Merge remote branch 'origin/7.8'
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_layout.c
index 882d9e04a2c442c1d7f1cf510e6552da4e6ab1ae..d132e19e831b72b6270edf8dbe718f753a8f35cf 100644 (file)
   *   Michel Dänzer <michel@tungstengraphics.com>
   */
 
-#include "macros.h"
-#include "pipe/p_state.h"
-#include "pipe/p_context.h"
+#include "intel_mipmap_tree.h"
 #include "intel_tex_layout.h"
-#include "state_tracker/st_mipmap_tree.h"
+#include "intel_context.h"
+#include "main/macros.h"
 
-
-static GLuint minify( GLuint d )
+void intel_get_texture_alignment_unit(GLenum internalFormat, GLuint *w, GLuint *h)
 {
-   return MAX2(1, d>>1);
+    switch (internalFormat) {
+    case GL_COMPRESSED_RGB_FXT1_3DFX:
+    case GL_COMPRESSED_RGBA_FXT1_3DFX:
+        *w = 8;
+        *h = 4;
+        break;
+
+    case GL_RGB_S3TC:
+    case GL_RGB4_S3TC:
+    case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+    case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+    case GL_RGBA_S3TC:
+    case GL_RGBA4_S3TC:
+    case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+    case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+        *w = 4;
+        *h = 4;
+        break;
+
+    default:
+        *w = 4;
+        *h = 2;
+        break;
+    }
 }
 
-static int align(int value, int alignment)
+void i945_miptree_layout_2d( struct intel_context *intel,
+                            struct intel_mipmap_tree *mt,
+                            uint32_t tiling )
 {
-   return (value + alignment - 1) & ~(alignment - 1);
-}
-
-
-static void
-intel_miptree_set_level_info(struct pipe_mipmap_tree *mt,
-                             GLuint level,
-                             GLuint nr_images,
-                             GLuint x, GLuint y, GLuint w, GLuint h, GLuint d)
-{
-   assert(level < MAX_TEXTURE_LEVELS);
-
-   mt->level[level].width = w;
-   mt->level[level].height = h;
-   mt->level[level].depth = d;
-   mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp;
-   mt->level[level].nr_images = nr_images;
-
-   /*
-   DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
-       level, w, h, d, x, y, mt->level[level].level_offset);
-   */
-
-   /* Not sure when this would happen, but anyway: 
-    */
-   if (mt->level[level].image_offset) {
-      free(mt->level[level].image_offset);
-      mt->level[level].image_offset = NULL;
-   }
-
-   assert(nr_images);
-   assert(!mt->level[level].image_offset);
-
-   mt->level[level].image_offset = (GLuint *) malloc(nr_images * sizeof(GLuint));
-   mt->level[level].image_offset[0] = 0;
-}
-
-
-static void
-intel_miptree_set_image_offset(struct pipe_mipmap_tree *mt,
-                               GLuint level, GLuint img, GLuint x, GLuint y)
-{
-   if (img == 0 && level == 0)
-      assert(x == 0 && y == 0);
-
-   assert(img < mt->level[level].nr_images);
-
-   mt->level[level].image_offset[img] = (x + y * mt->pitch);
-
-   /*
-   DBG("%s level %d img %d pos %d,%d image_offset %x\n",
-       __FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]);
-   */
-}
-
-
-static void
-i945_miptree_layout_2d( struct pipe_mipmap_tree *mt )
-{
-   GLint align_h = 2, align_w = 4;
+   GLuint align_h = 2, align_w = 4;
    GLuint level;
    GLuint x = 0;
    GLuint y = 0;
    GLuint width = mt->width0;
    GLuint height = mt->height0;
 
-   mt->pitch = mt->width0;
+   mt->total_width = mt->width0;
+   intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h);
+
+   if (mt->compressed) {
+       mt->total_width = ALIGN(mt->width0, align_w);
+   }
 
-   /* May need to adjust pitch to accomodate the placement of
+   /* May need to adjust width to accomodate the placement of
     * the 2nd mipmap.  This occurs when the alignment
     * constraints of mipmap placement push the right edge of the
     * 2nd mipmap out past the width of its parent.
     */
    if (mt->first_level != mt->last_level) {
-      GLuint mip1_width = align(minify(mt->width0), align_w)
-                       + minify(minify(mt->width0));
-
-      if (mip1_width > mt->width0)
-        mt->pitch = mip1_width;
+       GLuint mip1_width;
+
+       if (mt->compressed) {
+           mip1_width = ALIGN(minify(mt->width0), align_w)
+               + ALIGN(minify(minify(mt->width0)), align_w);
+       } else {
+           mip1_width = ALIGN(minify(mt->width0), align_w)
+               + minify(minify(mt->width0));
+       }
+
+       if (mip1_width > mt->total_width) {
+           mt->total_width = mip1_width;
+       }
    }
 
