#include "main/context.h"
#include "main/formats.h"
#include "main/pbo.h"
+#include "main/renderbuffer.h"
#include "main/texcompress.h"
-#include "main/texstore.h"
#include "main/texgetimage.h"
#include "main/texobj.h"
#include "main/teximage.h"
+#include "main/texstore.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
#include "intel_blit.h"
#include "intel_fbo.h"
+#include "intel_span.h"
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
-/* Functions to store texture images. Where possible, mipmap_tree's
- * will be created or further instantiated with image data, otherwise
- * images will be stored in malloc'd memory. A validation step is
- * required to pull those images into a mipmap tree, or otherwise
- * decide a fallback is required.
- */
-
-
-static int
-logbase2(int n)
-{
- GLint i = 1;
- GLint log2 = 0;
-
- while (n > i) {
- i *= 2;
- log2++;
- }
-
- return log2;
-}
-
-
-/* Otherwise, store it in memory if (Border != 0) or (any dimension ==
- * 1).
- *
- * Otherwise, if max_level >= level >= min_level, create tree with
- * space for textures from min_level down to max_level.
- *
- * Otherwise, create tree with space for textures from (level
- * 0)..(1x1). Consider pruning this tree at a validation if the
- * saving is worth it.
+/* Work back from the specified level of the image to the baselevel and create a
+ * miptree of that size.
*/
-static struct intel_mipmap_tree *
+struct intel_mipmap_tree *
intel_miptree_create_for_teximage(struct intel_context *intel,
struct intel_texture_object *intelObj,
struct intel_texture_image *intelImage,
- GLboolean expect_accelerated_upload)
+ bool expect_accelerated_upload)
{
GLuint firstLevel;
GLuint lastLevel;
- GLuint width = intelImage->base.Width;
- GLuint height = intelImage->base.Height;
- GLuint depth = intelImage->base.Depth;
- GLuint i, comp_byte = 0;
- GLuint texelBytes;
+ int width, height, depth;
+ GLuint i;
- DBG("%s\n", __FUNCTION__);
+ intel_miptree_get_dimensions_for_image(&intelImage->base.Base,
+ &width, &height, &depth);
- if (intelImage->base.Border)
- return NULL;
+ DBG("%s\n", __FUNCTION__);
- if (intelImage->level > intelObj->base.BaseLevel &&
- (intelImage->base.Width == 1 ||
- (intelObj->base.Target != GL_TEXTURE_1D &&
- intelImage->base.Height == 1) ||
- (intelObj->base.Target == GL_TEXTURE_3D &&
- intelImage->base.Depth == 1))) {
+ if (intelImage->base.Base.Level > intelObj->base.BaseLevel &&
+ (width == 1 ||
+ (intelObj->base.Target != GL_TEXTURE_1D && height == 1) ||
+ (intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) {
/* For this combination, we're at some lower mipmap level and
* some important dimension is 1. We can't extrapolate up to a
* likely base level width/height/depth for a full mipmap stack
* from this info, so just allocate this one level.
*/
- firstLevel = intelImage->level;
- lastLevel = intelImage->level;
+ firstLevel = intelImage->base.Base.Level;
+ lastLevel = intelImage->base.Base.Level;
} else {
/* If this image disrespects BaseLevel, allocate from level zero.
* Usually BaseLevel == 0, so it's unlikely to happen.
*/
- if (intelImage->level < intelObj->base.BaseLevel)
+ if (intelImage->base.Base.Level < intelObj->base.BaseLevel)
firstLevel = 0;
else
firstLevel = intelObj->base.BaseLevel;
/* Figure out image dimensions at start level. */
- for (i = intelImage->level; i > firstLevel; i--) {
+ for (i = intelImage->base.Base.Level; i > firstLevel; i--) {
width <<= 1;
if (height != 1)
height <<= 1;
* resizable buffers, or require that buffers implement lazy
* pagetable arrangements.
