intelImage->base.Base.Level == firstLevel &&
(intel->gen < 4 || firstLevel == 0)) {
lastLevel = firstLevel;
+ } else if (intelObj->base.Target == GL_TEXTURE_EXTERNAL_OES) {
+ lastLevel = firstLevel;
} else {
lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth));
}
width,
height,
depth,
- expect_accelerated_upload);
+ expect_accelerated_upload,
+ 0 /* num_samples */,
+ INTEL_MSAA_LAYOUT_NONE);
}
/* There are actually quite a few combinations this will work for,
try_pbo_upload(struct gl_context *ctx,
struct gl_texture_image *image,
const struct gl_pixelstore_attrib *unpack,
- GLenum format, GLenum type,
- GLint width, GLint height, const void *pixels)
+ GLenum format, GLenum type, const void *pixels)
{
struct intel_texture_image *intelImage = intel_texture_image(image);
struct intel_context *intel = intel_context(ctx);
return false;
}
- ctx->Driver.AllocTextureImageBuffer(ctx, image, image->TexFormat,
- width, height, 1);
+ ctx->Driver.AllocTextureImageBuffer(ctx, image);
if (!intelImage->mt) {
DBG("%s: no miptree\n", __FUNCTION__);
if (unpack->RowLength > 0)
src_stride = unpack->RowLength;
else
- src_stride = width;
+ src_stride = image->Width;
intel_miptree_get_image_offset(intelImage->mt, intelImage->base.Base.Level,
intelImage->base.Base.Face, 0,
src_offset, false,
dst_stride, dst_buffer, 0,
intelImage->mt->region->tiling,
- 0, 0, dst_x, dst_y, width, height,
+ 0, 0, dst_x, dst_y, image->Width, image->Height,
GL_COPY)) {
DBG("%s: blit failed\n", __FUNCTION__);
return false;
return true;
}
-/**
- * \param scatter Scatter if true. Gather if false.
- *
- * \see intel_tex_image_x8z24_scatter
- * \see intel_tex_image_x8z24_gather
- */
-static void
-intel_tex_image_s8z24_scattergather(struct intel_context *intel,
- struct intel_texture_image *intel_image,
- bool scatter)
-{
- struct gl_context *ctx = &intel->ctx;
- struct gl_renderbuffer *depth_rb = intel_image->depth_rb;
- struct gl_renderbuffer *stencil_rb = intel_image->stencil_rb;
- int w, h, d;
-
- intel_miptree_get_dimensions_for_image(&intel_image->base.Base, &w, &h, &d);
- assert(d == 1); /* FINISHME */
-
- uint32_t depth_row[w];
- uint8_t stencil_row[w];
-
- intel_renderbuffer_map(intel, depth_rb);
- intel_renderbuffer_map(intel, stencil_rb);
-
- if (scatter) {
- for (int y = 0; y < h; ++y) {
- depth_rb->GetRow(ctx, depth_rb, w, 0, y, depth_row);
- for (int x = 0; x < w; ++x) {
- stencil_row[x] = depth_row[x] >> 24;
- }
- stencil_rb->PutRow(ctx, stencil_rb, w, 0, y, stencil_row, NULL);
- }
- } else { /* gather */
- for (int y = 0; y < h; ++y) {
- depth_rb->GetRow(ctx, depth_rb, w, 0, y, depth_row);
- stencil_rb->GetRow(ctx, stencil_rb, w, 0, y, stencil_row);
- for (int x = 0; x < w; ++x) {
- uint32_t s8_x24 = stencil_row[x] << 24;
- uint32_t x8_z24 = depth_row[x] & 0x00ffffff;
- depth_row[x] = s8_x24 | x8_z24;
- }
- depth_rb->PutRow(ctx, depth_rb, w, 0, y, depth_row, NULL);
- }
- }
-
- intel_renderbuffer_unmap(intel, depth_rb);
- intel_renderbuffer_unmap(intel, stencil_rb);
-}
-
-/**
- * Copy the x8 bits from intel_image->depth_rb to intel_image->stencil_rb.
- */
-void
-intel_tex_image_s8z24_scatter(struct intel_context *intel,
- struct intel_texture_image *intel_image)
-{
- intel_tex_image_s8z24_scattergather(intel, intel_image, true);
-}
-
-/**
- * Copy the data in intel_image->stencil_rb to the x8 bits in
- * intel_image->depth_rb.