-   /* Pitch must be a whole number of dwords, even though we
-    * express it in texels.
-    */
-   mt->pitch = align(mt->pitch * mt->cpp, 4) / mt->cpp;
    mt->total_height = 0;
 
    for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
       GLuint img_height;
 
-      intel_miptree_set_level_info(mt, level, 1, x, y, width, height, 1);
+      intel_miptree_set_level_info(mt, level, 1, x, y, width, 
+                                  height, 1);
 
       if (mt->compressed)
         img_height = MAX2(1, height/4);
       else
-        img_height = align(height, align_h);
+        img_height = ALIGN(height, align_h);
 
 
       /* Because the images are packed better, the final offset
@@ -150,7 +124,7 @@ i945_miptree_layout_2d( struct pipe_mipmap_tree *mt )
       /* Layout_below: step right after second mipmap.
        */
       if (level == mt->first_level + 1) {
-        x += align(width, align_w);
+        x += ALIGN(width, align_w);
       }
       else {
         y += img_height;
@@ -160,317 +134,3 @@ i945_miptree_layout_2d( struct pipe_mipmap_tree *mt )
       height = minify(height);
    }
 }
-
-
-static const GLint initial_offsets[6][2] = {
-   {0, 0},
-   {0, 2},
-   {1, 0},
-   {1, 2},
-   {1, 1},
-   {1, 3}
-};
-
-static const GLint step_offsets[6][2] = {
-   {0, 2},
-   {0, 2},
-   {-1, 2},
-   {-1, 2},
-   {-1, 1},
-   {-1, 1}
-};
-
-
-GLboolean
-i915_miptree_layout(struct pipe_context *pipe, struct pipe_mipmap_tree * mt)
-{
-   GLint level;
-
-   switch (mt->target) {
-   case GL_TEXTURE_CUBE_MAP:{
-         const GLuint dim = mt->width0;
-         GLuint face;
-         GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
-
-         assert(lvlWidth == lvlHeight); /* cubemap images are square */
-
-         /* double pitch for cube layouts */
-         mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp;
-         mt->total_height = dim * 4;
-
-         for (level = mt->first_level; level <= mt->last_level; level++) {
-            intel_miptree_set_level_info(mt, level, 6,
-                                         0, 0,
-                                         /*OLD: mt->pitch, mt->total_height,*/
-                                         lvlWidth, lvlHeight,
-                                         1);
-            lvlWidth /= 2;
-            lvlHeight /= 2;
-         }
-
-         for (face = 0; face < 6; face++) {
-            GLuint x = initial_offsets[face][0] * dim;
-            GLuint y = initial_offsets[face][1] * dim;
-            GLuint d = dim;
-
-            for (level = mt->first_level; level <= mt->last_level; level++) {
-               intel_miptree_set_image_offset(mt, level, face, x, y);
-
-               if (d == 0)
-                  _mesa_printf("cube mipmap %d/%d (%d..%d) is 0x0\n",
-                               face, level, mt->first_level, mt->last_level);
-
-               d >>= 1;
-               x += step_offsets[face][0] * d;
-               y += step_offsets[face][1] * d;
-            }
-         }
-         break;
-      }
-   case GL_TEXTURE_3D:{
-         GLuint width = mt->width0;
-         GLuint height = mt->height0;
-         GLuint depth = mt->depth0;
-         GLuint stack_height = 0;
-
-         /* Calculate the size of a single slice. 
-          */
-         mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
-
-         /* XXX: hardware expects/requires 9 levels at minimum.
-          */
-         for (level = mt->first_level; level <= MAX2(8, mt->last_level);
-              level++) {
-            intel_miptree_set_level_info(mt, level, depth, 0, mt->total_height,
-                                         width, height, depth);
-
-
-            stack_height += MAX2(2, height);
-
-            width = minify(width);
-            height = minify(height);
-            depth = minify(depth);
-         }
-
-         /* Fixup depth image_offsets: 
-          */
-         depth = mt->depth0;
-         for (level = mt->first_level; level <= mt->last_level; level++) {
-            GLuint i;
-            for (i = 0; i < depth; i++) 
-               intel_miptree_set_image_offset(mt, level, i,
-                                              0, i * stack_height);
-
-            depth = minify(depth);
-         }
-
-
-         /* Multiply slice size by texture depth for total size.  It's
-          * remarkable how wasteful of memory the i915 texture layouts
-          * are.  They are largely fixed in the i945.
-          */
-         mt->total_height = stack_height * mt->depth0;
-         break;
-      }
-
-   default:{
-         GLuint width = mt->width0;
-         GLuint height = mt->height0;
-        GLuint img_height;
-
-         mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
-         mt->total_height = 0;
-
-         for (level = mt->first_level; level <= mt->last_level; level++) {
-            intel_miptree_set_level_info(mt, level, 1,
-                                         0, mt->total_height,
-                                         width, height, 1);
-
-            if (mt->compressed)
-               img_height = MAX2(1, height / 4);
-            else
-               img_height = (MAX2(2, height) + 1) & ~1;
-
-           mt->total_height += img_height;
-
-            width = minify(width);
-            height = minify(height);