*/
- if ((intelObj->base.MinFilter == GL_NEAREST ||
- intelObj->base.MinFilter == GL_LINEAR) &&
- intelImage->level == firstLevel &&
+ if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
+ intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
+ intelImage->base.Base.Level == firstLevel &&
(intel->gen < 4 || firstLevel == 0)) {
lastLevel = firstLevel;
+ } else if (intelObj->base.Target == GL_TEXTURE_EXTERNAL_OES) {
+ lastLevel = firstLevel;
} else {
- lastLevel = firstLevel + logbase2(MAX2(MAX2(width, height), depth));
+ lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth));
}
}
- if (_mesa_is_format_compressed(intelImage->base.TexFormat))
- comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat);
-
- texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
-
return intel_miptree_create(intel,
intelObj->base.Target,
- intelImage->base._BaseFormat,
- intelImage->base.InternalFormat,
+ intelImage->base.Base.TexFormat,
firstLevel,
lastLevel,
width,
height,
depth,
- texelBytes,
- comp_byte,
- expect_accelerated_upload);
-}
-
-
-
-
-static GLuint
-target_to_face(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- return ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
- default:
- return 0;
- }
+ expect_accelerated_upload,
+ 0 /* num_samples */,
+ INTEL_MSAA_LAYOUT_NONE);
}
/* There are actually quite a few combinations this will work for,
* more than what I've listed here.
*/
-static GLboolean
-check_pbo_format(GLint internalFormat,
- GLenum format, GLenum type,
+static bool
+check_pbo_format(GLenum format, GLenum type,
gl_format mesa_format)
{
- switch (internalFormat) {
- case 4:
- case GL_RGBA:
- case GL_RGBA8:
- return (format == GL_BGRA &&
- (type == GL_UNSIGNED_BYTE ||
- type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
- mesa_format == MESA_FORMAT_ARGB8888);
- case 3:
- case GL_RGB:
- return (format == GL_RGB &&
- type == GL_UNSIGNED_SHORT_5_6_5 &&
- mesa_format == MESA_FORMAT_RGB565);
- case 1:
- case GL_LUMINANCE:
- return (format == GL_LUMINANCE &&
- type == GL_UNSIGNED_BYTE &&
- mesa_format == MESA_FORMAT_L8);
- case GL_YCBCR_MESA:
+ switch (mesa_format) {
+ case MESA_FORMAT_ARGB8888:
+ return (format == GL_BGRA && (type == GL_UNSIGNED_BYTE ||
+ type == GL_UNSIGNED_INT_8_8_8_8_REV));
+ case MESA_FORMAT_RGB565:
+ return (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5);
+ case MESA_FORMAT_L8:
+ return (format == GL_LUMINANCE && type == GL_UNSIGNED_BYTE);
+ case MESA_FORMAT_YCBCR:
return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
default:
- return GL_FALSE;
+ return false;
}
}
/* XXX: Do this for TexSubImage also:
*/
-static GLboolean
-try_pbo_upload(struct intel_context *intel,
- struct intel_texture_image *intelImage,
+static bool
+try_pbo_upload(struct gl_context *ctx,
+ struct gl_texture_image *image,
const struct gl_pixelstore_attrib *unpack,
- GLint internalFormat,
- GLint width, GLint height,
- GLenum format, GLenum type, const void *pixels)
+ GLenum format, GLenum type, const void *pixels)
{
+ struct intel_texture_image *intelImage = intel_texture_image(image);
+ struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
GLuint src_offset, src_stride;
GLuint dst_x, dst_y, dst_stride;
- drm_intel_bo *dst_buffer = intel_region_buffer(intel,
- intelImage->mt->region,
- INTEL_WRITE_FULL);
-
- if (!_mesa_is_bufferobj(unpack->BufferObj) ||
- intel->ctx._ImageTransferState ||
- unpack->SkipPixels || unpack->SkipRows) {
- DBG("%s: failure 1\n", __FUNCTION__);
- return GL_FALSE;
- }
+ drm_intel_bo *dst_buffer, *src_buffer;
- /* note: potential 64-bit ptr to 32-bit int cast */
- src_offset = (GLuint) (unsigned long) pixels;
-
- if (unpack->RowLength > 0)
- src_stride = unpack->RowLength;
- else
- src_stride = width;
+ if (!_mesa_is_bufferobj(unpack->BufferObj))
+ return false;
- intel_miptree_get_image_offset(intelImage->mt, intelImage->level,
- intelImage->face, 0,
- &dst_x, &dst_y);
-
- dst_stride = intelImage->mt->region->pitch;
+ DBG("trying pbo upload\n");
