mesa: s/CALLOC/calloc/
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_image.c
index 90e409094d5ed4a67c0a5acabb39f361d094138c..fe9040cf1b6f9b1384fee1fb050bca0256d243a9 100644 (file)
@@ -84,6 +84,8 @@ intel_miptree_create_for_teximage(struct intel_context *intel,
          intelImage->base.Base.Level == firstLevel &&
          (intel->gen < 4 || firstLevel == 0)) {
         lastLevel = firstLevel;
+      } else if (intelObj->base.Target == GL_TEXTURE_EXTERNAL_OES) {
+        lastLevel = firstLevel;
       } else {
         lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth));
       }
@@ -97,7 +99,9 @@ intel_miptree_create_for_teximage(struct intel_context *intel,
                               width,
                               height,
                               depth,
-                              expect_accelerated_upload);
+                              expect_accelerated_upload,
+                               0 /* num_samples */,
+                               INTEL_MSAA_LAYOUT_NONE);
 }
 
 /* There are actually quite a few combinations this will work for,
@@ -129,8 +133,7 @@ static bool
 try_pbo_upload(struct gl_context *ctx,
                struct gl_texture_image *image,
                const struct gl_pixelstore_attrib *unpack,
-              GLenum format, GLenum type,
-               GLint width, GLint height, const void *pixels)
+              GLenum format, GLenum type, const void *pixels)
 {
    struct intel_texture_image *intelImage = intel_texture_image(image);
    struct intel_context *intel = intel_context(ctx);
@@ -157,8 +160,7 @@ try_pbo_upload(struct gl_context *ctx,
       return false;
    }
 
-   ctx->Driver.AllocTextureImageBuffer(ctx, image, image->TexFormat,
-                                       width, height, 1);
+   ctx->Driver.AllocTextureImageBuffer(ctx, image);
 
    if (!intelImage->mt) {
       DBG("%s: no miptree\n", __FUNCTION__);
@@ -173,7 +175,7 @@ try_pbo_upload(struct gl_context *ctx,
    if (unpack->RowLength > 0)
       src_stride = unpack->RowLength;
    else
-      src_stride = width;
+      src_stride = image->Width;
 
    intel_miptree_get_image_offset(intelImage->mt, intelImage->base.Base.Level,
                                  intelImage->base.Base.Face, 0,
@@ -187,7 +189,7 @@ try_pbo_upload(struct gl_context *ctx,
                          src_offset, false,
                          dst_stride, dst_buffer, 0,
                          intelImage->mt->region->tiling,
-                         0, 0, dst_x, dst_y, width, height,
+                         0, 0, dst_x, dst_y, image->Width, image->Height,
                          GL_COPY)) {
       DBG("%s: blit failed\n", __FUNCTION__);
       return false;
@@ -197,212 +199,30 @@ try_pbo_upload(struct gl_context *ctx,
    return true;
 }
 
