Add TTM buffer object based texture from pixmap implementation.
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_layout.h
index 99d41c3629e4444ae5246b62db8de5c7ca3b8222..193699d3f708f3a3da7f2773265915b29f17d1f4 100644 (file)
@@ -38,5 +38,5 @@ static GLuint minify( GLuint d )
    return MAX2(1, d>>1);
 }
 
-extern void i945_miptree_layout_2d( struct intel_mipmap_tree *mt );
+extern void i945_miptree_layout_2d( struct intel_context *intel, struct intel_mipmap_tree *mt );
 extern GLuint intel_compressed_alignment(GLenum);