- if (drm_intel_bo_references(intel->batch.bo, dst_buffer))
- intel_flush(&intel->ctx);
-
- {
- GLuint offset;
- drm_intel_bo *src_buffer =
- intel_bufferobj_source(intel, pbo, 64, &offset);
-
- if (!intelEmitCopyBlit(intel,
- intelImage->mt->cpp,
- src_stride, src_buffer,
- src_offset + offset, GL_FALSE,
- dst_stride, dst_buffer, 0,
- intelImage->mt->region->tiling,
- 0, 0, dst_x, dst_y, width, height,
- GL_COPY)) {
- return GL_FALSE;
- }
+ if (intel->ctx._ImageTransferState ||
+ unpack->SkipPixels || unpack->SkipRows) {
+ DBG("%s: image transfer\n", __FUNCTION__);
+ return false;
}
- return GL_TRUE;
-}
-
+ if (!check_pbo_format(format, type, intelImage->base.Base.TexFormat)) {
+ DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n",
+ __FUNCTION__, _mesa_get_format_name(intelImage->base.Base.TexFormat),
+ format, type);
+ return false;
+ }
-static GLboolean
-try_pbo_zcopy(struct intel_context *intel,
- struct intel_texture_image *intelImage,
- const struct gl_pixelstore_attrib *unpack,
- GLint internalFormat,
- GLint width, GLint height,
- GLenum format, GLenum type, const void *pixels)
-{
- struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
- GLuint src_offset, src_stride;
- GLuint dst_x, dst_y, dst_stride;
+ ctx->Driver.AllocTextureImageBuffer(ctx, image);
- if (!_mesa_is_bufferobj(unpack->BufferObj) ||
- intel->ctx._ImageTransferState ||
- unpack->SkipPixels || unpack->SkipRows) {
- DBG("%s: failure 1\n", __FUNCTION__);
- return GL_FALSE;
+ if (!intelImage->mt) {
+ DBG("%s: no miptree\n", __FUNCTION__);
+ return false;
}
+ dst_buffer = intelImage->mt->region->bo;
+ src_buffer = intel_bufferobj_source(intel, pbo, 64, &src_offset);
/* note: potential 64-bit ptr to 32-bit int cast */
- src_offset = (GLuint) (unsigned long) pixels;
+ src_offset += (GLuint) (unsigned long) pixels;
if (unpack->RowLength > 0)
src_stride = unpack->RowLength;
else
- src_stride = width;
+ src_stride = image->Width;
- intel_miptree_get_image_offset(intelImage->mt, intelImage->level,
- intelImage->face, 0,
+ intel_miptree_get_image_offset(intelImage->mt, intelImage->base.Base.Level,
+ intelImage->base.Base.Face, 0,
&dst_x, &dst_y);
dst_stride = intelImage->mt->region->pitch;
- if (src_stride != dst_stride || dst_x != 0 || dst_y != 0 ||
- src_offset != 0) {
- DBG("%s: failure 2\n", __FUNCTION__);
- return GL_FALSE;
+ if (!intelEmitCopyBlit(intel,
+ intelImage->mt->cpp,
+ src_stride, src_buffer,
+ src_offset, false,
+ dst_stride, dst_buffer, 0,
+ intelImage->mt->region->tiling,
+ 0, 0, dst_x, dst_y, image->Width, image->Height,
+ GL_COPY)) {
+ DBG("%s: blit failed\n", __FUNCTION__);
+ return false;
}
- intel_region_attach_pbo(intel, intelImage->mt->region, pbo);
-
- return GL_TRUE;
+ DBG("%s: success\n", __FUNCTION__);
+ return true;
}
-
static void
intelTexImage(struct gl_context * ctx,
- GLint dims,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
+ GLuint dims,
+ struct gl_texture_image *texImage,
GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, GLsizei imageSize,
- GLboolean compressed)
+ const struct gl_pixelstore_attrib *unpack)
{
- struct intel_context *intel = intel_context(ctx);
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
- struct intel_texture_image *intelImage = intel_texture_image(texImage);
- GLint texelBytes, sizeInBytes;
- GLuint dstRowStride = 0, srcRowStride = texImage->RowStride;
-
- DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
-
- intelImage->face = target_to_face(target);
- intelImage->level = level;
-
- if (_mesa_is_format_compressed(texImage->TexFormat)) {
- texelBytes = 0;
- }
- else {
- texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
+ DBG("%s target %s level %d %dx%dx%d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(texImage->TexObject->Target),
+ texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
- if (!intelImage->mt) {
- assert(texImage->RowStride == width);
- }
- }
-
- /* Release the reference to a potentially orphaned buffer.
- * Release any old malloced memory.