-/**
- * \param scatter Scatter if true. Gather if false.
- *
- * \see intel_tex_image_x8z24_scatter
- * \see intel_tex_image_x8z24_gather
- */
-static void
-intel_tex_image_s8z24_scattergather(struct intel_context *intel,
-                                   struct intel_texture_image *intel_image,
-                                   bool scatter)
-{
-   struct gl_context *ctx = &intel->ctx;
-   struct gl_renderbuffer *depth_rb = intel_image->depth_rb;
-   struct gl_renderbuffer *stencil_rb = intel_image->stencil_rb;
-   int w, h, d;
-
-   intel_miptree_get_dimensions_for_image(&intel_image->base.Base, &w, &h, &d);
-   assert(d == 1); /* FINISHME */
-
-   uint32_t depth_row[w];
-   uint8_t stencil_row[w];
-
-   intel_renderbuffer_map(intel, depth_rb);
-   intel_renderbuffer_map(intel, stencil_rb);
-
-   if (scatter) {
-      for (int y = 0; y < h; ++y) {
-        depth_rb->GetRow(ctx, depth_rb, w, 0, y, depth_row);
-        for (int x = 0; x < w; ++x) {
-           stencil_row[x] = depth_row[x] >> 24;
-        }
-        stencil_rb->PutRow(ctx, stencil_rb, w, 0, y, stencil_row, NULL);
-      }
-   } else { /* gather */
-      for (int y = 0; y < h; ++y) {
-        depth_rb->GetRow(ctx, depth_rb, w, 0, y, depth_row);
-        stencil_rb->GetRow(ctx, stencil_rb, w, 0, y, stencil_row);
-        for (int x = 0; x < w; ++x) {
-           uint32_t s8_x24 = stencil_row[x] << 24;
-           uint32_t x8_z24 = depth_row[x] & 0x00ffffff;
-           depth_row[x] = s8_x24 | x8_z24;
-        }
-        depth_rb->PutRow(ctx, depth_rb, w, 0, y, depth_row, NULL);
-      }
-   }
-
-   intel_renderbuffer_unmap(intel, depth_rb);
-   intel_renderbuffer_unmap(intel, stencil_rb);
-}
-
-/**
- * Copy the x8 bits from intel_image->depth_rb to intel_image->stencil_rb.
- */
-void
-intel_tex_image_s8z24_scatter(struct intel_context *intel,
-                             struct intel_texture_image *intel_image)
-{
-   intel_tex_image_s8z24_scattergather(intel, intel_image, true);
-}
-
-/**
- * Copy the data in intel_image->stencil_rb to the x8 bits in
- * intel_image->depth_rb.
- */
-void
-intel_tex_image_s8z24_gather(struct intel_context *intel,
-                            struct intel_texture_image *intel_image)
-{
-   intel_tex_image_s8z24_scattergather(intel, intel_image, false);
-}
-
-bool
-intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
-                                          struct intel_texture_image *image)
-{
-   struct gl_context *ctx = &intel->ctx;
-   bool ok = true;
-   int width, height, depth;
-   struct gl_renderbuffer *drb;
-   struct gl_renderbuffer *srb;
-   struct intel_renderbuffer *idrb;
-   struct intel_renderbuffer *isrb;
-
-   intel_miptree_get_dimensions_for_image(&image->base.Base,
-                                          &width, &height, &depth);
-   assert(depth == 1); /* FINISHME */
-
-   assert(intel->has_separate_stencil);
-   assert(image->base.Base.TexFormat == MESA_FORMAT_S8_Z24);
-   assert(image->mt != NULL);
-
-   drb = intel_create_wrapped_renderbuffer(ctx, width, height,
-                                          MESA_FORMAT_X8_Z24);
-   srb = intel_create_wrapped_renderbuffer(ctx, width, height,
-                                          MESA_FORMAT_S8);
-
-   if (!drb || !srb) {
-      if (drb) {
-        drb->Delete(drb);
-      }
-      if (srb) {
-        srb->Delete(srb);
-      }
-      return false;
-   }
-
-   idrb = intel_renderbuffer(drb);
-   isrb = intel_renderbuffer(srb);
-
-   intel_miptree_reference(&idrb->mt, image->mt);
-   ok = intel_alloc_renderbuffer_storage(ctx, srb, GL_STENCIL_INDEX8,
-                                        width, height);
-
-   if (!ok) {
-      drb->Delete(drb);
-      srb->Delete(srb);
-      return false;
-   }
-
-   intel_renderbuffer_set_draw_offset(idrb, image, 0);
-   intel_renderbuffer_set_draw_offset(isrb, image, 0);
-
-   _mesa_reference_renderbuffer(&image->depth_rb, drb);
-   _mesa_reference_renderbuffer(&image->stencil_rb, srb);
-
-   return true;
-}
-
 static void
 intelTexImage(struct gl_context * ctx,
-              GLint dims,
-              GLenum target, GLint level,
-              GLint internalFormat,
-              GLint width, GLint height, GLint depth,
+              GLuint dims,
+              struct gl_texture_image *texImage,
               GLenum format, GLenum type, const void *pixels,
-              const struct gl_pixelstore_attrib *unpack,
-              struct gl_texture_object *texObj,
-              struct gl_texture_image *texImage, GLsizei imageSize)
+              const struct gl_pixelstore_attrib *unpack)
 {
    DBG("%s target %s level %d %dx%dx%d\n", __FUNCTION__,
-       _mesa_lookup_enum_by_nr(target), level, width, height, depth);
+       _mesa_lookup_enum_by_nr(texImage->TexObject->Target),
+       texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
 
    /* Attempt to use the blitter for PBO image uploads.
     */
    if (dims <= 2 &&
-       try_pbo_upload(ctx, texImage, unpack, format, type,
-                     width, height, pixels)) {
+       try_pbo_upload(ctx, texImage, unpack, format, type, pixels)) {
       return;
    }
 
    DBG("%s: upload image %dx%dx%d pixels %p\n",
-       __FUNCTION__, width, height, depth, pixels);
+       __FUNCTION__, texImage->Width, texImage->Height, texImage->Depth,
+       pixels);
 
