for_region(intel, target,
- image->TexFormat,
- region);
+ intel_image->mt = intel_miptree_create_layout(intel, target, image->TexFormat,
+ 0, 0,
+ width, height, 1,
+ true, 0 /* num_samples */);
if (intel_image->mt == NULL)
return;
+ intel_region_reference(&intel_image->mt->region, region);
+ intel_image->mt->total_width = width;
+ intel_image->mt->total_height = height;
+ intel_image->mt->level[0].slice[0].x_offset = tile_x;
+ intel_image->mt->level[0].slice[0].y_offset = tile_y;
+
+ intel_miptree_get_tile_offsets(intel_image->mt, 0, 0, &draw_x, &draw_y);
+#ifndef I915
+ has_surface_tile_offset = brw_context(ctx)->has_surface_tile_offset;
+#endif
- image->RowStride = region->pitch;
+ /* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION
+ * for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has
+ * trouble resolving back to destination image due to alignment issues.
+ */
+ if (!has_surface_tile_offset &&
+ (draw_x != 0 || draw_y != 0)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
+ intel_miptree_release(&intel_image->mt);
+ return;
+ }
+
+ intel_texobj->needs_validate = true;
+
+ intel_image->mt->offset = offset;
+ assert(region->pitch % region->cpp == 0);
+ intel_image->base.RowStride = region->pitch / region->cpp;
+
+ /* Immediately validate the image to the object. */
+ intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
}
void
struct intel_renderbuffer *rb;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- int level = 0, internalFormat;
- gl_format texFormat;
+ int level = 0, internalFormat = 0;
+ gl_format texFormat = MESA_FORMAT_NONE;
texObj = _mesa_get_current_tex_object(ctx, target);
intelObj = intel_texture_object(texObj);
/* If the region isn't set, then intel_update_renderbuffers was unable
* to get the buffers for the drawable.
*/
- if (rb->region == NULL)
+ if (!rb || !rb->mt)
return;
- if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
+ if (rb->mt->cpp == 4) {
+ if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
+ internalFormat = GL_RGB;
+ texFormat = MESA_FORMAT_XRGB8888;
+ }
+ else {
+ internalFormat = GL_RGBA;
+ texFormat = MESA_FORMAT_ARGB8888;
+ }
+ } else if (rb->mt->cpp == 2) {
internalFormat = GL_RGB;
- texFormat = MESA_FORMAT_XRGB8888;
- }
- else {
- internalFormat = GL_RGBA;
- texFormat = MESA_FORMAT_ARGB8888;
+ texFormat = MESA_FORMAT_RGB565;
}
_mesa_lock_texture(&intel->ctx, texObj);
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- intel_set_texture_image_region(ctx, texImage, rb->region, target,
- internalFormat, texFormat);
+ intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
+ internalFormat, texFormat, 0,
+ rb->mt->region->width,
+ rb->mt->region->height,
+ 0, 0);
_mesa_unlock_texture(&intel->ctx, texObj);
}
intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}
-#if FEATURE_OES_EGL_image
static void
intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
if (image == NULL)
return;
+ /* Disallow depth/stencil textures: we don't have a way to pass the
+ * separate stencil miptree of a GL_DEPTH_STENCIL texture through.
+ */
+ if (image->has_depthstencil) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
+ return;
+ }
+
intel_set_texture_image_region(ctx, texImage, image->region,
- target, image->internal_format, image->format);
+ target, image->internal_format,
+ image->format, image->offset,
+ image->width, image->height,
+ image->tile_x, image->tile_y);
}
-#endif
void
intelInitTextureImageFuncs(struct dd_function_table *functions)
{
- functions->TexImage1D = intelTexImage1D;
- functions->TexImage2D = intelTexImage2D;
- functions->TexImage3D = intelTexImage3D;
- functions->GetTexImage = intelGetTexImage;
-
- functions->GetCompressedTexImage = intelGetCompressedTexImage;
-
-#if FEATURE_OES_EGL_image
+ functions->TexImage = intelTexImage;
functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
-#endif
}