- */
- if (intelImage->mt) {
- intel_miptree_release(intel, &intelImage->mt);
- assert(!texImage->Data);
- }
- else if (texImage->Data) {
- _mesa_free_texmemory(texImage->Data);
- texImage->Data = NULL;
- }
-
- assert(!intelImage->mt);
-
- if (intelObj->mt &&
- intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
- /* Use an existing miptree when possible */
- intel_miptree_reference(&intelImage->mt, intelObj->mt);
- assert(intelImage->mt);
- } else if (intelImage->base.Border == 0) {
- /* Didn't fit in the object miptree, but it's suitable for inclusion in
- * a miptree, so create one just for our level and store it in the image.
- * It'll get moved into the object miptree at validate time.
- */
- intelImage->mt = intel_miptree_create_for_teximage(intel, intelObj,
- intelImage,
- pixels == NULL);
-
- /* Even if the object currently has a mipmap tree associated
- * with it, this one is a more likely candidate to represent the
- * whole object since our level didn't fit what was there
- * before, and any lower levels would fit into our miptree.
- */
- if (intelImage->mt) {
- intel_miptree_release(intel, &intelObj->mt);
- intel_miptree_reference(&intelObj->mt, intelImage->mt);
- }
- }
-
- /* PBO fastpaths:
+ /* Attempt to use the blitter for PBO image uploads.
*/
if (dims <= 2 &&
- intelImage->mt &&
- _mesa_is_bufferobj(unpack->BufferObj) &&
- check_pbo_format(internalFormat, format,
- type, intelImage->base.TexFormat)) {
-
- DBG("trying pbo upload\n");
-
- /* Attempt to texture directly from PBO data (zero copy upload).
- *
- * Currently disable as it can lead to worse as well as better
- * performance (in particular when intel_region_cow() is
- * required).
- */
- if (intelObj->mt == intelImage->mt &&
- intelObj->mt->first_level == level &&
- intelObj->mt->last_level == level) {
-
- if (try_pbo_zcopy(intel, intelImage, unpack,
- internalFormat,
- width, height, format, type, pixels)) {
-
- DBG("pbo zcopy upload succeeded\n");
- return;
- }
- }
-
-
- /* Otherwise, attempt to use the blitter for PBO image uploads.
- */
- if (try_pbo_upload(intel, intelImage, unpack,
- internalFormat,
- width, height, format, type, pixels)) {
- DBG("pbo upload succeeded\n");
- return;
- }
-
- DBG("pbo upload failed\n");
- }
-
- /* intelCopyTexImage calls this function with pixels == NULL, with
- * the expectation that the mipmap tree will be set up but nothing
- * more will be done. This is where those calls return:
- */
- if (compressed) {
- pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
- unpack,
- "glCompressedTexImage");
- } else {
- pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
- format, type,
- pixels, unpack, "glTexImage");
- }
-
- if (intelImage->mt) {
- if (pixels != NULL) {
- /* Flush any queued rendering with the texture before mapping. */
- if (drm_intel_bo_references(intel->batch.bo,
- intelImage->mt->region->buffer)) {
- intel_flush(ctx);
- }
- texImage->Data = intel_miptree_image_map(intel,
- intelImage->mt,
- intelImage->face,
- intelImage->level,
- &dstRowStride,
- intelImage->base.ImageOffsets);
- }
-
- texImage->RowStride = dstRowStride / intelImage->mt->cpp;
- }
- else {
- /* Allocate regular memory and store the image there temporarily. */
- if (_mesa_is_format_compressed(texImage->TexFormat)) {
- sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
- texImage->Width,
- texImage->Height,
- texImage->Depth);
- dstRowStride =
- _mesa_format_row_stride(texImage->TexFormat, width);
- assert(dims != 3);
- }
- else {
- dstRowStride = width * texelBytes;
- sizeInBytes = depth * dstRowStride * height;
- }
-
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- }
-
- DBG("Upload image %dx%dx%d row_len %d "
- "pitch %d pixels %d compressed %d\n",
- width, height, depth, width * texelBytes, dstRowStride,
- pixels ? 1 : 0, compressed);
-
- /* Copy data. Would like to know when it's ok for us to eg. use
- * the blitter to copy. Or, use the hardware to do the format
- * conversion and copy:
- */
- if (pixels) {
- if (compressed) {
- if (intelImage->mt) {
- struct intel_region *dst = intelImage->mt->region;
- _mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch,
- 0, 0,
- intelImage->mt->level[level].width,
- (intelImage->mt->level[level].height+3)/4,
- pixels,
- srcRowStride,
- 0, 0);
- }
- else {
- memcpy(texImage->Data, pixels, imageSize);
- }
- }
- else if (!_mesa_texstore(ctx, dims,
- texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, unpack)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- }
+ try_pbo_upload(ctx, texImage, unpack, format, type, pixels)) {
+ return;
}
- _mesa_unmap_teximage_pbo(ctx, unpack);
+ DBG("%s: upload image %dx%dx%d pixels %p\n",
+ __FUNCTION__, texImage->Width, texImage->Height, texImage->Depth,
+ pixels);
- if (intelImage->mt) {
- if (pixels != NULL)