-   _mesa_store_teximage3d(ctx, target, level, internalFormat,
-                         width, height, depth, 0,
-                         format, type, pixels,
-                         unpack, texObj, texImage);
-}
-
-
-static void
-intelTexImage3D(struct gl_context * ctx,
-                GLenum target, GLint level,
-                GLint internalFormat,
-                GLint width, GLint height, GLint depth,
-                GLint border,
-                GLenum format, GLenum type, const void *pixels,
-                const struct gl_pixelstore_attrib *unpack,
-                struct gl_texture_object *texObj,
-                struct gl_texture_image *texImage)
-{
-   intelTexImage(ctx, 3, target, level,
-                 internalFormat, width, height, depth,
-                 format, type, pixels, unpack, texObj, texImage, 0);
-}
-
-
-static void
-intelTexImage2D(struct gl_context * ctx,
-                GLenum target, GLint level,
-                GLint internalFormat,
-                GLint width, GLint height, GLint border,
-                GLenum format, GLenum type, const void *pixels,
-                const struct gl_pixelstore_attrib *unpack,
-                struct gl_texture_object *texObj,
-                struct gl_texture_image *texImage)
-{
-   intelTexImage(ctx, 2, target, level,
-                 internalFormat, width, height, 1,
-                 format, type, pixels, unpack, texObj, texImage, 0);
-}
-
-
-static void
-intelTexImage1D(struct gl_context * ctx,
-                GLenum target, GLint level,
-                GLint internalFormat,
-                GLint width, GLint border,
-                GLenum format, GLenum type, const void *pixels,
-                const struct gl_pixelstore_attrib *unpack,
-                struct gl_texture_object *texObj,
-                struct gl_texture_image *texImage)
-{
-   intelTexImage(ctx, 1, target, level,
-                 internalFormat, width, 1, 1,
-                 format, type, pixels, unpack, texObj, texImage, 0);
+   _mesa_store_teximage(ctx, dims, texImage,
+                        format, type, pixels, unpack);
 }
 
 
@@ -417,14 +237,15 @@ intel_set_texture_image_region(struct gl_context *ctx,
                               struct intel_region *region,
                               GLenum target,
                               GLenum internalFormat,
-                              gl_format format)
+                              gl_format format,
+                               uint32_t offset)
 {
    struct intel_context *intel = intel_context(ctx);
    struct intel_texture_image *intel_image = intel_texture_image(image);
    struct gl_texture_object *texobj = image->TexObject;
    struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
 
-   _mesa_init_teximage_fields(&intel->ctx, target, image,
+   _mesa_init_teximage_fields(&intel->ctx, image,
                              region->width, region->height, 1,
                              0, internalFormat, format);
 
@@ -436,6 +257,7 @@ intel_set_texture_image_region(struct gl_context *ctx,
    if (intel_image->mt == NULL)
        return;
 
+   intel_image->mt->offset = offset;
    intel_image->base.RowStride = region->pitch;
 
    /* Immediately validate the image to the object. */
@@ -454,8 +276,8 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
    struct intel_renderbuffer *rb;
    struct gl_texture_object *texObj;
    struct gl_texture_image *texImage;
-   int level = 0, internalFormat;
-   gl_format texFormat;
+   int level = 0, internalFormat = 0;
+   gl_format texFormat = MESA_FORMAT_NONE;
 
    texObj = _mesa_get_current_tex_object(ctx, target);
    intelObj = intel_texture_object(texObj);
@@ -474,19 +296,24 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
    if (!rb || !rb->mt)
       return;
 
-   if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
+   if (rb->mt->cpp == 4) {
+      if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
+         internalFormat = GL_RGB;
+         texFormat = MESA_FORMAT_XRGB8888;
+      }
+      else {
+         internalFormat = GL_RGBA;
+         texFormat = MESA_FORMAT_ARGB8888;
+      }
+   } else if (rb->mt->cpp == 2) {
       internalFormat = GL_RGB;
-      texFormat = MESA_FORMAT_XRGB8888;
-   }
-   else {
-      internalFormat = GL_RGBA;
-      texFormat = MESA_FORMAT_ARGB8888;
+      texFormat = MESA_FORMAT_RGB565;
    }
 
    _mesa_lock_texture(&intel->ctx, texObj);
    texImage = _mesa_get_tex_image(ctx, texObj, target, level);
    intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
-                                 internalFormat, texFormat);
+                                 internalFormat, texFormat, 0);
    _mesa_unlock_texture(&intel->ctx, texObj);
 }
 
@@ -517,16 +344,15 @@ intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
       return;
 
    intel_set_texture_image_region(ctx, texImage, image->region,
-                                 target, image->internal_format, image->format);
+                                 target, image->internal_format,
+                                  image->format, image->offset);
 }
 #endif
 
 void
 intelInitTextureImageFuncs(struct dd_function_table *functions)
 {
-   functions->TexImage1D = intelTexImage1D;
-   functions->TexImage2D = intelTexImage2D;
-   functions->TexImage3D = intelTexImage3D;
+   functions->TexImage = intelTexImage;
 
 #if FEATURE_OES_EGL_image
    functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;