-         }
-         break;
-      }
-   }
-   /*
-   DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
-       mt->pitch,
-       mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp);
-   */
-
-   return GL_TRUE;
-}
-
-
-GLboolean
-i945_miptree_layout(struct pipe_context *pipe, struct pipe_mipmap_tree * mt)
-{
-   GLint level;
-
-   switch (mt->target) {
-   case GL_TEXTURE_CUBE_MAP:{
-         const GLuint dim = mt->width0;
-         GLuint face;
-         GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
-
-         assert(lvlWidth == lvlHeight); /* cubemap images are square */
-
-         /* Depending on the size of the largest images, pitch can be
-          * determined either by the old-style packing of cubemap faces,
-          * or the final row of 4x4, 2x2 and 1x1 faces below this. 
-          */
-         if (dim > 32)
-            mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp;
-         else
-            mt->pitch = 14 * 8;
-
-         mt->total_height = dim * 4 + 4;
-
-         /* Set all the levels to effectively occupy the whole rectangular region. 
-          */
-         for (level = mt->first_level; level <= mt->last_level; level++) {
-            intel_miptree_set_level_info(mt, level, 6,
-                                         0, 0,
-                                         lvlWidth, lvlHeight, 1);
-           lvlWidth /= 2;
-           lvlHeight /= 2;
-        }
-
-
-         for (face = 0; face < 6; face++) {
-            GLuint x = initial_offsets[face][0] * dim;
-            GLuint y = initial_offsets[face][1] * dim;
-            GLuint d = dim;
-
-            if (dim == 4 && face >= 4) {
-               y = mt->total_height - 4;
-               x = (face - 4) * 8;
-            }
-            else if (dim < 4 && (face > 0 || mt->first_level > 0)) {
-               y = mt->total_height - 4;
-               x = face * 8;
-            }
-
-            for (level = mt->first_level; level <= mt->last_level; level++) {
-               intel_miptree_set_image_offset(mt, level, face, x, y);
-
-               d >>= 1;
-
-               switch (d) {
-               case 4:
-                  switch (face) {
-                  case FACE_POS_X:
-                  case FACE_NEG_X:
-                     x += step_offsets[face][0] * d;
-                     y += step_offsets[face][1] * d;
-                     break;
-                  case FACE_POS_Y:
-                  case FACE_NEG_Y:
-                     y += 12;
-                     x -= 8;
-                     break;
-                  case FACE_POS_Z:
-                  case FACE_NEG_Z:
-                     y = mt->total_height - 4;
-                     x = (face - 4) * 8;
-                     break;
-                  }
-
-               case 2:
-                  y = mt->total_height - 4;
-                  x = 16 + face * 8;
-                  break;
-
-               case 1:
-                  x += 48;
-                  break;
-
-               default:
-                  x += step_offsets[face][0] * d;
-                  y += step_offsets[face][1] * d;
-                  break;
-               }
-            }
-         }
-         break;
-      }
-   case GL_TEXTURE_3D:{
-         GLuint width = mt->width0;
-         GLuint height = mt->height0;
-         GLuint depth = mt->depth0;
-         GLuint pack_x_pitch, pack_x_nr;
-         GLuint pack_y_pitch;
-         GLuint level;
-
-         mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
-         mt->total_height = 0;
-
-         pack_y_pitch = MAX2(mt->height0, 2);
-         pack_x_pitch = mt->pitch;
-         pack_x_nr = 1;
-
-         for (level = mt->first_level; level <= mt->last_level; level++) {
-            GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
-            GLint x = 0;
-            GLint y = 0;
-            GLint q, j;
-
-            intel_miptree_set_level_info(mt, level, nr_images,
-                                         0, mt->total_height,
-                                         width, height, depth);
-
-            for (q = 0; q < nr_images;) {
-               for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
-                  intel_miptree_set_image_offset(mt, level, q, x, y);
-                  x += pack_x_pitch;
-               }
-
-               x = 0;
-               y += pack_y_pitch;
-            }
-
-
-            mt->total_height += y;
-
-            if (pack_x_pitch > 4) {
-               pack_x_pitch >>= 1;
-               pack_x_nr <<= 1;
-               assert(pack_x_pitch * pack_x_nr <= mt->pitch);
-            }
-
-            if (pack_y_pitch > 2) {
-               pack_y_pitch >>= 1;
-            }
-
-            width = minify(width);
-            height = minify(height);
-            depth = minify(depth);
-         }
-         break;
-      }
-
-   case GL_TEXTURE_1D:
-   case GL_TEXTURE_2D:
-   case GL_TEXTURE_RECTANGLE_ARB:
-         i945_miptree_layout_2d(mt);
-         break;
-   default:
-      _mesa_problem(NULL, "Unexpected tex target in i945_miptree_layout()");
-   }
-
-   /*
-   DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
-       mt->pitch,
-       mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp);
-   */
-
-   return GL_TRUE;
-}
-