- intel_miptree_image_unmap(intel, intelImage->mt);
- texImage->Data = NULL;
- }
-}
-
-
-static void
-intelTexImage3D(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intelTexImage(ctx, 3, target, level,
- internalFormat, width, height, depth, border,
- format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
-}
-
-
-static void
-intelTexImage2D(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intelTexImage(ctx, 2, target, level,
- internalFormat, width, height, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
-}
-
-
-static void
-intelTexImage1D(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intelTexImage(ctx, 1, target, level,
- internalFormat, width, 1, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
-}
-
-
-static void
-intelCompressedTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- intelTexImage(ctx, 2, target, level,
- internalFormat, width, height, 1, border,
- 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
+ _mesa_store_teximage(ctx, dims, texImage,
+ format, type, pixels, unpack);
}
/**
- * Need to map texture image into memory before copying image data,
- * then unmap it.
+ * Binds a region to a texture image, like it was uploaded by glTexImage2D().
+ *
+ * Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
*/
static void
-intel_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, GLboolean compressed)
+intel_set_texture_image_region(struct gl_context *ctx,
+ struct gl_texture_image *image,
+ struct intel_region *region,
+ GLenum target,
+ GLenum internalFormat,
+ gl_format format,
+ uint32_t offset)
{
struct intel_context *intel = intel_context(ctx);
- struct intel_texture_image *intelImage = intel_texture_image(texImage);
-
- /* If we're reading from a texture that has been rendered to, need to
- * make sure rendering is complete.
- * We could probably predicate this on texObj->_RenderToTexture
- */
- intel_flush(ctx);
+ struct intel_texture_image *intel_image = intel_texture_image(image);
+ struct gl_texture_object *texobj = image->TexObject;
+ struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
- /* Map */
- if (intelImage->mt) {
- /* Image is stored in hardware format in a buffer managed by the
- * kernel. Need to explicitly map and unmap it.
- */
- intelImage->base.Data =
- intel_miptree_image_map(intel,
- intelImage->mt,
- intelImage->face,
- intelImage->level,
- &intelImage->base.RowStride,
- intelImage->base.ImageOffsets);
- intelImage->base.RowStride /= intelImage->mt->cpp;
- }
- else {
- /* Otherwise, the image should actually be stored in
- * intelImage->base.Data. This is pretty confusing for
- * everybody, I'd much prefer to separate the two functions of
- * texImage->Data - storage for texture images in main memory
- * and access (ie mappings) of images. In other words, we'd
- * create a new texImage->Map field and leave Data simply for
- * storage.
- */
- assert(intelImage->base.Data);
- }
-
-
- if (compressed) {
- _mesa_get_compressed_teximage(ctx, target, level, pixels,
- texObj, texImage);
- }
- else {
- _mesa_get_teximage(ctx, target, level, format, type, pixels,
- texObj, texImage);
- }
-
-
- /* Unmap */
- if (intelImage->mt) {
- intel_miptree_image_unmap(intel, intelImage->mt);
- intelImage->base.Data = NULL;
- }
-}
+ _mesa_init_teximage_fields(&intel->ctx, image,
+ region->width, region->height, 1,
+ 0, internalFormat, format);
+ ctx->Driver.FreeTextureImageBuffer(ctx, image);
-static void
-intelGetTexImage(struct gl_context * ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intel_get_tex_image(ctx, target, level, format, type, pixels,
- texObj, texImage, GL_FALSE);
-}
+ intel_image->mt = intel_miptree_create_for_region(intel, target,
+ image->TexFormat,
+ region);
+ if (intel_image->mt == NULL)
+ return;
+ intel_image->mt->offset = offset;
+ intel_image->base.RowStride = region->pitch;
-static void
-intelGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
- GLvoid *pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intel_get_tex_image(ctx, target, level, 0, 0, pixels,
- texObj, texImage, GL_TRUE);
+ /* Immediately validate the image to the object. */
+ intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
}
void
struct intel_context *intel = pDRICtx->driverPrivate;
struct gl_context *ctx = &intel->ctx;
struct intel_texture_object *intelObj;
- struct intel_texture_image *intelImage;
- struct intel_mipmap_tree *mt;
struct intel_renderbuffer *rb;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- int level = 0, internalFormat;
- gl_format texFormat;
+ int level = 0, internalFormat = 0;
+ gl_format texFormat = MESA_FORMAT_NONE;
texObj = _mesa_get_current_tex_object(ctx, target);
intelObj = intel_texture_object(texObj);
/* If the region isn't set, then intel_update_renderbuffers was unable
* to get the buffers for the drawable.