- */
-void
-intel_tex_image_s8z24_gather(struct intel_context *intel,
- struct intel_texture_image *intel_image)
-{
- intel_tex_image_s8z24_scattergather(intel, intel_image, false);
-}
-
-bool
-intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
- struct intel_texture_image *image)
-{
- struct gl_context *ctx = &intel->ctx;
- bool ok = true;
- int width, height, depth;
- struct gl_renderbuffer *drb;
- struct gl_renderbuffer *srb;
- struct intel_renderbuffer *idrb;
- struct intel_renderbuffer *isrb;
-
- intel_miptree_get_dimensions_for_image(&image->base.Base,
- &width, &height, &depth);
- assert(depth == 1); /* FINISHME */
-
- assert(intel->has_separate_stencil);
- assert(image->base.Base.TexFormat == MESA_FORMAT_S8_Z24);
- assert(image->mt != NULL);
-
- drb = intel_create_wrapped_renderbuffer(ctx, width, height,
- MESA_FORMAT_X8_Z24);
- srb = intel_create_wrapped_renderbuffer(ctx, width, height,
- MESA_FORMAT_S8);
-
- if (!drb || !srb) {
- if (drb) {
- drb->Delete(drb);
- }
- if (srb) {
- srb->Delete(srb);
- }
- return false;
- }
-
- idrb = intel_renderbuffer(drb);
- isrb = intel_renderbuffer(srb);
-
- intel_miptree_reference(&idrb->mt, image->mt);
- ok = intel_alloc_renderbuffer_storage(ctx, srb, GL_STENCIL_INDEX8,
- width, height);
-
- if (!ok) {
- drb->Delete(drb);
- srb->Delete(srb);
- return false;
- }
-
- intel_renderbuffer_set_draw_offset(idrb, image, 0);
- intel_renderbuffer_set_draw_offset(isrb, image, 0);
-
- _mesa_reference_renderbuffer(&image->depth_rb, drb);
- _mesa_reference_renderbuffer(&image->stencil_rb, srb);
-
- return true;
-}
-
static void
intelTexImage(struct gl_context * ctx,
- GLint dims,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
+ GLuint dims,
+ struct gl_texture_image *texImage,
GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, GLsizei imageSize)
+ const struct gl_pixelstore_attrib *unpack)
{
DBG("%s target %s level %d %dx%dx%d\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(target), level, width, height, depth);
+ _mesa_lookup_enum_by_nr(texImage->TexObject->Target),
+ texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
/* Attempt to use the blitter for PBO image uploads.
*/
if (dims <= 2 &&
- try_pbo_upload(ctx, texImage, unpack, format, type,
- width, height, pixels)) {
+ try_pbo_upload(ctx, texImage, unpack, format, type, pixels)) {
return;
}
DBG("%s: upload image %dx%dx%d pixels %p\n",
- __FUNCTION__, width, height, depth, pixels);
+ __FUNCTION__, texImage->Width, texImage->Height, texImage->Depth,
+ pixels);
- _mesa_store_teximage3d(ctx, target, level, internalFormat,
- width, height, depth, 0,
- format, type, pixels,
- unpack, texObj, texImage);
-}
-
-
-static void
-intelTexImage3D(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intelTexImage(ctx, 3, target, level,
- internalFormat, width, height, depth,
- format, type, pixels, unpack, texObj, texImage, 0);
-}
-
-
-static void
-intelTexImage2D(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intelTexImage(ctx, 2, target, level,
- internalFormat, width, height, 1,
- format, type, pixels, unpack, texObj, texImage, 0);
-}
-
-
-static void
-intelTexImage1D(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intelTexImage(ctx, 1, target, level,
- internalFormat, width, 1, 1,
- format, type, pixels, unpack, texObj, texImage, 0);
+ _mesa_store_teximage(ctx, dims, texImage,
+ format, type, pixels, unpack);
}
struct intel_region *region,
GLenum target,
GLenum internalFormat,
- gl_format format)
+ gl_format format,
+ uint32_t offset)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intel_image = intel_texture_image(image);
struct gl_texture_object *texobj = image->TexObject;
struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
- _mesa_init_teximage_fields(&intel->ctx, target, image,
+ _mesa_init_teximage_fields(&intel->ctx, image,
region->width, region->height, 1,
0, internalFormat, format);
if (intel_image->mt == NULL)
return;
+ intel_image->mt->offset = offset;
intel_image->base.RowStride = region->pitch;
/* Immediately validate the image to the object. */
struct intel_renderbuffer *rb;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- int level = 0, internalFormat;
- gl_format texFormat;
+ int level = 0, internalFormat = 0;
+ gl_format texFormat = MESA_FORMAT_NONE;
texObj = _mesa_get_current_tex_object(ctx, target);
intelObj = intel_texture_object(texObj);
if (!rb || !rb->mt)
return;
- if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
+ if (rb->mt->cpp == 4) {
+ if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
+ internalFormat = GL_RGB;
+ texFormat = MESA_FORMAT_XRGB8888;
+ }
+ else {
+ internalFormat = GL_RGBA;
+ texFormat = MESA_FORMAT_ARGB8888;
+ }
+ } else if (rb->mt->cpp == 2) {
internalFormat = GL_RGB;
- texFormat = MESA_FORMAT_XRGB8888;
- }
- else {
- internalFormat = GL_RGBA;
- texFormat = MESA_FORMAT_ARGB8888;
+ texFormat = MESA_FORMAT_RGB565;
}
_mesa_lock_texture(&intel->ctx, texObj);
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
- internalFormat, texFormat);
+ internalFormat, texFormat, 0);
_mesa_unlock_texture(&intel->ctx, texObj);
}
return;
intel_set_texture_image_region(ctx, texImage, image->region,
- target, image->internal_format, image->format);
+ target, image->internal_format,
+ image->format, image->offset);
}
#endif
void
intelInitTextureImageFuncs(struct dd_function_table *functions)
{
- functions->TexImage1D = intelTexImage1D;
- functions->TexImage2D = intelTexImage2D;
- functions->TexImage3D = intelTexImage3D;
+ functions->TexImage = intelTexImage;
#if FEATURE_OES_EGL_image
functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;