*/
- if (rb->region == NULL)
+ if (!rb || !rb->mt)
return;
- if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
+ if (rb->mt->cpp == 4) {
+ if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
+ internalFormat = GL_RGB;
+ texFormat = MESA_FORMAT_XRGB8888;
+ }
+ else {
+ internalFormat = GL_RGBA;
+ texFormat = MESA_FORMAT_ARGB8888;
+ }
+ } else if (rb->mt->cpp == 2) {
internalFormat = GL_RGB;
- texFormat = MESA_FORMAT_XRGB8888;
+ texFormat = MESA_FORMAT_RGB565;
}
- else {
- internalFormat = GL_RGBA;
- texFormat = MESA_FORMAT_ARGB8888;
- }
-
- mt = intel_miptree_create_for_region(intel, target,
- internalFormat, rb->region, 1, 0);
- if (mt == NULL)
- return;
_mesa_lock_texture(&intel->ctx, texObj);
-
- texImage = _mesa_get_tex_image(&intel->ctx, texObj, target, level);
- intelImage = intel_texture_image(texImage);
-
- if (intelImage->mt) {
- intel_miptree_release(intel, &intelImage->mt);
- assert(!texImage->Data);
- }
- if (intelObj->mt)
- intel_miptree_release(intel, &intelObj->mt);
-
- intelObj->mt = mt;
-
- _mesa_init_teximage_fields(&intel->ctx, target, texImage,
- rb->region->width, rb->region->height, 1,
- 0, internalFormat, texFormat);
-
- intelImage->face = target_to_face(target);
- intelImage->level = level;
- texImage->RowStride = rb->region->pitch;
- intel_miptree_reference(&intelImage->mt, intelObj->mt);
-
- if (!intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
- fprintf(stderr, "miptree doesn't match image\n");
- }
-
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
+ internalFormat, texFormat, 0);
_mesa_unlock_texture(&intel->ctx, texObj);
}
GLeglImageOES image_handle)
{
struct intel_context *intel = intel_context(ctx);
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
- struct intel_texture_image *intelImage = intel_texture_image(texImage);
- struct intel_mipmap_tree *mt;
__DRIscreen *screen;
__DRIimage *image;
if (image == NULL)
return;
- mt = intel_miptree_create_for_region(intel, target,
- image->internal_format,
- image->region, 1, 0);
- if (mt == NULL)
- return;
-
- if (intelImage->mt) {
- intel_miptree_release(intel, &intelImage->mt);
- assert(!texImage->Data);
- }
- if (intelObj->mt)
- intel_miptree_release(intel, &intelObj->mt);
-
- intelObj->mt = mt;
- _mesa_init_teximage_fields(&intel->ctx, target, texImage,
- image->region->width, image->region->height, 1,
- 0, image->internal_format, image->format);
-
- intelImage->face = target_to_face(target);
- intelImage->level = 0;
- texImage->RowStride = image->region->pitch;
- intel_miptree_reference(&intelImage->mt, intelObj->mt);
-
- if (!intel_miptree_match_image(intelObj->mt, &intelImage->base))
- fprintf(stderr, "miptree doesn't match image\n");
+ intel_set_texture_image_region(ctx, texImage, image->region,
+ target, image->internal_format,
+ image->format, image->offset);
}
#endif
void
intelInitTextureImageFuncs(struct dd_function_table *functions)
{
- functions->TexImage1D = intelTexImage1D;
- functions->TexImage2D = intelTexImage2D;
- functions->TexImage3D = intelTexImage3D;
- functions->GetTexImage = intelGetTexImage;
-
- functions->CompressedTexImage2D = intelCompressedTexImage2D;
- functions->GetCompressedTexImage = intelGetCompressedTexImage;
+ functions->TexImage = intelTexImage;
#if FEATURE_OES_EGL_image
functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;